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Paper Mario
Three glitches
1. Find a save block, get under it, and press C-down with Kooper. Mario will
jump, save, and while he's saving, Kooper will come back and merge into
Mario, making half-Kooper half-Mario!
2. When upgrading Watt, who is a girl, to Ultra-rank, it will say "He'll
learn," not "She'll learn"
3. In the title screen, wait to see some clips. One of them is of Mario
flying with Parakarry outside Koopa's Fortress, but Parakarry isn't gotten yet
at that part of the game. Frozen Spiny Eggs
After you have found the Ultra Boots and the Bump Attack badge, go to
Flower Fields and find a Lakitu flying around. When you have the Bump
Attack Badge on and the Lakitu holds up a Spiny Egg to throw, do a double
jump and hit him. The Lakitu will die and the Spiny Egg will stay floating
in the air.
Easy battle
This is not really a glitch though.
Get about 10 stone caps. Get Ultra ranked goombario.
Use a cap, charge as long as goombario can while mario is stoned, repeat
until you are out of caps. Use Multi bonk. I killed Master 3 and Bowser 1 hit
apiece with this.
Getting Tubba's Heart to zero HP
When you get to Tubba's Heart, equip yourself with your extra
flower badges that give you 5 more FP each. Also equip the zap tap(if
you have it), hammer charge and hammer throw, and anything else you
want. Start hte battle with Goombario and use tattle on the heart.
You must do this. Do nothing but use hammer charge with Mario, and
keep count! Switch Goombario with Bow, and use her invisible power
before the heart does his "great attack." You might need some honey
and maple syrups when your FP gets low. Use Bow's smack attack when
the heart doesn't do his weird heart attack( this is where you need
fast fingers to get Bow's attack to max). Charge up Mario's hammer
untill it gets to about twenty-six(not twenty-six times, twenty-six
altogether). Get the heart to twenty-five or below... then use hammer
throw with Mario. His HP should go down to zero. He still says that
he's hurting and run away. Nintendo never programed him to die!
One hundred star points in Tutankoopa's fight
You should have the D-down pound, so equip it. Start the fight
with Goombario and use his tattle ability on Tutankoopa. NEVER ATTACK
TUTANKOOPA!!!!! Only attack the chomps he sends out. Use D-down
pound on them to kill them right away. The giant chomp head thing
only takes off 2, and if you equip damage dodge you can be without a
hit at all. Those chomp heads also hurt Tutankoopa sometimes, so let
them do the work. keep using refresh and focus so you don't find
yourself face-to-face with a chomp and unable to use D-down pound.
once you get up to one hundred star points, you can't get anymore!!
After I beat Tutankoopa, the witch said that she would double my star
points, but it didn't increase at all! Nintendo didn't program the
game to go over one hundred star points.
Paper Mario...debugged?
For no apparent reason, Paper Mario once crashed on me shortly after
action resumed after a battle in Pleasant Path. About a second after the
crash, a screen appeared in virtually the same format as the first Debug
screen seen in Zelda OOT (see "Nayru's Crash"). However, I was unable to
trigger any additional screns to appear (which may or may not be normal,
since that first screen provides the most relevant Debug information to
the programmer).
Get Peach carried to her room as an enemy!
OK, this is after chapter 6. When you
play as peach (she now has the Sneaky Parasol), go into the Library and find a
Hammer bro walking back and forth. Now when he has stopped for a sec to turn
around hit him with the sneaky parasol. If you time it right he should turn
around, look at peach, and catch her while she's changing into a hammer bro.Now
the other Hammer bro will say the same thing to you as if you were peach and
he says "I gotta take ya back to your room". Now the funny part is the guards
will carry you back AS the hammer bro and you'll be standing on top of their
hands (since the hammer bros don't have a lying down animation) and when they
throw you on the ground you'll still be standing and dust will mysteriously
be whiped from you while you won't move you hands (again since the Hammer bros
don't have that animation)!
Perfect Dark
Ultra cheap way to earn firing range medals!
WARNING! This trick is an incredibly cheap way
to earn medals in the firing range, so only use this as a last resort. If you
really can't resist the urge, read on...
Once you have earned the Laptop Gun, go into the
firing range in Carrington Institute. Walk up to the terminal, and select the
Laptop Gun on Bronze difficulty. Now turn around 180° to face the wall behind
you. Hold the B button to see "Deploy as Sentry Gun" on the screen. Now press
Z, then quickly press Start. Move the cursor to abort, press A, then
quickly press Start once again. At this point select any other weapon on
any difficulty. When the round starts, you'll have a Laptop Gun in addition to
the gun you selected! In many cases, this will make it very easy to earn
medals.
Furthermore, you can also do the very same thing with the Dragon's secondary
function. Just be sure not to throw this one behind you. :-) As if this weren't
enough, you can do the same trick with Timed Mines, Remote Mines, Proximity
Mines, Grenades, and even Throwing Knives. Be creative and see which weapon
works best in conjunction with the one you are using. Knock out the weapons on display
Inside the firing range, you may have noticed several
classic weapons from Goldeneye on display. If you get tired of looking at them,
then just walk into the firing range, select the DY357 Magnum and aim directly
at the displayed guns. Just like in Goldeneye, the Magnum has no problems
penetrating bullet-proof glass. You can even attack the guys standing nearby,
but there's an even better method which works with any weapon...
Attack the guys in the firing range!
Ever wanted to use weapons outside of the firing
range? Now you can! First, open the glass door that leads into the range but
stand in the way of the door to prevent it from closing. You will have to be
in at least half-way for this to work. Now press Start to pause. If you do not
see the selection screen for the guns, then you need to move closer into the
range. Once you have access to the weapons screen, select any gun. As long as
you are blocking the door from closing, you can shoot the guys near the firing
range. No matter how much you shoot, they keep taking the hits like nothing
happened.
For more fun, try attacking with the Crossbow or the Throwing Knives. You
can put as many arrows in their heads and as many knives in their chests as you
want, and they will remain intact! Even weirder yet, mines will stick to them
too! Just one note of caution: If you exit the firing range, you will not be
able to shoot anyone, so enjoy the trick while it lasts. Magnum reload glitch
When you are using a DY357 Magnum, have a
full round of ammo in the clip and have the Magnum out. Press the A button
at least 4 times then continue pressing it until you land on the Magnum again (I
suggest doing this when you only have the Magnum and no other gun because it is
hard to land on the Magnum again.) After you do this it will show Joanna
reloading her gun but you actually never shot any bullets!
Take the CamSpy anywhere
In Carrington Institute, find the hover crate inside
the hangar and carry it up to the elevator and into the gadgets room. Open the
door and place the box right in front of the door so that it will block the
door from closing. Now pause the game, select the CamSpy, and pick it up from
the table. As long as Joanna does not leave the room, you will be able to send
the CamSpy anywhere in the Carrington Institute!
Blow up stuff all over Carrington Institute
With the use of the Slayer and the Farsight, you may
be surprised to find out just how much stuff you can destroy in Carrington
Institute. With the Farsight, you can destroy computers, desks, wall terminals,
glass, autoguns, and even knock out guns in the firing range that you couldn't
reach with the Magnum. But if you are more clever, you can do even worse
damage...
In the entrance to the firing range, open the double doors, then quickly
move to the firing range and stand in the way of the glass door so that it
won't close. Just be sure that you are at least halfway inside the firing
range. Now select the Slayer on Bronze difficulty and use its secondary
function to guide the rockets. Now you will be able to fire them anywhere
inside Carrington Institute! You can blow up couches in the lobby and even
knock out lights in several places. But it gets even better if you use the
hover crate to prop open other doors in the institute. This way you can blow
up other desks and computers that you couldn't otherwise destroy with the
Farsight gun. Just make sure that only a corner of the hover crate is in the
way of a door, otherwise it may occasionally get stuck inside a door. Another
useful tip is to use the R button to slow down the missile to a crawl. This
will enable you to sneak the missile around corners easily. Have fun and see
how much destruction you can cause! Throw knives at Carrington and everyone upstairs!
Just when you thought you couldn't attack anyone
outside the firing range in Carrington Institute, think again! First, you will
need to find the hover crate inside the hangar and take it into the firing
range. Now select knives on Bronze difficulty and throw as many knives as you
want directly onto the crate. The more, the better. After you are satisfied,
abort and then select Remote Mines. Just throw a mine or two onto the box, and
then abort. Take notice... all those knives and mines will remain on the crate!
Now take this crate upstairs into the gadgets room and park it anywhere. Go
back downstairs once again and go into the firing range. Select remote mines
once again, but this time just throw one anywhere and then detonate. If all
goes well, this will also detonate the box you placed upstairs! If not, you
can always use the Farsight to destroy it. Now go back upstairs into the
gadgets room (whew, what an exercise!) You will see a big mess where the crate
used to be, along with several knives on the floor. Don't pick them up yet! Now
select any gadget, preferably the Cloaking Device. Ever notice how you can
punch everyone upstairs after you selected a gadget? Well now you can pick up
knives and throw them at them too!
Only the first knife you pick up will be worth 10 knives, so try not to pick
up any others or else they will be wasted. With the aid of the cloaking device,
you can now reach anyone upstairs, including Daniel Carrington, and throw
knives at them. You can even use them in the holodeck downstairs if you decided
to place the crate there instead. No matter how many knives you throw, the guys
upstairs can take a licking and keep on ticking! :-) Enjoy! Replicate knives!
As if the last trick wasn't enough, there's a way to
turn each knife into ten knives! Perform the previous trick with the crate
upstairs, and you will notice that the first knife you pick up is worth ten,
but each subsequent knife will only be worth one. The reason for this is that
the game keeps track of how many you had when you were in the training room.
All you have to do is go back down there, select knives on Bronze, abort, then
go back up, and your next knife is worth ten! The best way to take advantage of
this is to pick up one, which is worth ten, then throw them individually at a
wall. Go back downstairs to the firing range, select knives on Bronze, abort,
go back up and the next knife is worth ten, and so on. Repeat this process as
often as you wish and see how many knives you can have upstairs!
Freeze the game
Select Challenge 7 with 3 players and see if you can
beat it without having the game freeze on you. I've already received several
confirmations of this nasty freeze, so good luck on trying to complete it!
Although this glitch is unfortunate, please note that this freeze does not
detract from the overall quality of this excellent game.
Destroy the CamSpy with a knife!
First, you will need to perform the "Throw knives at
Carrington and everyone upstairs" glitch. Select the CamSpy, and then pick up
any knives on the ground. Get the CamSpy out to hover up high, then switch back
to Joanna's view. Switch to a knife and aim it directly at the CamSpy. With
good aim, the CamSpy will explode!
Bypass any challenge!!
WARNING! This trick is so cheap that I have decided to
put it on a separate page. Click here if you want to
bypass any challenge with any number of players. Just keep in mind that if you
use this, you are CHEATING!
Ammo loss glitch
Get a Mauler and use the secondary function to charge
it up. Keep reloading with the B button and you will eventually lose all your
ammo!
Ammo from nowhere?! returns
Remember the ammo from nowhere glitch in Goldeneye?
Well the same glitch applies here but now it's even better! Any time you pick
up a gun from another player, you will gain some ammo even if they were
completely out of ammunition. Furthermore, if you are disarmed by another
player and regain your weapon, your ammo will increase. So how can this work
to your advantage? Let's say you are playing multiplayer with a partner and
want to stake out a great spot but there are no rockets nearby. As long as you
have a Rocket Launcher or Slayer, your partner can disarm you, fire off a
rocket, then you can in turn disarm your partner and fire one yourself! This
can be quite lethal in the hands of two clever players. Also try this in co-op
mode for great results.
Extra Laptop Gun Ammo
This one is easy. Get a double cyclone with full ammo,
then get a laptop gun. You'll have 850 bullets in
reserve and the usual 50 in the gun.
Mysterious Rocket Launcher in third level and more
Go to the third level on Special Agent and go up the
elevator. Look for a shock trooper that has Cassandra's keycard, take it, and
then come back down to the first floor. Go into the room that was previously
locked. When you come inside, you will see Mr. Blonde and two guards just
standing still. You may also encounter Cassandra DeVries, depending on whether
or not you encountered her upstairs. Shoot them as much as you want, but they
won't die! All of them appear in the cutscene at the end and will look the
same way you left them even if they have blood stains on their clothes.
You will also find two rockets here to help you take out the helicopter. I
happened to stumble upon this weird room the first time I played the level on
Special Agent. You can also open the doors that lead outside! Don't walk out
too far or you'll fall to your death. Just plain weird.
Go through ramps
In Combat simulator, some levels with ramps have an unusual
property: you can go right through them! Try walking underneath the ramps in Complex
and watch what happens!
Objective incomplete
In Area 51: Rescue, destroy the explosive crate right
at the beginning. It will say "Objective 1 Failed". Now get a Dragon and throw
it at the wall that you are supposed to destroy (or shoot it with the Phoenix if
you manage to find the hidden weapon). The wall will be destroyed and now the game
will say "Objective 1: Incomplete". Weird, huh?
Objective incomplete 2
1) turn on All Guns (and any other cheats you want) and enter the level
"Maian SOS" on Agent Difficulty (preferably)
2) Pull out a gun (not necessary, but fun) and shoot the guy in the room that
you start the level in.
3) Walk out the door which should be right in the back of the containment
area that you started in, bust a cap in the guy in this room, the head back
in to the starting room.
4) Push the gourney (the flying bed thing) to a spot in that room that is far
away from the glass (I closed the door in the back of the room and pushed the
gourney up against the door) and shoot the bed until it explodes. If you
didn't break the glass, it should say "Objective 1 failed: Unable to escape
from the Med Lab" or something.
5) Or is it??? Pull out your Rocket Launcher and shoot the glass in the room.
The screen should now read "Objective 1: Incomplete, escaped from the medlab" Use the Slayer in holotraining
To do this glitch you must first be in the Carrington Institute (not the
level). The first thing you do is go to firing range. The first thing you
need to do is get the hover crate from the hangar and bring it up to the
first door of the firing range and use it to jam the door open. Go inside
the firing range and use yourself to jam the glass door open and press
start. Select the Slayer from the weapons menu. Shoot a fly by wire rocket
out of the firing range into the lobby. Go to one end of the lobby and make
sure there is a clear path in front of the rocket. The next thing you have
to do is hold down the "B" button causing the rocket to slow to a
crawl. Abort the training. Quickly run into the lobby and go to where you left
your rocket. You will see your rocket slowly flying through the air in a
straight line! A way you can use this to your advantage is by putting the
crate in the holo training mission doors instead of the firing range. Once
this is done open the firing range door and quickly run to the glass door
and use yourself to jam the door open and quickly fire a fly by wire rocket.
If you were quick enough you should have been able to get the rocket out
past the wooden door into the lobby before the door closed. Once in the
lobby fly the rocket into the the holo training room which the door is being
held open with the crate and go to the end with the computer on the wall and
face the opposite wall. Hold the b button once again and press start and
abort the training. Quickly run out of the firing range and into the
holotraining room and press start once through the doors. Select holo
training 7. If you timed it right the rocket should fly into the far wall
killing the three guards with falcons and all you have to do is punch out or
shoot(with the guards dropped falcons) the unarmed guards and you have
completed the holo training mission. Note: this is cheap.
Super-fast way to finish Duel
Activate the Laptop Gun cheat and select Duel on Perfect Agent. Immediately
duck behind the wall and throw the sentry gun in the center of the room. It
will take out the guard, Jonathan, and Trent in succession before you even
have a chance to move. I thought this was hilarious and I finished the
mission in SEVEN SECONDS!
Abandon Dr. Caroll
Activate All Guns and select dataDyne Central: Extraction on Agent. Work
your way up to the helipad and make sure that Dr. Caroll hasn't been
damaged. At the helipad , throw a proximity mine at the spot where Joanna
dives into the jumpship. Now activate the cut-scene.
When Joanna makes her escape, she'll trigger the mine and it will damage Dr.
Caroll, but hopefully it won't kill him. The funniest part is that Dr.
Caroll will be pushed back by the blast and he won't make it onto the
jumpship! Now when Mr. Blonde arrives and says "We must get the sapient
back!", Dr. Caroll will be buzzing around him without being noticed!
Really Annoying Sound
I did this in the Fortress, but I'm sure you could do it else where. You don't
have to do this, but it makes it much easier if it is you vs. a team of
sims. Stand alone on this one. Open a door and while it's opening, press
start. The door open sound will replay until you press start again.
Falcon With a Nine Bullet Magazine
In the beginning cutscene of G5 Reconisiance, Joanna shoots a guard in
the back with her falcon 2. a few seconds later you start with that same
falcon 2 and you have all 8 bullets in the gun. I would love the gun to
always have a nine bullet magazine!!
Reset the laptop
No, I'm not talking about pressing Control-Alt-Delete,
but actually a "feature" in the game that many gamers overlook. Anytime you use
a laptop gun as a sentry in multiplayer, it will only hold 200 bullets at a
time. A great thing to do periodically is to run up to it, press B to pick it
up, and then throw it again. As long as you still had more ammo, it will refill
the laptop gun back to 200 bullets. Caution:
If you are also fighting with Cyclones or an RC-P120, it
is possible that you may already have over 800 bullets as in the "Extra Laptop
Gun Ammo" trick above. If you pick up a mounted Laptop Gun while you have
excess ammo, you will actually LOSE ammo, so you're better off throwing
another laptop gun if you have one.
Take a laptop gun upstairs in CI!
If you guys liked my trick with using combat knives in
other parts of the Carrington Institute, then you'll love this trick! First, go
into the firing range and stand in the way of the sliding glass door, just
enough so that you can still select the laptop gun. Once you have the laptop
gun, hold B to get it ready to throw, then press Z and immediately run
toward the RC-P90 that is on display near the guy sitting down. You will want
to throw the laptop gun onto the wall just above the RC-P90 that is on display.
If you miss, keep trying until you get one there.
Once you succeed in getting the laptop gun above the RC-P90, go upstairs
into the device lab. Select the X-ray scanner and work way through the labyrinth
past the camera and right to the dead end that leads to Daniel Carrington's
room. You won't be able to open the door, but you won't need to anyway. At the
deadend, kneel down, look down, and turn on the X-ray scanner. You should see
the firing range below you. Look for the laptop gun you mounted on the wall.
Press B and you will be able to pick it up through the wall!! Now go back into
the device lab and you can shoot anything you want! You can't hurt any of the
people, but you can feel free to vandalize any of the computers while you're
there. :-) Bouncing suitcase on the roof!
First, perform the glitch above that enables you to
use the laptop gun inside the device lab. Now throw the laptop gun onto any
wall and abort the X-ray scanner objective. Now select the Disguise objective
but don't pick up the suitcase. Instead pick your laptop gun up once again with
the B button, and shoot away at the suitcase in an upward fashion so that it
goes up to the roof. Once it is up there, it will continuously bounce up and
down above the roof! Even if you shoot the glass, it still won't come back down!
And if you throw the laptop gun again, and abort, then re-select the disguise,
it won't appear on the table! Weird!
Shoot the camspy
Do the glitch that allows you to have the laptop gun
inside the device lab. Throw the laptop at a wall, abort the X-ray scanner,
then select the camspy. Set it anywhere, pick up the laptop gun, and you can
shoot it, just like in the "Destroy the CamSpy with a knife!" glitch.
Import weapons to other files
In order to use weapons you've earned and use them in
other game files, all you need to do is set up a custom battle in combat
simulator with the weapons you want to bring to another file, and save the
setup. Now go into another agent file or even a new one and load the settings.
Pick up each weapon at least once, then abort. Now you will have permanent
access to those weapons! Repeat as often as necessary until you have all the
weapons you want in that game file. This is very handy if you want to customize
the combat simulator and tell it to exclude certain weapons or gadgets, such as
the X-Ray Scanner, when you select random weapons. It also allows you to trigger
an interesting glitch below...
Shoot arrows at Daniel Carrington!
To shoot arrows at Daniel Carrington in the Institute,
you'll need to set things up first. Go to any agent file that has access to the
crossbow, and "import" the crossbow into a NEW game file. (See the above trick
on how to do this.) After doing this, go into Solo, Co-op, or counter-op, and
start a game long enough for you to bring up a silenced Falcon 2, then abort.
Select Change Agent and re-load the same new game file. Doing this will allow
you to fire weapons in the firing range, and Daniel Carrington will still be
around to guide you through the areas of the Institute.
Let Daniel show you the different areas of the Institute, and once he tells
you where the simulant training room is, RUN to the firing range. Quickly select
the crossbow and stand in the way of the glass door so it doesn't close. Now
when he comes in and says "This is the firing range, Jo", you can blast him with
your arrows!
If you really want to go overboard with the arrows, get the hovercrate from
downstairs in advance and use it to block Daniel from leaving the firing range
BEFORE he tells you about the firing range. As long as you have the hovercrate
blocking his path (diagonally for maximum coverage), you can even get him to
walk into the firing range! Even if he's inside and you have a firing session
started, he is still able to open the glass door! Just be sure not to leave the
room, and you can shoot him as much as you want! Daniel Carrington disappears!
Here's a weird glitch that will make Daniel Carrington
disappear! Start up a NEW game file and then go into Solo, Co-op, or counter-op
and then when you pull up a silenced Falcon, abort and go back to the menu.
Select "Change Agent" and re-load the same new agent file. Doing this allows
you to have access to device training AND Daniel Carrington will be around as
a guide. When Daniel first greets you, just run past him and go directly into
the device lab. Complete the training for all the devices EXCEPT for the
Cloaking device. Now go back out into the hall and find Daniel. He will tell
you where the information center is. At this point run back over to the device
lab and stand in the corner where you usually pick up the devices. Wait until
you see Daniel come into the device lab. Once he's there, pause the game and
select the Cloaking Device and pick it up from the table. At the moment you do
this, Daniel Carrington will vanish into thin air!! Somehow he managed to "warp"
back to his room. And you didn't think the old man had that much speed, did
you? ;-)
Invincibility in Carrington Institute
If you have access to the Invincibility cheat, and if
you have tried using it within the training sessions of Carrington Institute,
you may have noticed it won't work. In order to activate it, select it from the
cheats menu, then go into combat simulator, start up any game, then abort. Now
when you go back to the CI, you will be invincible. With this enabled, how can
you possibly fail the holotraining sessions? See the next trick to find out
just how this is so...
Fail holotraining even while invincible!
First, make sure to use the previous trick to be
invincible in Carrington Institute. Now you need to smuggle some knives to the
holodeck. To refresh on how this is done, bring the hovercrate into the firing
range, throw a bunch of knives into it, throw a Remote mine on it, then take
that crate into the holodeck. Go back to the firing range and detonate the mine
so that knives are scattered in the holodeck. Now go back into the holodeck,
select training session 5, start it, and then pick up a knife. Throw this knife
at the first simulant. After the poison kicks in, the guard will keel over and
you will fail the training! :-)
Smuggle knives WITHOUT destroying the hovercrate!
If you guys liked my glitch that allowed you to smuggle
knives into other areas of the Carrington Institute, you'll enjoy the improved
version! Load up the hovercrate with knives as before, but this time, make sure
that you put some knives on the TOP portion of the box. Don't put a mine
on it this time! Bring the crate into the holodeck or into the device lab, then
go back into the firing range and select the Farsight. The trick to it this time
is to aim for the knives that are sticking out on top of the crate, but don't
shoot the box! As long as you aim well, you can shoot some of the knives out of
the box without blowing it up. Alternatively, if you smuggle a Laptop Gun into
the device training (previously mentioned on this site) it's even easier to
knock out some of the knives out of the box. This improved method allows you
to keep the hovercrate, which is handy for another glitch...
Smuggle a Falcon into other holodeck sessions!
First, perform the trick above that allows you to be
invincible in Carrington Institute, then load up the hovercrate with a bunch
of knives. Select the Falcon at least once in the firing range, and then exit,
so that the game remembers that you have 800 bullets. This will be handy in the
holodeck. Take the hovercrate to the holodeck, but make sure that just the
VERY corner is propping the doors open. You want to have 99% of the box in the
lobby. This is critical, otherwise the box will return to its original location
when you start the holotraining. Start any holotraining session that contains
a Falcon, and use the Falcon to shoot some of the knives off the box. You'll
want to shoot it so that the knife is within reach. Don't walk out into the
lobby or you end the session too soon. Switch to knives, set it up to throw,
aim for a wall, hold Z to hold it back, then pause and abort. If you did this
right, your knife will be stuck in a wall.
Now start up training session 5, and look for your knife. Now here's the
hardest part of this setup: Try to lure the first guard into walking outside
of the holodeck. Unlike the holodeck in Star Trek, this one can have
simulations walk outside. :-) Once the simulant does this, he will not be able
to move at all. Throw a knife at him, but prepare another one by holding Z and
aim that one at a wall. Once the simulant dies, your session will fail, and
your other knife will be stuck in a wall once again. But here's the neat part:
The simulant's Falcon will be outside of the holodeck! I've tried shooting a
Falcon into the lobby, but they always stay inside the holodeck. This seems to
be the only way to get one into the lobby. As long as the guard's Falcon is
within reach, go to any training session that does not contain a Falcon (like
the session with the lasers). Once the session starts, go to the doorway and
pick up your Falcon if you can reach it without stepping out too far. Now you
can blow up switches and make some sessions unbeatable. :-) Not too useful,
but just fun to play around with. Defeat night vision training instantly
This is a weird glitch I stumbled upon the first time
I tried the night vision training. Before you start the training, find the
switch and press B, even though it seemingly does nothing. The game will
"remember" that you attempted to turn on the switch. Now go back and start a
night vision training session. As soon as you activate the night vision, your
training will automatically be complete.
Defeat any training in less than a second!
Start up any training session in the device lab or in
the holodeck. Complete the tasks as normal, but just before it says it's
complete, press Start to pause. The game will only count the amount of time
that elapsed since the time you paused, so the game thinks that you beat it in
less than a second.
Fail and later complete an objective!
Go to Carrington Villa on Perfect Agent. Complete objectives 1-
3, but don't knock out anybody until you fail Objective 4. Then
knock out somebody. It will say "Objective 4: Incomplete" and
then "Objective 4: Complete"!
Invisible Cassandra's Secretary!
Enter either dataDyne 1:1 or 1:2, and put on All Guns, Invincibility, and any
thing else you want with the exception of Enemy Rockets or Enemy shields or
it MAY not work. Walk into cassies office with your cloaking device on and
your remote mines out. I suggest playing in dataDyne 1:1 and taking the pipe
down to the office. Anyway, throw a mine on Cassie's secretaries butt and
then pull out a gun. When the secretary runs to the window and cassie calls
security, detonate the mine. If done right, the secretary will not be there.
You'll fail the mission for killing her, but her body is not on the floor.
She must have flew out the window!!!
Goodbye Air force 1 Guard!
Not really a glitch, but fun.
More Laptop gun Madness
If you perform the "take laptop gun upstairs in the
Carrington Institute" glitch and select any item but the camspy or the
briefcase and shoot it until your magazine runs out. The item should fall
through the floor and DISAPPEAR!
Backup in Crash Site: Confrontation
This level can be difficult due to its length,
especially in Perfect Agent. The hoverbike helps, but
this trick should help even more. After doing the
first two objectives, go to the hole that you can drop
down to assassinate the presidential clone. Snipe the
first two blondes and proceed. Then assassinate the
clone and kill the first blonde. One or two more
should come. Shoot them, but don't kill him. He should
run away. Proceed to where the clone came from and two
blondes should run up to you. When you zoom in on
them, the square is blue and not red! They will follow
you for the rest of the level killing NSA guards and
protecting the president. This worked twice for me,
but when I went back to make sure it worked every
time, it did not happen. So try this at your will.
Fly into nowhere
Level: Skedar Ruins
First play the level until you get into this dark room. It is the room where you have to cross a bridge right
before the Skedar army. Fall down and kill al the aliens. Collect their weapons and you should get a slayer.
Change it to the secondary function, fly-by-wire rocket. Stand under the bridge and Fire it. Send the rocket to
the top of the room and look around for a rectangular pink hole. It isn't that hard to find. Fly into it and see
what happens! Extra ammo for some guns
Choose any weapon in multiplayer that you can get 2 of. (Falcon 2,
Cyclone, etc.) Get full ammo for the weapon, and then pull out the
double. Now get more ammo, and press A, then Z to bring it back
to the single gun. You will get one extra clip. Furthermore, you can
give ammo to some guns which DON'T have a double of. (I.e. like
my laptop gun trick) Have fun with this, and see what you come up
with!
Shoot Carrington in his Villa
In the mission Carrington Villa-Hostage One, there is a
very funny glitch. For more fun, have the All Guns in
Solo Cheat activated, and anything else you would
like. On any Difficulty Setting, enter the level, and
complete every objective except for Rescuing
Carrington. When you get the door key, go to the door
that is through the path with the various bottles. It
should open toward you. When you open it, quickly run
in and press the close door button and it should close
behind you, and the Cinema which is supposed to go off
when you open the door, will not happen. You will see
Carrington in his chair. Turn on a weapon and blast
him! He doesn't die! He just moves around a lot. You
can even destroy his chair. I usually throw knives in
him and shoot arrows at him. Now, just open either of
the two doors and the Cinema will go off, but
Carrington will be all bloody and have arrows and
knives in him, and will also be sitting on thin air. I
sometimes even throw a Laptop Gun under him for extra
fun. Enjoy beating up Carrington!
Suicidal Remote Mines!
If you are playing a combat simulator game with remote
mines, you'll love this maneuver. Anytime someone disarms you while you have
remote mines in your hand, quickly press A and B at the same time. This
will detonate the mine that you dropped, which will kill the person that tried
to steal your mines. It's also likely that you'll kill yourself in the process.
Even weirder yet, if you used up all your mines prior to this, and just had the
detonator out, it will still detonate what you dropped. Cheap, but effective.
:-)
Freeze the menu in Combat Simulator!
This trick requires two game slots: One that has access
to HardSims and one that does not. First, go into the agent file that has access
to HardSims and select combat simulator. Now go into Quick Start and pick
"Players and Simulants". Change the difficulty of the sims to Hard (or Perfect
or Dark). Don't start a game - just exit out and change agent now. Select the
agent file that does not have access to Hard Sims (if you don't have such a
file, you can create a new agent now). In this game file, go to Combat Simulator
and select Quick Start and pick "Players and Simulants". Look at the difficulty
level of the sims - it's BLANK! This is because it remembered that you picked
HardSims (or Perfect or Dark), but this file isn't supposed to have access to
them. You can actually start up a game if you wish, and it will play like it
normally would, but if you attempt to move the cursor over to the difficulty
level of the Sims, the game will freeze on the spot!
"Perfect Spelling"?
Go to the Skedar Ruins level, pause the game, and take
a look at the game's description for the Target Amplifier. Notice something
misspelled? The only reason I brought up this particular typo is because the
game's credits mentions "Perfect Spelling". Still not sure where that typo is?
Well, I'm not giving any "infomation" on what it is. :-)
Severe data corruption!
For some unknown reason, there are times when you are
managing game slots, and instead of trying to delete one file, it takes two
other game slots with it! The worst part is that you are down to one game slot
and it says that the controller pack is full! As of this time, I have not found
out a way to do this at will, but it is very annoying. I've even heard reports
that this has happened to people's game slots on the game pak itself!
This has happened to both NTSC and PAL users. I plan on investigating this
matter further, so if you have also experienced this situation, please send me
an email
so I can gather enough evidence to see if this is a global problem.
Climb the Pipe (To a degree)
Go into dataDyne: Defection, Extraction, or Mr.
Blonde's revenge first of all. I'll explain separately
for each of the levels.
Defection: Take the Rocket Launcher or SuperDragon
cheat with you. Now go into Cassandra's office, KO
her, and blow open the right wall, so it opens a
hidden passage. Go in.
Extraction: Get the keycard from the guard (Kill
everyone downstairs within two seconds of them seeing
you) and go into Cassandra's office with it. Get the
grenade, and blow open the wall I said to blow in
Defection.
Mr. Blonde's Revenge: Do the same thing as in
Defection, but have it on Agent difficulty, because
you don't have to place the bomb.
Now, climb up the ladder and get until you can't climb
it anymore normally. now, turn left 45 degrees while
trying to climb up more, and wiggle the joystick
left/right while climbing. You will go a ways up the
pipe without the ladder! Rocket in Elevator glitch
Go into multiplayer in the Grid level (may work on other levels with an elevator) with a Slayer and any other
weapons. In the multiplayer game, pick up a Slayer and set it to secondary mode (fly-by-wire rocket). Goto the
elevator and open the door and step away from it. Then quickly shoot the fly-by-wire rocket into the elevator. When
the rocket is in the elevator, slow the rocket down by holding the B button and make sure it doesn't hit any walls.
When the elevator starts going down the rocket will go through the ceiling of the elevator and go into the elevator
shaft! If you try to pass through the ceiling and go back into the elevator, the rocket will blow up. You can stay in the
shaft forever as long as you don't hit the ceiling of the elevator.
Floating Mines glitch
Go into multiplayer in a level with horizontal laying glass, like the grid level (I did this in the grid level but you can
probably do it in any level with horizontal laying glass) with remote mines (you can probably do this with proximity
and timed mines, too). Make sure you are at the same level as the glass and throw the mines on the glass so that they
skid across the glass then stick to the glass (this will not work if you throw the mine and it instantly sticks to the
glass). Shoot the glass panel with the mine on it so the glass shatters. The mine will be floating in midair until the
glass reappears.
Kill co-ops with Friendly fire OFF!
Just when you thought that turning off Friendly fire
could prevent you from harming your partner in co-op, think again! Go to the
Air Base level and have any simulant(s) on your side with Friendly Fire turned
off. Get out the Drug Spy and shoot them, and they'll fall in one hit. This
also works on any enemies that you injected with the Psychosis Gun if you have
earned that cheat. Another way you can kill your co-ops is with continuous
direct hits from a Rocket Launcher. It obviously helps to have the Unlimited
Ammo, No Reloads cheat to see the effects.
No sacrificed weapon in Skedar Ruins!
In the Special Agent and Perfect Agent difficulties of
the final stage, Skedar Ruins, you normally have to sacrifice a weapon before
you can meet up with the final boss. Here's a handy way to keep all your
weapons: Defeat the two Skedar that attack with Slayers first. Pick up just
ONE of the Slayers. Now place it down as your sacrificed weapon. Now pick up
the other Slayer, and it will still remember that you had one rocket previously!
In effect, you will end up having two rockets, so you will lose nothing at all
in this deal!
Use a proxy mine remotely
If you are playing a combat simulator game with
proximity mines and a laptop gun, you can actually detonate a mine remotely.
Just get a laptop gun, throw it somewhere, then plant a proximity mine onto it.
Once you get another laptop gun, throw it, and the old laptop will explode,
which will also detonate the proximity mine near it! This has limited use, but
it can be handy in certain situations to turn a proximity mine into a remote
mine.
Move the CI people anywhere
If you have a lot of time on your hands, you can move
the people inside of the Carrington Institute training level almost anywhere.
The best use for this would be to use them as doorstops. :-) First, talk to
Foster just ONE time, then immediately leave the firing range. Now find the
hovercrate and take it up to Daniel Carrington's room. Go to the device training
room and do the cloaking training and head toward Daniel. Take the box and prop
the hidden door open with it. Now exit that training and select the X-ray
scanner training and head toward Daniel once again. This time you will be able
to get into his room since you propped the door open with the hovercrate. Now
activate the X-ray scanner and look down below you. Foster will follow your
movements! With the aid of this X-ray scanner, you can produce similar effects
with the other people upstairs, provided that you only talk to them just ONE
time previously.
Now once you get any CI people close to where you want them to be, walk in
front of them but don't stand too close. If you strafe left and right quickly,
you can gradually get some of them to move closer to you. If they get too close
and start talking, then this method will no longer work, but there is still yet
another method. You can move them even more by standing directly behind that
person. Just wait for him or her to stretch and continue to stand directly
behind, and that person will move forward just slightly. It's not really useful
unless you want some people to leave the doors open while you are in a training
session. I've even had Foster stand by the holodeck. You just have to be really
bored to find time to do that. :-) X-ray Magnums!
I have found that you can extend the power of a Magnum
simply by using it with an X-ray scanner! The best way to see its effects is
to set up a combat simulator game with 2 players. Go to the Facility and put
a Magnum in slot 1 and an X-ray scanner in slot 2, with all other slots
Disabled. For added fun, put in One Hit Kills as well. You may notice that you
can kill a player by shooting through some closed doors, but not through others.
Find one of those doors where you cannot hurt the other player, then turn on
your X-ray scanner. Try it out now and your Magnum will penetrate the door this
time! Now you can see that there actually is a use for having X-ray scanners
in combat simulator for reasons other than just picking up a laptop sentry
through a wall. Enjoy surprising your opponents with this!
Freeze Joanna in cutscenes
Here's a neat glitch you can perform in either of the
last two stages in the game. It helps to use any cheats, but none are required.
In Attack Ship: Covert Assault, find the Slayer and work your way to the end
of the level. After you have taken out the first 3 Skedar in the bridge, go
to the controls at the far end of the ship (you normally see Elvis and Joanna
at these controls in the cutscene). After Elvis shows up, take out the
remaining Skedar. As soon as the final objective is completed, immediately
fire a fly-by-wire missile. As long as you are in fly-by-wire mode when it
changes to the final cutscene, Joanna will be frozen in whatever place she was
standing!
To make this work on the final stage, work your way to the final boss, and
take out all but one of the spikes needed to defeat him. Once the Skedar
leader is vulnerable, aim toward the last spike with a Slayer and fire a
REGULAR missile at it. Then immediately fire a fly-by-wire missile.
You want the first one to finish off the boss, while you have the second
missile in fly-by-wire mode. If you are successful, Joanna will not move in
the final cutscene! When Elvis tries rescuing Joanna, you will only see smoke
in her place! It looks like Joanna has been vaporized! :-) Fail and watch final cutscenes!
In Air Force One on agent, find the President and take
him to his escape pod. Once he's there, push him back upstairs. Then push him
all the way to the hatch where you normally throw your Timed Mine. It will
take patience to push the President all the way there. Just make sure you don't
push him against a wall or else you may have difficulty in moving him where you
want. Once you have taken him to the entrance of the hatch, throw your Timed
Mine deep into the hatch, so that it isn't too close to the President. Now sit
back and enjoy the cutscene. If you did it right, you will see a message saying
that the President has been incapacitated, and later on you'll see a message
saying to abort your mission. Once the cutscene finishes, you will get a red
screen saying that you failed!
You can also perform this glitch in the Chicago level on Agent. Collect the
equipment and create the vehicular diversion. Now go into the area where you
find the bombspy and knock out the two civilians. Now here's the tricky part.
You need to throw a Remote Mine in that same room, but not too close to the
civilians. You will want it set up so that you can create a chain reaction
of explosions from the gray barrels. Once you have the Remote Mine where you
want it, go to the end of the level, but just before you reach the end,
detonate your mine. If your timing is quick and if you placed it properly,
you'll witness the cutscene, but it will tell you that you killed too many
civilians. Once the cutscene completes, you will fail the mission! This isn't
useful at all but it sure is fun to do. :-) More cutscene mania
If you're looking for ways to spice up the cut-scenes
a little bit, try some of the following:
1. Try getting Velvet Dark in the cutscenes. You will need to use 2-player
Co-op mode to pull this off. In some stages, it is as easy as letting Velvet
complete the final objective, but in other stages, you may need to kill Joanna
in order to make it work.
2. Try combinations of the "Fun cheats" including DK mode, Play as Elvis,
Small Jo, Small Characters, and Slo-Mo Single Player. For a good laugh, play
the "Elvis wakes up" cutscene with Small Characters and DK Mode. When Elvis
comments on his big head, he really means it this time. ;-)
3. Use Slo-Mo Single Player on the "Loose Ends" cutscene. Jonathan will say
"If what" twice. Also consider using the Enemy Rockets cheat. Jonathan somehow
kills the guy without even hitting him with a rocket!
4. Play the "Blonde Freak" and "Fire Escape" cutscenes from the Cinema menu.
Notice that Trent doesn't appear in one and the wall isn't blown up in the
other. Try out everything! Who knows what you might find. Use the camspy while dead!
Go to any level that has a camspy, drugspy, or bombspy
and play a 2 player Co-op game. Let one player launch a camspy to a safe spot,
then walk up to a group of enemies. Switch back to your camspy and let the
enemies kill you. As long as you were in camspy mode, you can still fly the
camspy even though you are dead! Use your co-op's screen to guide the movement
of your camspy. Now see how long you can keep your camspy flying! You may be
amazed to find that the guards won't even shoot at it!
Counter-op cheapness
Here are a few cheap tricks to try out if you are the
counter-op playing against Joanna Dark:
1. Any stage, any difficulty - Try shooting the
guns out of the hands of your allies. They will immediately blame Joanna and
head for her direction. Follow them to attack her as a group. Alternatively, if
you simply shoot one of your allies, and other guards see you do this, they
will still blame Joanna. In some stages this can be extremely useful....
2. Carrington Villa, Perfect Agent - Whenever Joanna punches out a
guard to complete objective 4, try to find that guard on the ground. Just shoot
him, and it will say Objective 4: Incomplete.
3. Chicago, SA or PA - Once Joanna throws her remote mine, find it
and just shoot it. Joanna's mission will fail.
4. Air Base, any difficulty - From the start, head upstairs to the
room with the suitcase. Punch out the glass in that room, and one of the guys
in the room will go downstairs to alert security. This will be extremely
difficult for Joanna to prevent, and her mission will fail.
5. Air Force One, any difficulty - Use the suicide pill frequently to
get rid of Joanna's potential allies until she meets up with the President.
This will simply make things a little more difficult.
6. Pelagic II, any difficulty - Shoot one of your allies while another
one witnesses it. This will alert guards to set off the alarm, making the
mission more difficult for Joanna.
7. Pelagic II, SA or PA - Get to the Moon Pool switch before Joanna
gets there. Just shoot it and she fails the mission.
8. Carrington Institute, any difficulty - Stand in the location of
where the Skedar Bomb will appear when Joanna picks up the RC-P120. The bomb
will not appear until both players are out of that area. This will give you
time to stall Joanna's progress.
9. Mr. Blonde's Revenge, SA or PA - Shoot some of the guards at the
start of the mission. If your opponent is too slow, you might be able to get
the guards to set off the alarm, preventing Mr. Blonde from planting the Skedar
Bomb. This would of course fail the mission.
10. Maian SOS, any difficulty - Kill the guy with the two gold magnums
if you can get to him before Elvis does. This will prevent Elvis from using him
as an ally with the Psychosis Gun. Also, if you appear as any of the guys with
Psychosis Guns, use the Suicide Pill. This will prevent Elvis from getting any
Psychosis ammo from you. Carry the Laptop Gun anywhere in the CI!
If you enjoyed my old trick to bring the laptop gun
upstairs in the Carrington Institute, you'll love this trick! First, go into
the firing range and stand in the way of the door. Select Laptop Gun on Bronze,
then get ready to throw it, and walk out of the firing range. The laptop gun
will be tossed at a wall and the training will end. Now find the hovercrate
and take it up to the device lab. Prop the door open with it. Alternatively,
you could perform the "Move the CI people anywhere" trick above in order to
get the lady to stand in the way of the door. Once you have the door blocked
by the hovercrate or the lady, select any training session and walk out of the
room. Your training session will immediately fail. Now move the stick to the
left or right and select another session. This time, as soon as it starts, you
will want to hold the stick diagonally up and right and hold the right C button
in order to get out of the room. Strafing is essential! If you manage to escape
the room in under 3 seconds, you will have the ability to punch anywhere in
the Institute! If you're too slow, select a device after each time you fail
and try again. You should eventually make your way out.
Now that you have escaped, make sure to avoid getting too close to the
device lab, hacker central, Daniel's room, and the holodeck downstairs. Take
the elevator closest to the firing range and head down there. Find your laptop
gun and press B. Now you can fire away at anything you want, even at the
annoying guy in the hangar! If you get too close to the device lab, Daniel's
room, or hacker central, then you will fail your device training and re-appear
in the device lab. If you stand too close to the holodeck, then you'll fail
and reappear inside there. To take advantage of this, just make sure to set
your laptop gun in secondary and prepare to throw it just before you get close
to one of those rooms. Once you fail, you'll end up throwing the laptop gun
inside the device lab or inside the holodeck, which you can re-use later! And
if this weren't enough, you can take other weapons around the Institute. See
the next tricks below.... Carry knives anywhere in the CI!
First, go into the firing range and select Combat
Knives on Bronze. Throw as many as you want at the glass walls. Now abort and
perform the trick above which allows you to carry the Laptop Gun anywhere.
After you have successfully done that, go back to the firing range and shoot
at the knives that are stuck in the glass with your Laptop Gun. Now you will
be able to carry knives with you anywhere! Be sure to say hi to the guy in the
hangar while you're at it. :-)
Carry a Falcon anywhere in the CI!
This trick is VERY difficult to set up. First, you'll
need to perform the "Smuggle a Falcon into other holodeck sessions" glitch up
above. You will want the simulant to drop a Falcon somewhere in the hallway.
If you can, try doing another holodeck session with a Falcon and shoot the
Falcon that is in the lobby over toward the elevator off to the left. Then
perform the "Carry the Laptop Gun anywhere in the CI" glitch. If necessary, try
shooting the Falcon closer to the elevator, but do this from the other
elevator. Just make sure not to walk into the lobby between the elevators, or
else you will lose the ability to carry your laptop gun. If the Falcon is close
enough to the other elevator, go upstairs, walk to the other elevator, and go
down. If the Falcon is within reach, pick it up without walking into the main
lobby and you'll now have the ability to carry the Falcon anywhere. It's not
really worth all the trouble since you can already carry a Laptop Gun inside
the Institute, but it is sure is nice to be able to carry 3 different weapons
anywhere. Enjoy!
Bring a Grenade into the device lab!
First, you'll need to perform the "Carry the Laptop
Gun anywhere in the CI" glitch. Once you have this ability, go down to the
firing range, and select Grenade training on Bronze. Notice that you will
NOT be able to select training sessions with the Start button, as it just
brings up the menu for whatever device you selected. You'll need to walk up
to the terminal inside the firing range and press B to start a session. Get
ready to throw a grenade, but as soon as you pull the pin, immediately pause
and abort. This will abort BOTH your device training AND your weapon training
sessions. You will now appear back in the device lab, and you'll automatically
throw a grenade right at the guy sitting down! He will survive the blast, but
his computer won't. :-) Also try this with a Proximity Pinball instead of a
regular grenade for even more fun.
Unlimited Kills in Felicity
First set it up 8 simulants against you in Capture
the Case in the Felicity with Proximity Mines and
make sure that the enemy's base is the
bathroom. Get into the bathroom and chuck Proximity
Mines all around the room.Try to get out as fast
as you can.If you suceed,the explosions won't stop. And since the
simulants re-spawn in the bathroom, they will die
instantly.
Fly by wire through walls
When you get a
fly-by for sayer out of the firering range romm and out the wood, sliding door you can go in the holo room by
flying with the rocket up above the door that leads to the hackers central and device lab. It will be totally no
graphcs on top of that so you can go through it and then you end up in the Holo training room. you can also
get back into the firing range by going over the doors that go to Joanna's room and Carrington's office and
you'll be in the hallway with the 007 guns! This is useful for, if you got out of the room by getting through the
door before it closed.
Freeze multiplayer with sims at will
I am sure you know that you can give controls to sims on your
team while holding A and scrolling through the on-screen information. What you maybe don't know is that you can
give commands to ALL your sims like you do just for one sim. To do so hold button R and while holding A for the
on-screen menu. Instead of giving commands to just a single sim, you will give the command to all your sims. (On
top of the screen it says ALL SIMS when you hold R so you can easily proove this). So what is the glitch all about?
When you are playing against a bunch of sims and you DON'T have any sims on your team, try to hold R while
toggling the on-screen menu. If you keep holding R when you would reach the commands for the sims the game
sometimes locks up completely. Sometimes it also works if you do not play in teams but just a simple Deathmatch
without teams.
776 days! SEVERE data corruption!!
Do not download this DexSave file until you have
backed up all of your game slots, both from the cartridge itself, and any
saves you have in any memory cards. I found this out in September 2000, and I
have been debating whether or not I should unveil this nasty glitch due to its
extreme nature. I may very well be the first person ever to unintentionally
create a trojan horse for the N64. I'm not proud of this fact at all, but
sooner or later this was bound to happen. Ignorance is bliss, so I think it may
be better to let the public know about this glitch before it happens to someone
else, if it hasn't already by now.
I do not know yet exactly how this glitch occurred,
but I do know that I was in the process of managing some files. I deleted one
game save and it took out two other saves with it! Fortunately a DexDrive
saved me some major headaches. I tried to restore from the DexDrive several
times, but I would eventually come across the data corruption glitch once
again. Once you lose your game saves, the game thinks your pack is full and
won't allow you to create new saves! In some cases, I even had the ability to
save FIVE agent files! This of course comes at a cost, as it deleted all of
my multiplayer statistics, and didn't allow me to create any new profiles onto
my memory card.
Upon further attempts to restore my game data, I encountered even more
unusual data corruption. In one case, one of my multiplayer setups showed up
as a solo agent file!! It somehow transferred the name of that scenario into
my agent files. But just when you think things couldn't get weirder, I ended
up with a solo mission save file that had a total mission time of 776 DAYS!!
Yes, you heard it right, seven hundred seventy-six DAYS!! The game hasn't
even been out that long, so it would be impossible to have a game file like
this under normal circumstances. It only had a few levels beaten, and had
access to some cheats which would not be possible to earn in that state. I
decided to make a DexDrive save of this so that others could see this unusual
glitch for themselves. You can get it here if you are
interested in messing with it. You might also note that
the agent file doesn't appear to let you make certain changes to it, as if it
were in a read-only state or something similar.
As a final reminder, back up your game saves first, and do NOT copy the
agent files to your game pack! Keep in mind that you are using this at your
own risk! If you want to know more about the DexDrive, check out this
article saved from IGN64's website. I highly recommend
this product for backing up game saves and for the ability to transfer your
saves to your friends. I may make a separate page for dex saves in the future.
Screen Glitch
1. To be able to get the combat simulator background on the main menu screen: Go to the
main menu screen and highlight the combat simulator word, then press A then B quickly. If it
worked the combat simulator background screen ( w/ the colors circling around ) should be
behind the main menu screen.
Slow Rockets
On any level get a rocket launcher and make sure you
have the unlimited ammo no reloads cheat on and get
out the rocket launcher get in a large area walk
backward (just run) and fire while doing this and the
rockets will so down tremendously! Like slow mo just
slower! But they will not all go in the same direction
you shot them in! Some will float to different
directions!
Get stuck in an elevator
If you start out in Grid on Multiplayer, You'll notice the elevator, if you
can make to it in the first shift, close the door, and let it open, go inside
and you'll notice the wall turn black, you can walk through this wall, and
out of the elevator, or get stuck in the center where you will only stay till
you die. if you took the first shift, wierd things may happen, when you enter
the elevator, the back wall will turn black and you'll be locked up in the
area until it warps into the bottom, or, if you are able to push your way out
of this lock up, you will fall through the floor and into your suicidal
death, not very practical, but very cool :)
Ghost bodies
Use the tranquilizer on an enemy and knock them out. While they are
disappearing or have almost disappeared, give them a lethal dose and their
bodies will stay transparent.
Fly Slayer rockets outside of Attack Ship
Put the 'All Weapons in Solo' and 'Infinite Ammo' cheats on and enter the
Attack Ship level. Open the docking bay doors and face the Skedar
Homeworld. Shoot a Slayer rocket in fly-by-wire mode towards the planet.
Navigate to the right or the left, hooking around 180 degrees and cruise
around outside the ship. You can view the entire lower section of the ship
as well as go through the walls to enter other sections as the rocket. This
can give you a better view to the level.
X Ray goggles grant new powers
If you equip the X ray googles, usually you can see through walls, people,
etc. Did you also know that you can open doors through walls as well? A
good example is the dataDyne: Defection level. Going down the first
stairwell to the door that opens to the floor containing Cassandra's
Office, put on the X ray goggles and position yourself to face the elevator
goggles are not equipped, you cannot open the door. This trick works with
any open door in a similar arrangement.
Instant Suicide!
When I loaded Challenge 7, 3 player, the 3rd player started in an unknown
wierd place, about 2 seconds into the match, I was givin a suicide count I
was placed back into the orginial map...wierd....
Game freeze
I found a glitch while playing DK
mode, invincible, enemy rockets. It happened on air force one:
anti-terrorism. I fired a target rocket it near the food court like area (when the
elevator comes up) the rocket stuck to a guy's head I couldn't fire the guy ran
in circles and then the game froze I don't know how it happen but it
hasn't happened again.
Fail objective after completing it
I found something weird in the first
level of Perfect Dark. To do this you need a cheat that gives you a weapon
with explosive capabilities like the Phoenix or Rocket Launcher. In the first
level, you need to go into that shaft near the beginning and get into
Cassandra's office. Then you knock her out and get the necklace. Then it will
say you completed the objective. Next, go out of the office and find the
switch that opens the door and destroy it. Then you will fail the objective
and on the pause menu it will say: Obtain keycode necklace: Failed, Yet you
have the Necklace and you never shot Cassandra or the secretary! I did this
on perfect agent by the way.
Loud cutscene
I found another glitch for Perfect Dark. This time it in the first Area 51
Mission. For this all you need is a Laptop Gun and the cheat Unlimited Ammo:
Laptop sentry gun. You can use any other cheats if you want, and it doesn't
matter want Agent level you are on, Perfect, Special, It doesn't matter.
Anyway, get to the end of the level and when you see the open door you need
to go into to finish the level throw the laptop gun onto the wall inside the
door and then walk in and cue the cut scene. After Jonathan shoots the guard,
the gun will keep shooting at the guard and he will be on the ground moving.
Also while the gun is firing it will be so loud you will barely able to hear
the speech. It's really funny!
Another way to freeze the game in multiplayer
If you play any Combat Simulator match, with two players and sims on
your team you can freeze the game. First start up a game with your
friend and have sims on your team. Then hold A. While holding A press
Z twice and R once. If you do this very fast the game will aways
freeze. So if your a sore loser, it's an easy way to end the game
without "officially" being beat.
Torture guards that are down
First of all, you knock out a guard, (prefferably
with DK mode on) and then punch them on the ground until their head
moves a little. After that take out a pistol and shoot them at the
very tip or the back of the head. If done right, the enemy will pop
up temporarily off the ground and fall down dead again. This can also
be done to (hehe) Elvis on Deep Sea. Knock him out with your fists,
it takes a while, then shoot him in the back of the head with a
shotgun and he will pop up in a similar manner. (I call this the 360
flip cause sometimes the enemy spins as he pops up)
Also a glitch, somewhat fun to do, is shoot someone repeatedly in
the head as they are dying. They will continue to nod their head
until they begin bleeding on the floor. Works best with a machine
gun. (I constantly ask yes or no questions to my friend whom I am
shooting to make him nod his head) Cheap multiplayer tricks
Yet another cheap glitch, if you kill someone in combat simulator
with a knife, they will respawn being poisoned. This usually takes
them to about 50% life and gives them excessively blurry vision.
AND YET ANOTHER thing that I found. Not too useful but extremely
funny, but if you throw a proximity mine, (or if you are like me throw
MANY MANY MINES) onto someone's back, it no longer detonates unless it
is shot at or detonates because of an explosion. A side note, if you
manage to throw just one remote mine on a friends back, its worth
while all the effort you took to put it there. Its not something that
you escape from easily :)
Get President stuck in wall
This glitch is very tough to do. Turn on all guns code
and infinite ammo no reloads, go to the Air Force One. Play up to the
part with the president. If you throw a lot of mines on him
occasionally he will get blown up and get stuck in a wall. I've only
done this once, and I don't remember if you had to knock him out first
or not.
Elevator glitches
In multiplayer, I found out some elevator glitches. The first is
in the Ravine. You need three human players to do this. Go to the
big floating elevator with one player, and just stand on the edge of
the elevator closest to the highest level of the Ravine. Now have the
second player jump on the first players head. Then use the third
player and jump on the second player's head. The third player must
have a gun (preferably a falcon 2). Have the third player shoot
the 1st player and kill them. The 2nd and 3rd player will now be
floating above the elevator, and the elevator will still be lifting
you up and down. Now get a gun with the 1st player and jump on the
3rd players head. Continue to have the player on top of the others
shoot the player on the bottom, and you keep getting higher and higher
above the elevator. Eventually you can see above the arena.
If you thought that glitch was good, this one is even better.
This glitch can be done in the Base, and other arenas with elevators
in them. You need 2 players for this glitch. Go to the elevator in
the center of the Base with both players. Have one player get on the
elevator, and then have the other player fall on him. If you do this
right, the elevator will lift you up, but when it goes back down, you
will stay floating in the air. The elevator will continue to lift you
up until you are high above the arena. Eventually, you pass above the
layer of clouds! If you look around with the c buttons, the view is
very weird. After a certain amount of time, you won't be able to see
the arena. The game will freeze a short while after this. If you
kill one of the players, the other will fall all the way down. If you
land on the top of the side of the arena, sometimes the player will
die. X-ray menus
First you must have the X-Ray scanner cheat.
Then start the level of your choice. Activate the X-ray scanner and when
it's active, abort the mission. Restart the level and the intro should be a
bit odd. Activating the X-ray scanner just before finishing a level will
also produce the effect. It also works with movies in the middle of levels.
Music glitch
A while ago I was playing perfect dark multiplayer with a friend. When the
match was finished and the results screen came up, the music was a mixture
of the music that we had on the level and the music that normally comes on
when you end a match. They were both playing at the same time! I don't
know how to do this glitch, but i hope to find out because it sounded cool
with both songs playing at once.
Pilotwings 64
L.A. Bridge Glitch
Go to Class A, choose Rocket Belt and Test 1 (the ring challenge). Go to the
north end of the bridge (Interstate 5 in the real L.A.) and you see that the
ground under it slopes upward to meet the bridge. Wedge yourself very tightly
between the north end of the bridge and the ground under it, then hold Z. If
you're in the right spot, you'll die! I did this glitch as Hawk (the guy I
ALWAYS play as) so I recommend you use him here, probably because of his huge
size-- he'd get stuck pretty easily :)
Lighthouse Glitch
Choose Beginner Class and the Hang Glider and start the test. Instead of
flying into the rings and playing the course like normal, just fly straight
into the lighthouse and hit it as hard as you can. If you're lucky you might
get stuck in it and die. For a laugh, try replaying the action...
Ferris Wheel glitch
Take a picture of the ferris wheel up close in handglider or birdman mode
on Holiday Island. If you save the photo and view it in the album, it moves
forward 1 frame each time you view it! The photo will never save the actual
position of the ferris wheel, just the relative position of the character to
it.
Wacky Space Shuttle Glitch
Choose the Rocket Belt and Class A to be in the Little States. Select the
first test (you start the second test with an almost empty tank of gas) and
you'll be in Los Angeles. Fly along the south coast to Florida (if you find
yourself low on gas when you get close, stop at Georgia's "gas station") and
be sure to be at a very high altitude, preferably over a hundred meters, and
head towards the space shuttle that's about to take off. Use the R button for
the overhead view and put yourself directly above the space shuttle and when
you're lined up with it, hold Z to float in place. The space shuttle should
be taking off underneath you. It'll hit you from below and you'll die. The
weird part is that your character is stuck in mid-air, kicking his/her legs!
Note that this won't work if you take Seattle's warp as you will not have the
time to get above the space shuttle that way.
Pokιmon Snap
Apple glitch
On the Cave level, Go to where the big egg is
and those weird people around it go to the crack on the side where there
is water in the bottom and throw a apple down. It will stay on the surface
until it disappears!! If you want to make sure it is water when you enter
the level look at the waterfall and it goes down in the solid water.
Charmander Glitch
In the Volcano stage, get to the part where you are stopped by a Moltres egg
and there are
6 Charmanders running around to your left. Throw apples and try to lure the
Charmanders
really close to you. Wait a little while, and some of the Charmanders will
start roaring
at you. While they are roaring, play the PokιFlute. Now look at the eyes of
the Charmanders
that were roaring at you.... kinda strange, huh?
Floating Charmeleon
Sometimes, when you throw a Pester Ball at the Charmeleon at the end of the
Volcano Stage,
he'll fall into the lava pit but sorta get stuck on top of it as well. He'll
wake up after
a few moments and start walking around in midair above the lava, then after a
second or
two he'll sink into the lava and turn into Charizard. It's pretty weird and
rather hard to explain.
Make Pikachu disappear
Do you hate Pikachu? Do you wish it would just go away? Now you can do
it! It is simple. In the Beach, make the Rat go AROUND the Surfboard
with Apples. Next, keep on luring it while facing backwards towards
Snorlax. When it won't move anymore, smack it with a pesterball. It'll
go "CHHHHHHHHAAAAA!" And Vanish! This also works if it goes "PIKA!
PIKA!" When it is near food (though I prefer the Pesterball).
Hurt Pikachu without hurting it
Not really a glitch but...if you want to hurt Pikachu without actually
hitting it with anything, then do this.
Go to the Beach. Use the Dash Engine to go past Doduo. Lure the Pikachu
(the one that you could make disappear) into Doduo's path. It'll kick
Pikachu and Pikachu will go "CHAAAAAAAA!" Fun to do though. Stop Pikachu from following Diglett
You probably know, that in the Tunnel Level, a Pikachu plays with a
Diglett. It follows it around as you take pictures of the Diglett,
causing it to evolve and show up with more Dugtrio. But one problem.
Pikachu get's in the way sometimes. It can shave off a few bonus Points
for same Pokιmon when taking a pic of Dugtrio.
To stop Pikachu from following Diglett, hit it with an Apple or
Pesterball after you take a pic of Diglett, before it can follow. Don't
do it too early though. If done correctly, Diglett will just move on.
When it evolves and you can snap 3 Dugtrio, you'll get extra valuable
Bonus points. Plus a Pika-Free Pic. Magnemite Glitch
This one is simple. Take a Picture of a Magnemite not emitting Sonic
Waves with Magnemite that are emitting them in it. The result is, though
the other Magnemites are blurry, you still get the Bonus Points!
Pokιmon Stadium
Freeze the game
Go into the Kids Club and play "Run Rattata Run!" It works best on Hyper
Mode, since the CPUs should be able to keep up with you (Make sure you
are fairly good at it). When you reach the end of the track, chances are
all the Rattata will jump onto the finish line close to the same time.
It works best that way, though you can still do it if they finish away
from each other. Well back to the main thing, JUST before the Rattata
finish, Pause. You should be able to pause the game while they have just
finished. Now select QUIT or PLAY ANOTHER GAME. The menu will Vanish and
the game will do nothing. It just stays there. Keep on waiting: Nothing
will happen. The only way to get it going again is to reset the game.
The Phantom Controller
In Hey, You Pikachu! take the video telephone and attach it to the 4th game
slot. Start Stadium and get to Pokemon Stadium's file select screen and look
at the screen. The game thinks what you put in was a controler!
Pokιmon Stadium 2
Disappearing Magikarp
First,start a free battle,then pick 1p Vs com, pick Sneesel as your first
Pokemon, then pick Chikorita, Elekid, Cyndaquil, Tootodile, and Togepi as your
others, Pick Cal's Pokemon to be ONLY Magikarp, during the fight, use Only
Sneesel's Beat Up attack(A then C>), when you kill Cal's Magikarp, it'll
disappear into thin air for a split second, then die. Weird.
More on Disappearing Magikarp and other glitches
First, the Dissappearing Magikarp Glitch will work with any Pokemon, you
don't need to use any of the Pokemon there. As long as 1 of yours has
Beat Up, and you K.O. the opponent's pokemon with Beat up.
Anyway, the glitch is with Diglett/Dugtrio and Substitute. Play with one
with Substitute and Dig. Use Substitue, then Dig. Then, when
Diglett/Dugtrio uses Dig, it'll be above ground! Wait, didn't it go
underground? It'll vanish, then Re-appear and damage the opponent! Also
works on Stadium 1.
If you lose in the Challenge Cup, if you think the opponent's team is
too good, suspend if you have a Continue. When you Return to the battle,
the opponent's Pokιmon will have Changed, but yours will have stayed the
same.
Not really a Glitch, but sometimes, if you K.O. one of the First
Rocket's Pokιmon in The Gym Leader Castle, he'll say "Just as I planned
it." WHAT?!! You mean he wanted his Pokιmon to faint?
This is just Lazy Programming. Check out the Accademy. Earl really
proves himself to be a real Idiot. Other than all the bad recommended
moves (He says to put Sunny Day on Grass types to boost Solarbeam to one
turn, but since Sunny Day boosts FIRE type moves, and Grass are weak to
fire, you just are commiting Suicide), he procliamas Submission is the
Most Powerful Fighting move...but Cross Chop (100 Base Power) ,
Dynamicpunch (100 BP) , and Hi Jump Kick (85 BP) All have better power
than Submission (80 BP).
Sometimes, you get a Save error. Clean it and put it back in. I heard
that many people forget to press A. Do it, otherwise, it is El Corrupto
for your game data. It might partally save, like a glitch that lets you
delete only part of the data in Zelda 4, but thats a different story. Rainbow Six
Get stuck
In the second stage, there are two entrances to the building. One in the
front, and one around the left side of the building. Pick the lock to the
side door and enter. You will enter a room with a door in front of you. Go
through the door, and kill the Tango on the other side of the room. After
you kill him, climb up and go to the stack of boxes on the very left. There
should be a small space on the right side of the stacks. Enter this space.
This might take two or three tries. Try entering from all different angles.
Once you enter the space, continue to walk until you hit the wall. If you
turn around, you will notice that your (computer-controlled) partner is
gone. Exit the space and look at the stack of boxes. Your partner should be
stuck in the boxes. It might take two or three tries to get him in there.
Once he is stuck, he won't be able to get out. So, either restart the
mission, or continue without him.
Resident Evil 2
Free Ammo
When ever you add a part to a gun (Leon or Hunk's quests only) it will
automatically refill to its maximum ammo holding with ammo from thin air.
So be sure to always empty that clip to zero before adding that part to take
full benefit of this little mishap.
Rush 2
High scoring glitch
On stunt level, have on all cheats.(you can do it w/o them on, but it's much
easier with them on.) Now, get a fast, light car. Next, go to the rocky area
under the top level. Have your car facing the slope of the road on the far
end. Start going and hit the slope. If you hit it right, you will go up and
over the wall and go into blackness. When you hit the ground, you will
sometimes do as many as 45 or 50 rolls and multiple other tricks. To get back
out, turn around and drive until you see the track above you. Then hit c-up
repeatedly to float up to the track. This is fun to do to see how many rolls
you can pull off and a great way to get a high score.
San Fransisco Rush 2049
Stunt points glitch
To get a bunch of stunt points on a stunt course, drive to a place so that
there is a straight drop-off in front of you, then slowly drive towards the
edge. Once you are almost completely over the edge, push the reverse button
and hold it. You should be hanging on the edge. Even though it does not show
it, the game will keep on counting up points. Once you let go of reverse, it
will show your points.
Disappearing items
First of all, you have to be on a racetrack or stunt course that has stuff
that if you hit it, it flies away. Get near one of them, then press the
abort button, like the cactuses on stunt course 3. Then drive into it while
you are still flashing. Hold the brakes, and once you become solid, the
knock-away item will disappear. It is important that you are not driving when
you become solid, or it will not work.
0 laps
Sometimes the game glitches and the laps say 0. If you do laps, the guy will
say "Rush Laps to go," then "3 laps to go," always doing a sound effect then
saying laps to go.
Wheel glitch
Choose the Crusher in stunt (Don't push A), then push B and choose single
race and select a track and the cars tires should be messed up. If they're
not, push B and choose stunt then a track and they will be.
Silicon Valley
Get stuck as a rabbit
Go to the ice level with the big snow
machine (forget the name, haven't played for awhile) and go to the corner
where you start. If you're the rabbit, you can jump over the side and get
stuck there.
South Park 64
Ned's invisible arm
Choose Ned in multiplayer and pick anyone else. Now find Ned when you have
the Toilet Plunger Shooter. Now aim for his missing arm. If you do this
right, the toilet plunger should stick on nothing!!!!!
Ike has a diseased head
Choose Ike in multiplayer and Kyle for the other player. (It might work with
others) Anyway, find Ike and jump onto his head. Now look all the way down
at the top of his head. It looks completely screwy. If you have the Sniper
Chicken (Not required) you can look through that and it looks even more
diseased.
Super Floating Totem Pole
This glitch is just for kicks, and it requires
that you have earned the ability to fight with the players on foot in multiplayer
mode. If you haven't already earned the foot soldiers, you need to earn
all the medals in Expert mode. Now on with the trick:
Select a 4-player Point Match, and have all players
on foot in the Corneria level. Get all of them to meet near one of the
pyramids in the middle and try to get one player to jump directly on top
of another player. Now have a third player jump on top of the other two.
Use the pyramid to help get a little extra height. Finally, have the last
player jump on top of the whole stack. This is very tricky to do and may
take several attempts before you get it just right. Make the top player
aim directly down and fire one shot at the others below. If the players
are lined up just right, the blast should knock the bottom player
out of the totem pole, but the other players will be suspended in mid-air!
It's very difficult to do just right but it looks funny when it works.
Try to see how high you can stack this totem pole!
Invisible Walls
When you are flying out of Venom, while following
James McCloud, you can make the walls disappear. There are three ways to
accomplish this. The first way is to make a tight turn at a junction. You
can do this by tilting, thrusting, and turning all at once. Another method
is to use you thrusters, and get ahead of James McCloud. The last method
is to kill yourself by crashing head first into the middle of a junction.
All three of these will work, but the first method works more often.
Walled Up
When you have earned the right to play the Landmaster
in versus mode, you can pull off yet another of this game's glitches. Start
a game on the Corneria level in Vs. mode. Drive the landmaster a short
distance from a building, then fly up and forwards. If you time it right,
you land squarely on the building, and fall through. You'll now be totally
inside the building, or half in and half out. Either way, your vehicle
will slowly drive out of the building, through the walls.
Weird Opening
Go to training mode, then pause the game and turn
off the sites using the R Trigger. Then pause the game again and quit training
mode. Then go back to the opening sequence at the beginning of the game.
Do this not by resetting, but by pressing the B button till you get there.
There should now be to very noticeable differences. First, what ROB64 and
GENERAL PEPPER say won't be printed out, and secondly, GENERAL PEPPER won't
say all he normally does.
Go through a wall
Go to the first level and
save Falco and go through those little rock arches, so you go to the special
boss. when Falco says "follow me, Fox!" and you go through the tunnel, pull up and
go through the over hanging black thing. You go right through it!
Unlimited Lives (Multi-Player)
You need to have the ability to walk on foot and
fight. It needs to be at least a 3 player game. All
players must be on foot. Kill the other characters
until they only need to die 1 more time to lose the
match. Have one character (character A) shoot the
other characters (characters B&C) until they only need
1 more hit to die. Then have B&C stand as CLOSE AS
POSSIBLE to one another. Then have A shoot both of
them simultaneously. It needs to be only 1 shot that
kills them both. This should enable there to be
unlimited lives for the characters that were being
shot. Now, take A&B and kill them so A has only 1 life before he loses
and shoot him until he needs only 1 shot to die. Shoot at B until he only
needs 1 hit to die. If you accidentally kill B, that's no prob, cause he
cant die. But DON'T kill A because then you will have top restart the
process. Okay, now have C shoot A&B simultaneously. If done correctly,
EVERYONE should have unlimited lives. The stars will keep going up as you
make kills, but once they get to the end of your screen, they will just
disappear.
Score glitch for the experts
If you get 512 or more points on Area 6 when you play a game, something
strange will happen when you go to the high score list.
When you enter your initials and the score is added to the list, both the
Area 6 and Total Hits score displayed will be 256 less than the real score.
For instance, today I got a game where I had 529 on Area 6 and 2102 Total
Hits. When that was added to the score list, 529 was displayed as 273 (the
medal icon was still displayed next to it), and 2102 appeared as 1846. But
the score is still ranked like the real value of the score, it's just
displayed wrong. This causes the list to appear out of order.
Go through the game again with a 512+ score on Area 6 and you can screw
things further. If the real value of your Total Hits is higher than the
displayed value of the messed-up score, it will be ranked above the other
screwed score, and if said score's displayed value is within 256 of the one
you just got, you'll have three scores ranked in reversed order.
Right now, I've gotten over 512 so many times in various games, my top ten
high score list is completely messed up. In fact, my highest score ever of
2111 (which was hit with the glitch because Area 6's score was 543) is moving
near the bottom of my high score list.
Strange Blur and Green Void Underwater
First, get into Meteo/Asteroid Belt's warp by going through all of those
ring things just after the checkpoint. While inside, do whatever you
want: except die of course! When you reach the end, look at Peppy's,
Slippy's and Falco's ships. They look a little blurry. What? You say it
is special effects?!! Then answer this: why isn't Fox's ship blurred? So
either they accidently blurred Fox's wingman's ships or forgot to blur
Fox's. Quite...odd.
Also, in Zoness, if you run into a lot of barriers while going down
(hint: at the boss), you could go under the polluted sea to see...a
green void? Now why do they just shove a void there instead of being
lazy? Laziness in the programmers is probably one of the most common
reasons for video game glitches! Go through a rock
Somewhere in Aquas (between where Slippy says "It's Beautiful!" and
"How's the Blue Marine Fox?", there is this rock you can go through if
you are careful enough. Try braking through the back of it.
Star Wars: Episode I Racer
Turbo Boost
At the beginning of the race the announcer will
say, "3... 2... 1!" Just before he says, "1!", push the analog stick UP
and press A. If it worked your pilot will shout.
Dual Controller Mode
Select an empty game save (to erase, press C-Up),
the hold the Z button while scrolling through the letters on the name entry
screen. To enter a letter, hit the L Button. Enter the following word:
RRDUAL. When you're finished, select "End" and hit L again. Now enter your
name the usual way. You now control the game with two analog sticks. Use
controller ports #1 and #3, press forward on both sticks to drive and pull
back to steer.
Invincibility
Select an empty game save (to erase, press C-Up),
the hold the Z button while scrolling through the letters on the name entry
screen. To enter a letter, hit the L Button. Enter the word: RRJABBA. When
you're finished, select "End" and hit L again. Now enter your name the
usual way. Start a race and press START to pause it. Now press D-Pad left,
down, right, up -- and you will be invincible.
Mirror Mode
Select an empty game save (to erase, press C-Up),
the hold the Z button while scrolling through the letters on the name entry
screen. To enter a letter, hit the L Button. Enter the word: RRTHEBEAST.
When you're finished, select "End" and hit L again. Now enter your name
the usual way. Pause the race during gameplay and enter D-Pad left, down,
right, up to activate mirror mode.
Very fast lap glitch
I accidently found this out, and regret it. First, select an empty save
file. Hold Z while going through the letters, and hit L to enter them.
Enter RRTANGETABACUS and go to END and hit L. This code activates all
cheats, except dual control. The OK message appears. Now just go select
your file, activate the the cheat menu at the pause screen (left, down,
right, up). Go into it and set the Debug menu to anything but 1. Now,
hold "Down" to Rewind after the race starts. Then, hold "Up" to Fast
Foward. The announcer will say that their is a new lap record...Wait a
second...That was almost in 1 (or less!) seconds! Don't finish the race
though, or it'll save that record. And since there is no way to delete
saved data, you'll be fooling with a large magnet like I am, trying to
erase the data.
Star Wars: Rogue Squadron
Selection screen glitch
Hardware: N64 without Expansion Pak
Glitch: In the saved game selection screen with
the rotating Rebel Alliance symbols, when you switch between them quickly
(sometimes you don't have to switch between them, sometimes it happens
automatically) the symbol seems to get "stuck", in other words, it freezes
in one place but keeps rotating, as if nothing happened, but a frame of
the animation is stuck where it froze! it fixes itself after a full rotation,
but then it keeps doing it! It goes on forever until you pick a new game.
I think it has something to do with not having a Ram Pak to load the images
into, but who knows? Fly Through Walls
A good place to try this out is the Imperial Construction
Yards. To go through a wall, choose a repulsor vehicle such as the speeder
or V-wing. Fly towards a wall and pull up a little before you hit it, so
you are now flying up the wall. Once you reach the flight ceiling, you
will go through the wall and end up in a different area, or if you're low
on health, you will crash and die.
Another Wall glitch
Like the fly through wall you can fly through
the wall in Rescue Of Nonnah with the Millenium Falcon just ram it and
you can go anywhere but all you see is the shadow of the falcon.
Star Wars: Shadows of the Empire
Cutscene weirdness
If you use the ultimate cheat in Shadows of the Empire and go to Boba Fett,
you can destroy his ship first by falling through the wall. His ship will
be there. Shoot it and blow it up. Boba Fett will explode, then a
cut-scene will appear with Boba Fett's ship flying out and then another of
it exploding.
Race Koopa the Quick in Zero Seconds! (Course 1)
This is the photo I sent to Nintendo of America in early 1997.
See more photos of this glitch, courtesy of redslime:
Image 1
Image 2
Image 3
Enter the first course with the second star selected.
Now grab a Wing Cap and face Koopa the Quick, but give yourself enough
room for a Triple Jump. Jump two times in a row, and perform your third
jump when you are really close to Koopa the Quick. If you're too close,
you'll end up talking to him, so make sure that you reject his offer for
a race. If your timing is right, you will be flying in the air as usual,
but the music will decrease in volume slightly.
Now head for the first cannon and try to land
into it directly without touching the ground nearby. Launch Mario out toward
the mountain and try to land right next to the flagpole. You may need to
land in another cannon to pull this trick off. If everything is done properly,
you will see Koopa's message appear even though you are on top of the mountain.
Choose to accept his challenge, and the timer will appear as usual, but
it will stop immediately since you are at the flagpole. Now you can say
that you beat Koopa in no time at all! If you go back and look for him
you'll find that he bit the dust. He's still in his original position,
but he's invisible and he won't talk to you. I think he ran away and gave
up! Rematch Koopa the Quick in Zero Seconds! (Course 13)
If you guys liked my infamous Zero second trick
in course 1, you'll love what can be done in the rematch! Enter course
13 with the third star selected. Go into the section where the enemies
are huge and look for a Koopa Troopa roaming around in the sand. Knock
the Koopa out of his shell and destroy him, but don't touch the Koopa shell!
Now climb upward to where you can see two yellow coins. Go all the way
up against the wall where the left coin is located. Now take a few steps
to run away from the wall, then quickly do a U-turn jump into the wall.
As soon as you hit the wall jump again, and if you time it right you can
just barely grab the ledge of the platform off to your left. This is where
you will find Koopa the Quick.
Go back to where the fence is located and turn
around so you are facing Koopa. Now you will need to prepare for a Triple
Jump as in the original Zero Second trick. Make two jumps toward Koopa,
and perform your third jump when you are really close to Koopa the Quick.
If you're too close, you'll end up talking to him, so make sure that you
reject his offer for a race in that case. If your timing is just right,
you will be able to fall into the sandy area below. As if that weren't
already hard enough, here's the hardest part: You need to land on the Turtle
Shell below!
If you manage to accomplish all of the above just
right, then you're ready to perform the glitch! Now that you are riding
the Turtle Shell, take a ride all the way over to the flagpole. The best
way to get there is to ride across the surface of the water, past the cannon,
and jump across the gaps from platform to platform, letting the wind carry
you on your way. Once you get near the flagpole, press Z to destroy the
shell. Now Koopa the Quick will ask you to race him. Accept his offer and
the timer will start and then immediately stop since you are at the flagpole.
Koopa once again does his old vanishing trick as before. I think he was
tired of seeing you beat him so quick, so he ran away! Get to the top of the castle
with ZERO stars!
See a video clip, courtesy of Ben Miller, on how this is done!
(I'm not the first to have done this trick,
but my technique may sound a little different than what you have heard
before. No wall jumps are necessary!)
At the beginning, go off to the right and cross
the bridge until you get to the furthest tree. Now take a close look at
the green wall, and you will see the separate
polygons that make up the wall. The important one is the V-shaped polygon
in the middle. Now picture two imaginary lines which trisect that angle.
The path that you will want to follow is the left line which trisects the
angle. Back up Mario just a little bit to give yourself room to prepare
a Triple Jump. Start the first jump so that you land on the ground just
behind the imaginary line. Continue the next two jumps up the hill. When
you land from the final jump, Mario will start to slide on his rear. After
sliding for no more than a tenth of a second, jump. If everything is done
properly, the momentum of your slide should give you enough distance to
grab the wall of the castle. Just climb up and presto, you're on top of
the castle! Once you get this trick to work, you'll have it mastered in
no time.
FYI, it is possible to get to the very
tip top of the castle as well without any Stars. I now have the explanation
hidden somewhere in this site. See if you can find it. :)
(I originally sent these tricks to Cyberdan's
Super Mario 64 web site early on in 1997, which isn't up at this time.)
The first one makes Mario lose a life for no reason whatsoever:
After you have already collected 120 Stars, launch
Mario up to the top of the castle. Now go as far back as you can and go
to the extreme right of the castle, but make sure not to fall off. Inch
your way to the edge so that Mario just hangs there by his hands. Get back
up, and repeat the process, but try to get Mario further into the corner
each time. If you do this properly, you will hear Bowser's sinister laughter,
and you'll lose a life! It's just a strange bug that doesn't have any practical
use, unless you're just trying to figure out how many different ways you
can pluck a plumber.
Here's another weird trick, which allows you to
launch Mario out of cannons even when his life meter is empty:
First, make sure that your life meter is down
to one quarter or less. Now go toward a nearby cannon, and try to make
Mario fall from a high place, but try to land right next to the cannon.
The timing for this is quite tricky, so you may want to practice this when
your life meter is full. If your timing is right, Mario will hang onto
the edge of the hole with his hands, but his life meter will be empty.
Now press the Z button to make Mario fall into the cannon. You can aim
Mario anywhere you want, but he will die no matter where he lands. If you
launch him into a tree, he will just fall off and die the usual way. However,
if you launch him into the water, he will drown immediately.
There are many locations where you can try this
trick, but it is easiest when there is a tree nearby. The cannon outside
the castle is just perfect for this trick. All you have to do is climb
one of the nearby trees, do a handstand, aim Mario toward the cannon, and
then jump while holding the A button down. You may need to tweak your jump
with the analog stick just before he lands, in order to get the trick to
work. Get on top of the gray wall in Princess's Secret Slide
Level
Go to the princess' slide and slide on your butt
to where you exit the tunnel. Do a bunch of jumps and try to get as close
to the exit of the tunnel as possible. Then hop to either side of the slide.
Now comes the tricky part. You must hop over the edge, facing the start,
and do the dive move to get extra distance. If everything is perfect you
land on top of the brick wall where the slide ends.
Ghost Lakitu
First, In Mario 64 what I call, ghost Lakitu.
Start a new game and use your trick to get to the top of the castle. Do
not talk to Lakitu first. Now just jump off the edge above the door, and
use the kick to land on the porch (the part with the door, past the bridge).
Lakitu will just be sitting there and you can walk through him. You also
get to skip the conversation about the camera.
Snowman's Land Glitch
As we know if you fall into the snow from high
places you don't get damage... but that happens also in the ice platform
where there's the boss (that bad blue buddy)!!
Passing through the sliding doors
You have to set Mario camera and simply enter
and exit the door as fast as you can. If the camera angle is right Mario
will pass through the sliding door!
Fake lava on Bowser in the Fire Sea
When you fight Bowser, stay close to him when
he pounds the ground. The lava that will touch Mario (when he's on the
platform) will not damage him! You'll simply see him disappear into it,
and then reappear!!!
Fall through wall in Rainbow Ride
On Rainbow Ride go in the 8-red-coins maze, exactly
where the star appears when you get all the 8 red coins, and make a Bob-Omb
push you on one of the 2 corners. When it'll explode Mario will fall down!
Trap Door Jump
In the hall with the entrance with first encounter
with Bowser, if you time it right, you can jump, and land on the trap door
as it shuts. Then jump again, and land on it as it closes again, try to
see how long you can keep this going!
Running backwards
In the beginning, go towards the green wall on
the right. Somewhere by the last tree, triple-jump up the wall. Mario will
usually slide on his stomach. If he does, jump when you get near the bottom
of the wall and keep pressing forward. If you did this correctly, Mario
will look like he's walking forward but will be moving backwards instead.
This only lasts for a few seconds though.
Penguin Glitch
In Cool, Cool Mountain, Take the baby penguin
at the start and throw him down the chimney. Now look down the chimney,
he will be FLOATING IN IT!
Air current death trick
In Tiny Huge Island course (the one where Mario can become big or small),
the air currents halfway up the mountain can be used for a death trick.
This trick works when Mario is small. Work your way up the mountain until
you reach the spot where the air currents are. Clear out all the enemies.
Angle Mario to where he is facing to the left of the island in the middle of
the air. Get a running start, and long jump straight to the left of the
island. While Mario is jumping, the air currents should start lifting him
up. However, Mario will still die.
Alternate way to reach the floating island in course 1
Normally the floating island in the Bob-Omb Battlefield is accessible by
using either a cannon or a wing cap, but I have found yet another way to get up
there! First you will need to have beaten the Bob-Omb King and Koopa the Quick.
Select star #3 or higher when you enter the course. Look for a Koopa Troopa in
the course and take his shell. Now make your way up the mountain by avoiding
the various dangers along the way. Once you manage to make it near the top,
look for the spot that is closest to the floating island. It's almost at the
very top, but just very slightly lower than the top of the mountain. This is
the spot you will ultimately need to jump from, but you will need to build up
some momentum before attempting the jump.
The best way I have found to build up speed is by looking for a small ledge
that jets out a little bit off to your right. Use this small ledge to go around
in circles while riding the shell. This will allow you to quickly build up
speed. Once you have reached top speed, go for the previously mentioned spot
and make a leap of faith toward the floating island. If all goes well, you'll
be able to jump all the way to the island, possibly with some room to spare!
So why did I bother doing this? Well, I wanted to see how many stars in the
game I could collect without ever activating any of the Switch blocks and
without ever activating any cannons in the entire game. With the use of this
trick you can collect 6 of the 7 stars in course 1 without ever needing a cap
or a cannon. Good luck! Spinning Heart glitch
Go up to one of those spinning hearts that give you life when you touch it.
(BTW, this only works on a few levels, like Bob Omb Battlefield and Shifting
Sand Land) Use Mario's View to look at the heart, and if you look at it from
the right angle, and if you look REALLY closely, you will find that the heart
is enclosed in some kind of weird invisible box. It's not much but it's
pretty cool.
Earthquake
Sometimes, if you're standing on the edge of a platform and moving/jumping
around real erratic, the screen will spaz out and start shaking. It's pretty
weird and rather difficult to explain.
Make the Big Boo get stuck in the wall!
Go to where the Big Boo is in the castle, and make sure he's there, but don't
chase him or it won't work. Go back out and go to the room where the Whomp's
Fortress panting is, but don't jump in. Instead walk SLOWLY along the left
side of the wall all the way to the bottom. Now go back and look at Boo, he is
facing backwards! Chase him out to the garden, come back in, go in the
basement (past the door with a keyhole), come out, and he should be there. Go
back to the Whomp's Fortress room, walk slowly along the left side again, only
this time about half way down
you should hear a ghost cackle. Go back in Boo's and he is gone. Go to the
door (don't go THROUGH the door. If you do the trick will not work and you'll
have to start over) and stand in the left corner next to the door. Press C-Up
to go into Mario-vision mode then move the camera with the control stick until
it goes through the wall. When you do that, you will see Boo, just floating
around in that weird black abyss behind the wall! To reset this trick, just
enter the basement.
Vanishing Spider
Go to Hazy Maze Cave, and take the left door at the start. You are now in the
Black Hole room. There should be one of those orange spider things on the
platform you start on. Try to make the spider walk off the red grate type
platform. When it does, it will disappear into thin air!
Sound glitch
Go to Lethal Lava Land, and select the 5th or 6th star. Get the Shiny Shell
out of the first box, then surf over to the big log you have to roll. Go
under it, and Mario will make a weird noise. (And die!!)
Reset glitch
Press and hold the Reset button, and
eventually the music from the last area you were in will start playing, even though the screen is black.
Jump rope Mario
To make mario look like he has a jump rope, do a long jump and hold down on
the control stick, but as soon as you land each long jump, do another long
jump and keep holding down. Eventually, you won't have to hold down and you
can just keep long jumping, but you wont be moving, but it looks like Mario
has an invisible jumprope.
3 strange deaths
Strange death 1
In Shifting Sand Land, work your way over to Eyerok and start fighting him.
Wait until his hands retreat to the corners of the room and start pounding
the ground rapidly. When he does this, walk underneath one of them and wait
there until you lose all his energy. When Mario dies, his corpse will
mysteriously disappear.
Strange death 2
In Tall Tall Mountain, get up to where the Chuckya lies and make sure that
your lifebar is red. Now do a long jump and aim it towards the corner below
you where the 1-up is found. If you did it right, Mario will lose the rest
of his energy from the fall, but will have enough momentum to slide into
the wind currents. This allows you to fly without any energy. But as soon
as you touch the ground, Mario dies.
Strange death 3
In Rainbow Ride, start collecting 99 coins from the lower half of the level
then take the second magic carpet which leads to the top half. Along the
ride, you'll notice one or two coins floating in mid-air. When you collect
one, the star should appear with no platform below it. If you collect it,
Mario will fall down (without screaming) and land on the invisible cube
borders of the level where he'll do his V sign. As soon as the text box
disappears, Mario will stand there screaming and suddenly die. Freak Mario
[Ed. note: I don't endorse doing the following, so only do so at your own risk.]
Mario the amazing foot breather!
Jump into water in any level. Press down on the control stick, his head will
go under and his feet will be a little bit above the water and he won't lose
any life he'll be breathing by his feet.
Stuck in the castle's ceiling
When you enter the castle, climb the stairs to the mezzanine. Go left along
this balcony until the path curves (this leads to Bowser in the Dark World).
Now get against the wall, run away from it and Side Somersault and you should
be on top of the wall on some incline. Start tapping the A-button like mad
and you might start "vibrating" in the ceiling. Weirder still, you might bump
your head way up there, and bounce back and forth forever bumping your head
over and over and you have to reset. It's hilarious to watch.
Classic Mario 64 glitches
See several glitches including the original wing cap glitch, hidden room,
the infamous rabbit glitch, and more at these preserved copies of the former N64HQ and n64.com. Note
that since these sites are in their original form, you'll need to hit the back button to get back
here.
N64HQ's Super Mario 64 Cheats
Bob-omb oddities
If you kick or throw a Bob-Omb at the Chain Chomp in Bob-Omb Battlefield, the
Chain Chomp will fly high into the air. Useful when you're trying to collect
the Red Coin above the Chomp's post, or when you're trying to run circles
around the post for bonus coins.
If you kick or throw a Bob-Omb at a wooden box, the box will break. Looks
neat but not useful, since you can break it more easily with just a punch.
If you pick up a Bob-Omb the INSTANT it gets ready to explode, you might be
holding an oversized Bob-Omb. This takes perfect timing and I have only done
it once or twice... The Danger Of The Rolling Log
In Tall, Tall Mountain, get to the rolling log, and stand on the side with
the monkey (kill the flyguy to prevent annoyances). I prefer to make the
camera face Mario at this point. Now get on the log, but stay right near
the edge of the monkey side of the stage. Ride it to the right about
halfway, then run hard against it to make the log change direction and
return to its original resting place. However, before you get back to
the starting position, have Mario start to run against the log again,
but NOT fast enough as to make it change direction once more. The goal
now is to have him sink beneath the log while it rolls into the resting
position. If done correctly, the log will roll over Mario and trap him
between the log and the brick-type thing the log rolls on. This
effectively traps Mario in the "squished position". Now you can move the
camera around to get a better view of him, but after a short amount of
time, the Bowser Face of Doom comes on, Mario disappears, and you die.
Fall Without Losing Life
Jump from a high place where you would lose life from and hit B to kick right before you land. You will stop in
mid air and start falling from there. You will not lose any life.
Get into the town in Wet-Dry world easier
You don't need a cannon to get to the town, but it is
a little tricky to do. Jump into the painting at the
VERY top and it should be flooded enough so you can
just jump out of the water and reach it!
Get into the town, cannonless & shallow
It is possible to get into the town in Wet-Dry World
without the aid of a cannon, and while the water is at its lowest point.
First, work your way up to the top portion of the level, using triple jumps,
reverse jumps, wall kicks, and even use some enemies to throw you upward to the
next higher platforms. Once you've made it to the top, look for the part that
is closest to the black fence. This is the part where you see 5 coins and the
ground begins to lower downward, and then there is a big dropoff. Before you
are at the part that goes downward, line yourself up with the fence, but
slightly to the left. All you need to do is perform a triple jump onto the
wall that is on your left. Just make sure your first jump is on solid ground,
then make the other jumps on the slanted platform on your left that is at the
edge of the course. Once you've done the triple jump, it just takes another
jump and a dive, and you're in! It's a lot easier said than done, of course.
:-)
Even more ways into the town of Wet-Dry world.
#1) Dead easy. Doesn't ANYONE know about the warp??? Go to the pillar where
the 3rd lowest water switch is, stand in the little alcove between the lowest
and highest steps, and Mario will warp to the platform where the canon is.
FYI this cannot be done unless the water is at its lowest level.
#2) Go to where the "Tricky Arrow Lifts" star is, then side-somersault,
backflip, double jump, or use any other method you like to get Mario
standing ON TOP of the box with the star in it. Therefore you mustn't break
the box if you want this to work. Then face towards the platform where the
"Top O' The Town" star is located, and backflip onto the sharp slope leading
up to the canon. Not all that hard to do, but dang, that fire blower makes
things annoying!
#3) Go to the space between the canon pillar and the side wall. It's a good
idea to move the block parallel with the box, but don't break the box, coz
it makes it all harder if you do. Now simply wall-kick up the space, bit by
bit. If you're lucky, you'll be able to grab onto the edge of the canon
platform. If you're unlucky, (and this has happened to me heaps of times),
you'll hit the space above the wall, and you'll hear that Boing! noise,
Mario will fall to the ground below, and lose half your life, unless you
have the water set one level above lowest. Mario the flying undead
As an amusing variation to the "launch Mario out of a cannon while dead"
trick in Mario 64, go to to Shifting Sand Land and get to the cannon on the
path over the quicksand (with the rolling blocks patrolling it). The
easiest way is with a wing cap. Once there and with a wing cap, go into the
cannon and aim as far left and up as possible and shoot yourself out.
You'll hit the invisible wall/ceiling, land on the ground, bounce into the
cannon and lose life. Do this twice to lose all your health, then aim away
and launch a third time to fly. Now Mario will be the flying undead! Once
he touches the ground he dies and when he touches water, he drowns.
Elevator glitch
In Mario 64, when you're in Hazy Maze Cave, go to the place
where there is an elevator leading up, and get into the depression it
leaves. When it comes back down, start crawling around with Mario. All of a
sudden, you can see him. Try to go off the elevator: you can't! Then let go
of Z and Mario will disappear except for the tip of his hat.
Almost Perpetual Wingcap Music
Go to Course 1, and select the first star. Make sure you already
unlocked the Wing Cap. Shoot yourself to the gravity-defying Island,
get the Wing Cap, then quickly shoot yourself to the mountaintop.
Talk to the Big Bob-omb, drop to the higher alcove where the warp is
situated, then use the warp. When you come out at the bottom, the Wing
Cap will have of course disappeared, but the Wing Cap tune will
continue to play ... non-stop!
You can also do this when you race against Koopa. Get the Wing Cap,
chat with him, then warp. Finish the race, and the flying music will be
playing once again.
There are several ways to halt this wingcap music. First, (if you select the
first star), notice that when you warp downwards and run back up the
mountain, talk with the bib Bob-omb again, and warp down again, it keeps
playing. If you warp back again, or warp back from top to bottom without
chatting to the Bob-omb king, the music stops. Another way to stop it is to
get another wing cap, when it fades, the old music returns. Mario drowns and returns to the bridge
An alternate way of killing and drowning Mario in the Vanish Cap level (and
more challenging) is to enter the level with 50% power, and run to the
right. Long-Jump off the edge of the slide, over the ballistrade, towards
the ground below.
Try to aim right at the edge. If you're lucky, you can hit the edge, causing
Mario to lose the other four power units, and plummet to your death. When
Mario comes out in the water, he'll drown, and then he does his usual stunt
of re-appearing on the bridge and falling over. Whomp King glitch
Go to the stage "Whomp's Fortress". Select the first
star( Chip off Whomp's Block). Now go into the level and get up to the
fight with Whomp. Talk to Whomp and make sure he is chasing you. Now
look around and find the really tall flagpole. Get some room and long
jump to the flagpole. Make sure you don't fall or you will have to start
over because then you will not still be in the fight with him. Now wait
till Whomp gets over to the side of the platform (that he is on) that is
closest to you. Next climb to the top of the flagpole and jump to the
platform that Whomp is on. You will have to make the jump perfect or you
wont reach it because you will fall. When you land on the platform Whomp
will try to squish you so get out of the way. Now look at Whomp. His
whole body(besides his legs) will be off the platform. This looks really
funny but only lasts till he gets up. Have fun!
Go through fence from BOTH sides!
In the first course, there is a gate that opens only
when Mario steps on a switch near a 1-up and a red coin. Due to a glitch, you
don't need this switch at all. In fact, you can pass through the fence from
either side! Here's how:
From the beginning, go under the small bridge, and pass a few bob-ombs
until you see the "locked" gate. You can see the switch on the other side, but
you don't need it. Just run up to the small portion of the wall that is to the
left of the gate. Now slowly move Mario toward the gate. Make sure that
Mario's hands are off to the sides, against the wall. If you do this right,
Mario will pass through the fence to the other side! Now let's get back to
the side you started from....
Feel free to pick up the 1-up and red coin, but don't activate the switch.
Walk up to the bob-omb until he sees you, and get the bob-omb to push you
toward the fence. If the bob-omb pushes you into a corner before he explodes,
you'll go back through the fence again! Now you can just repeat the process
as often as you like. See how many times you can do this without accidentally
triggering the switch. Jump to the island WITHOUT a shell!
It is possible to jump to the island in the first
course without a cap or cannon, and without a shell! Take Mario to the same
spot where you'd normally jump to the island using a shell. Line yourself up
and just do a long jump to the island. You may need to tweak your jump to the
side in midair to make the jump. It comes at a price, though. Once you land,
Mario will have that squished look and lose 2 health units. Note: This is very
difficult to do.
[Ed. Note: Don't attempt to do this trick until you
can master the jump WITH a shell. Once you're about 90% confident with the
shell method, then try tackling this method. Good luck!]
Spelling Error
This really isnt much of a glitch just a typo in Super Mario 64. Once you've
collected all the game's 120 stars go to the roof of the castle and speak to
Yoshi and he'll say:
"Mario!!! It that really you??? It has been so long since our last adventure."
It should be "Mario!!! Is that really you???" Cap in hand and item teleport glitches!
Most people know these cap glitches but they're very fun and cool too! Plus,
I've found a 3rd cap glitch that NOBODY has ever found out! Also I found a
glitch that lets you teleport items you grab! I've been holding these back
for 4 straight years, but if you want to see the secretly Tall, Tall Mountain
one I found out and the other main 2 that mostly everyone knows, then read on!
WAYS TO GET MARIO'S CAP IN HIS HAND
Once in the level pick Star #2 or higher. Now you will be in the level. Go
all the way where Klepto is flying around the palm tree. Klepto looks like
this.
When you're at the palm tree where Klepto is, let
Klepto swipe your cap off your head. Now walk up the tower next to the βΆ dot
that shoots fire. The tower is shaped like this: CAP IN HAND #2
When you are in the level go to the top of the BIG snowman and let him blow
your cap off. The BIG Snowman Looks like this.
Once the snowman blows off your cap don't pick up
the cap!! Now go to the two trees that have a red coin near it. Now under one
of the trees is a warp. After you've warped to a different tree, get out
under the tree and then go under the tree so you warp back to the tree you
started at. Now go up to your caps and tiptoe and pick up the first one, then
the second, and then the third. Mario should now be holding his cap to fight
with.
CAP IN HAND #3
This is the hardest cap trick of all and it takes lots of tries. This is also
the secret one I found out!! Go up the mountain until you are almost at the
top where Fwoosh the cloud is. Fwoosh looks like this.
If you look closely at Fwoosh, you can see that he
can be up close to you, a little away, and a little far. Make sure he moves
and he is a little away from Mario. Now, look real closely at the ground a
little away from the wall. You can see this brown crack in the ground. If you
have noticed there is a whole bunch of brown cracks in the ground!! It's very
hard to notice and it's too bad I don't have a picture, but I'll make the
crack in text. Try to find the brown crack that looks like this: WARNING: If you pick up the third hat Mario will put it on his head and it
will not be in his hand. Which will mean you'll have to do what's in the
above senetence, start all over!!!!
ITEM TELEPORT TRICK
1) Go to Course 8 or Course 12 and get your cap as a weapon and go where you
can pick up something.
2) When you throw the enemy or block your holding try to locate where it went
(After things are thrown, they teleport).
3) If you pick up a Bob-omb, you must throw it quickly in order to make it
teleport. When you throw it try and locate where the Bob-omb exploded. (You
will be able to hear the explosion and a coin fall on the ground, also,
Bob-ombs always explode in the same place when thrown). Whomps like to swim
In Whomp's Fortress in Super Mario 64 go to the box near the blue coin switch.
Pick up the box then carry it to the ring of coins in the shallow water.
Now throw the box into the side of the gray ramp. (side nearest the coins)
Now as you throw it push the control stick foward to go THROUGH THE WALL.
As soon as you pass through the wall pull back on the control stick. Now if
you are lucky you will be able to swim under the island. If you are unlucky
you pulled back on the control stick to fast and did not make it through the
wall OR forgot to pull back on the control stick (which I have done loads of
times) and fell into the oblivion and died. If you want to stay under you
will have to drown. I've never seen Mario drown there before, but it has to
be freaky. If you don't want to drown then just surface. You will be on
the island again. You can only do this once per each time you enter the
level (the box doesn't come back again).
Die twice
What you have to do is drain the water and be able to enter
the visible cap place. Once there, long jump, and
position your jump so you hit the land before the
edge, you will die of heights, then fall off and die
of falling off.
Mario goes berzerk
Lift the left side of the cartridge slowly out
of systen, sometimes it will work, sometimes not, but
it can do different things, it will make Mario go
wacko and his body parts will be in him, also it
sometimes makes the sound different.
Easy way to get star from eel
Go into Jolly Roger Bay with the 2nd Star Selected (Can the Eel come out
to play?). Go underwater and up to Mr. Unagi is. Go near him but not too
near! Just go off to his left a little. And wait until he comes
out...he'll burst out, obviously really mad, and will throw his head
around. However, he won't hurt you, even after he starts to move! Weird.
BTW, if you want to basically cheat to get the Star from him afterwards,
just wait until his tail comes out with the Star on it and quickly touch
it and grab the Star. Cheap, but better than chasing the thing around
the level deep underwater right?
More polygon glitches
This is another way to do the "Mario, the Airhead" Glitch. Go up to the
mirror in the room where you enter Level 10: Snowman's Land. Walk up to
the Mirror and face to the left or the right. Now, go in to First-Person
Viewage mode and look towards the door. You will see Mario's inner skull
like with the other airhead glitch.
Get into a wall
Go near the whirlpool in the first area of Dire, Dire Docks, ignoring
the Sushi and Cheap Cheap Jr.s (besides, you can't kill'm anyway) and go
near a wall. Try to position yourself right next to the wall, while
still in a suckable position by the whirlpool. Stay close to the wall
while swimming (be sure to get some coins/air bubbles for air) and
eventually, Mario will suddenly jerk down quickly. Now you are in the
wall! Try to get through it, though I know you probably can't. You may
need to mess around a little to get out of it.
Another death glitch
I have only managed to do this in Tall, Tall Mountain, but I suspect
that it would work in similar conditions. In Tall, Tall mountain, go
up the path until you reach the two gaps. The first gap, if you fall
down it, has 8 coins and a crazy box thingy. The second gap leads to
death. BUT, because the walls of the second gap are close
together, you can wall jump when at the bottom of the gap. Do so at
the very bottom, but before you fall out of the level. If done
correctly, the maniacal laughter of bowser and the bowser face will
appear, and Mario will exit the level, having lost a life. If you are
quick though, you can wall jump twice, and possibly back up to the
path (I haven't managed this yet), and STILL die.
Extra coin in Snowman's Land
In Snowman's Land, walk up on the wooden path until you get to the end
of it. You should be standing near the tree. Now turn the camera so
you can see a coin that is inside the snowman. Fall off the woodem
path and look up (with C-UP) and you can see the coin is sticking out
abit. Now go to the cannon. You can shoot and get the coin (it's
hard to explain where to shoot). Now the total for Snowman's Land is
127.
Secret Life
Not many know about this one, I think. In level six,
Hazy Maze Cave, when you're in the gas maze, there is
a little mound you can stand on to get out of the gas.
It has a single molehole in the center and when you
stand on it, the crevice where a secret door is... is
right in front of you. It isn't the door located above
the quicksand, it's the other one. I know it's kinda
confusing... anyway, stand on the molehole and jump,
holding A until you land. While you're in the air, the
mole will burrow up underneath you. He will die when
you land. Do this eight times for an extra life!
Another Way to the Islands
On level two, Whomp's Fortress, there is another way
to get to the floating islands. It isn't the owl or
the wooden plank, rather it's just jumping. On star
two or higher, get to the topof the mountain, at the
BASE of the fortress. Now there is sort of a chunk
taken out of the platform you are on to make room for
the elevator you use. This chunk should look like
this: /_ The bottom part of that is where you get off
the elevator. Okay... now get a ways away from that
piece, run forward and do a long jump. With luck you
should land on one of the islands! (Sorry it's so
confusing, it's really quite simple.) The only thing
that makes this difficult is that stupid
Bomb-Dog-Missile thing.
Flying Dead returns
Here's a good one: on Wet-Dry World, we all know how
to shoot out of the cannon when you're dead, right?
well, after you shoot for the second time (And you're
dead), can you aim into the spinning cylinder with the
two 1ups and get one? As soon as you get it, you'll
hit the ground and die, but it's a cool thing to do.
Another death glitch in Invisible Cap switch level
Instead of jumping down and trying
to hit the edge just right, you can go in there low on health, go down to the
bottom facing the edge, and let a flame hit you. You'll run off the edge
while loosing health and drown as soon as you appear.
Bank Shot 1 Up Mushroom
In Cool Cool Mountain left of the blue coin button or straight ahead from
Mario is a platform, a red coin, and a orange box. Break away the orange
crate. Refuse the mushroom, but follow the mushroom up the slope until you can
not stay up any longer. Watch the ice pole. The shroom flys in, rockets around
and takes off. Return to the starting point of the mountain and go down the
chimney. Take the shortcut to an extra finish point of the cabin and destroy
another box for compensation for my trick's mushroom cost.
Bouncing Goomba
On tiny huge island, be small get the shell. Jump up the wall to land
in the area with a goomba and a tree (the right wall). Now hit the goomba
and dont lose the shell. It will bounce on Mario's head.
Dance in water
I was playing the
water stage, dire dire docks, and was collecting coins. The last coin I
collected was a red coin where I had to use a pole to get it. I stayed on
the pole and grabbed the star and appeared at the bottom of the water and
mario danced like he got the star on land instead of doing the backflip.
After I saved I appeared at the surface.
Honey, I Shrunk the Corpse
In Course 13, you can change Mario's size after he runs out of health.
Do this by jumping into one of the size-changing pipes from a higher
place in the level when Mario's health is very low. Try to bounce off
the lip of the pipe on the way in. Mario will lose his last unit(s)
health but he will still change size. When Mario returns in his new
size, he will die. Now you can tell your friends that you died while
big, and died while small, but only lost one life!
Super Smash Bros.
[Ed. Note: Many of these "secrets" aren't really
glitches]
Borrow a life
When playing a team multiplayer match, if you
are defeated, but your team mate still has 1 or more life in stock. You
can use one of his life to get back in the action by pressing A+B+Z+Start.
Be sure to ask for permission from your friend first.
Cheering crowd
You can get the crowd to cheer for your character!
If you're hit percent is over 100, and start knocking people off without
getting hit, you'll get the crowd to cheer for your character!
Instant death with homerun bat
If you have a homerun bat, you can instantly knock
off the enemy! Once you have the bat, tap forward and press A. If you're
character blinks, you did it right. If you connect with this swing, the
enemy will be blown away and instantly defeated!
Item menu
Play the Versus Mode custom menu 50 times and
an item menu will become unlocked that enables you to set all the multiplayer
options you would wish for. You can determine which items will show up
in the battles, and which won't. You can now have all-lightsaber battles
or shower players with Pokeballs.
Sound test
Beat Bonus Stages one and two with all 12 characters.
You need to have unlocked the four secret characters first. Now go into
the Data section.
Jigglypuff commits suicide!
Ever get frustrated with Jigglypuff? Well, if you're like me, I take out my
frustrations on my own character. Here's an easy way to kill off Jigglypuff: Just hold down the Z
button. Keep doing this and you'll notice your shield getting weaker. After about 20 seconds, your
shield will break but for some reason this kills Jigglypuff! It's not too useful but now you can get
revenge on Jigglypuff when she doesn't fight too well. :)
Kill Metal Mario Easy
Hey, I found a cool thing to do on the one player mode of Smash Bros! Play as
Kirby, fight your way to metal Mario. now what you need to do is: 1, stand
next to an edge, when he gets close, jump off at edge, and suck him up! next
is while sucking him up, let yourself drop, **do not release him**, and you
will kill him instantaneously! (this may seem like a suicide drop, but "He"
will die, before you will! This also works on and simple vs match on the one
player screen! use caution though, in case Mario is not sucked up!
Destroy Chansey
In Super Smash Bros. 1-Player, Practice, or Vs. modes,
choose Luigi as your character. In Saffron City, wait
for a Chansey to pop out of the elevator shaft. When
it does, run at it until it blocks you from view.
Then press B + Up. The Chansey will fall into the
background or foreground like an opponent would!
NOTE: This glitch will only work with LUIGI (not
Mario) and Chansey. No other character or Pokemon will work.
[Ed. Note: There are other ways to destroy Chansey,
including using the hammer. :) The same applies for the plants in the Super Mario
Bros. stage.]
"Power Moves"
Some characters perform, for lack of a better term, 'Power
moves', when the moves are done when you are EXTREMELY close to the opponent
(The characters' polygons have to be overlapping). So far, I've only found a
few characters that can do this- Luigi, Fox, and Jigglypuff.
Luigi's uppercut (Up + B) when done at extremely close range, turns into a
flaming uppercut, and does a great amount of damage. Fox's Deflector (Down
+ B), when done at extremely close range 'zaps' the opponent, and does a
little damage.
Finally, Jigglypuff's 'Sleep' (Down + B) can do MASSIVE damage when
performed at extremely close range. This is something that's sure to spice
up multiplayer matches with "How the heck did you DO that!?" questions. It's
also a way to make use out of an otherwise useless move (I can think of no
other use for having Jigglypuff put HIMSELF to sleep).
999% combo glitches!
Check out this chart for some very big combo glitches!
Playing Cheap with DK
In any 2-Player point match (For more than one point), you can get a cheap
win with Donkey Kong easily, as long as you've already gotten one point
ahead. Use the 'R' button to grab onto the opponent, and instead of throwing
them, carry them... right off the edge of a cliff. As long as you're one
life ahead, you can keep suiciding like this until you've depleted all of
the opponent's lives (You'll be down to 1).
Pick up air
I found this glitch once while messing around in Samus's place. First, go to multiplayer mode and use item
switch to make the items all stars. Then, have first player be Yoshi and second player be Link. I don't know
if you can make this glitch work with three or four players. Then, go to Samus's place. This is the tricky
part. One person must die, and while he's still invincible (The kind of invincibility that you get when you just
get back from death.) He must pick up a box and the other character must attack the box. The box must
explode and have no item inside. If done correctly, The character who was holding the box, will have no box
in his hands, but will still be in the position like he was holding one. If you do it with link, He will look like he
swung his sword back to attack, but forgot to swing forward. If you do It with yoshi, He will look like... well,
he's holding a box. But, that's not the best part. If you get it to work this far, then the person who looks like
he's holding a box, should hit the A button. Once they do this they will look like they just threw a box, and
an item will pop out of the imaginary box, and you can hurt your enemy!
More on Chansey and destroy Charmander
In Smash Bros., the "destroy Chansey" glitch will work with any
character as long as they have a strong enough move (200% damage helps).
This includes Samus's energy blast and Pikachu's thunderbolt. As well as
Chansey, Charmander can also be destroyed this way.
Pikachu's "Super Thunderbolt"
A fun glitch I found is Pikachu's super thunderbolt. To do this, you'll
need a Meoweth active. Simply overlap the Meoweth with Pikachu while he is
performing a thunderbolt attack. Pikachu has to be invincible to do this,
so you can either have a star or have just appeared from getting killed. If
done correctly, Pikachu will continuously thunderbolt and glow with
electricity, but be immobile. If another character touches him, they may go
flying off, or become stuck to him, getting damaged constantly. It only
takes a couple seconds to get to 999% damage. I had two characters stuck to
Pikachu for over five minutes once. Normal attacks, Samus's shots and
pokeballs will not damage Pikachu while he is super thunderbolting another
character, but beedrills at least will. There are other ways to do this
type of super attack, all involve performing a move next to a Meoweth. I've
done it with Pikachu's horizontal lightning blast before and Ness has done
it to me before with a mid-air kick.
Home run bat doesn't finish opponent
Play training mode or a 2P game in Hyrule Castle. Get
a home run bat for player 1, and position player 2 on the left side of the
rightmost platform (almost against the wall). Have player 1 do a smash attack
on player 2. The second player will ricochet off of two walls and fly off to
the left but will not be defeated.
Another home run bat glitch
This is really simple to do. Go to vs. and put the only weapon on is the
Home Run Bat. Put Handicap on. Have player 2 have a handicap of 9, player
1 a handicap of 1. Go to Sector Z. Have Player 1 get a Home Run Bat. Have
him get a Home Run on Player 2. Normally, this would kill player 2, but
this time, it doesn't!
Link's Invisible/Reusable Bomb
To pull off one of the coolest glitches, first go to Mushroom Kingdom in
Training Mode (It's the easiest to do in mushroom kingdom). Pick LINK of
course. When you start, leave the CP alone. Go to the left side of the level
on the GROUND (not a platform). Then hold Z and keep rolling backwards until
you get to the edge with the pipe on the wall under you. Pull out a bomb and
throw it forward using R while standing still. Then see those light brown
tiles on the ground? Well, move forward so Link's backfoot is positions
behind the line of the tile. You'll see that Link is kinda close to the bomb,
but the explosion won't hurt him because he isn't close enough. Now, here
comes the hard part. You have to press A right before the bomb explodes. If
you did it right, Link will pick up an INVISIBLE bomb when the original one
exploded!!!! Now here are some things you can do with it:
Extra air
I found this while I was playing with a turbo controller.If you press B
repeatedly when doing a Mario Whirlwind, you'll get some awesome air.
Escape Velocity
If you throw an item straight up high enough, it will not come back
down. The item must have escaped the world's field of gravity.
Hyrule glitch
If you use the item switch and select only Maxim
Tomatoes in Hyrule, you'll be in for an explosive surprise.
Fall through Planet Zebes
At certain points which occur very rarely, you will be able to fall
through the bottom of planet zebes, without being hit by the acid.
Very funny to see this happen to your opponent.
Freeze the game
Go to Hyrule Castle with 2 players as Fox and 1 as Ness. I use Hyrule
Castle for the straight land. Set Ness on the first platform and the
two Foxes at the very left and right of the non-crooked ground. Make
both Foxes use their reflector. PK Thunder at a 40 degree angle
towards the reflector so that it reflects straight to the other fox's
reflector. The PK Thunder will bounce off each other until the game
freezes.
Wacky Beamsword
Go to training mode and pick Hyrule Castle. Go to the very right
(under the green arche). Press start and make a beamsword appear.
You'll notice that the beamsword will warp to the very right ledge and
be tumbling down the right side of the stage. You can do this with
many other items by simply throwing them on the edge. To get a better
look, pick kirby, put it in 1/4 time, and in close-camera view. Now
use the beamsword trick (try making 4 beamswords) and fly over the
right side of the stage and watch this strange glitch at work.
Double Start Oddity
This is extremely hard to time currectly. If 1P and 2P controllers
pause at the exact (I mean exact) same time, the pause selection will
cover both players! It can be done with 3 or 4 controllers. I've only
done it about 3 times.
Tony Hawk's Pro Skater
Win Competitions Easily
To win a competition in under a minute, just do a very elaborate trick, and
when you land it, select end run from the start menu. As long as you don't do
any other tricks you will usually get scores in the 90's.
Examples of high-scoring tricks:
Burnside: Grind the 3 rails left of the starting point in succession. While
jumping between the rails, do simple tricks. Make sure to do a different
grind on each rail.
Roswell: Grind the ET grind rails(far right from starting point) Between
rails, to simple tricks, and do a different grind on each rail. If you do it
right you also get the ET grind bonus. Secret Beach
Ok, here's what you do:
1) Put in codes for fast animation and all stats at 13 (or 10)
2) now go to Phoenix Downhill Jam
3) when you get near the end, where there is a split, one goes down to
the finish, and the other stays even and has a ramp at the end, go to
the one with a ramp
4) right before the ramp turn left, then sharply turn right off the
ramp
5) if you turned sharp enough, you will be on somewhat of a beach!
+) if you ride out in to the water, you will be riding on the water!?!?! Stuck in the air?
On one of the tony hawk games for N64, we were playing horse
on one of the built in custom games (the one that is really long and has
many jumps) and he went first on the second letter and he got his points and
I was tony (with maxed stats, maybe it matters) and when i jumped off the
first jump, the game froze. Sort of. Tony was stuck in the air but he could
still do tricksand get points for it. the only problem is that it will never
land. I got up to x43.5 but then my friend had to shut it off because we
figured out it wouldn't land.
Turok: Dinosaur Hunter
The Floating Dead
Type in the flying code on the cheat screen (LKMBRD).Turn
it on. Go to an enemy and let it kill you (your energy won't go down but
you should see a red flash that happens for about one sec. and your weapon
will disappear). You are now DEAD, but you can move. The enemies will ignore
you because (duh) you're dead. To exit this press start and go to cheat
menu and turn Fly Mode off.
Another flying glitch
Do the fly mode code (lkmbrd) and go to the Champaigner.
let him kill you. when he kills you your weapon disappears and the chaimpainer
keeps laughing until you move when you move he attacks you but you are
dead. But every time you stop he just sits there and laughs. WEIRD.
Yet Another flying glitch
Go to the champainer and turn on fly mode Now
fly outside the "rink" press start and turn off fly mode Turok should fall
down a little but not a lot if you look up you can see a black spot. Turn
fly mode back on and go up it takes you forever to get back up to the champainer!!!
Turok 2
Blinking Entrail:
First use the tranquilizer gun on the entrail,
now use the Nuke on is body while he is down, now equip the sun pod and
throw it at him before he turns black, now he will stand up while is is
turning black and he will be holding his eyes, now after he recovers from
that he will start attacking you again but now he is blinking like the
nuke is being shot on him over and over again (looks really cool).
Ride the dino without really riding the dino:
First go to the second stage and find the dino
in the little shed, now fire the nuke at him and get on him and leave the
shed with him before the nuke explodes, now the dino will freeze up while
you are on him and then blow up, but you are still on him! Now you
can climb ladders and walk as fast as you did without the dino but now
you can use all of the powers of the dino without him.
Turok impaled by arrows:
First go to the mother boss, now get her down
to her last form and change your weapon to the regular arrows, now see
how many arrows that you can put in her (put as many as you can), now finish
her off with arrows to the head, now when the death sequence comes you
will see Turok with all those arrows stuck in him and he will fall to the
ground, and in the next clip he will watch her climb up the wall and he
no longer has all of the arrows in him!
The following glitches come to you from the webmaster of the Turok
Cave:
In the graveyards and other places, if you havent
noticed, all the ammo and health get regenerated after a few seconds.
When you are in the first level of Turok 2, when
you find a first person (dead person) lying against the wall shoot ALL
you arrows at him from afar, aim at different places of the guys body.
After you shoot them all, go up to him and look at him from the side. It
will look like he was nailed with the arrows into the wall.
This happened to me by accident in level 2 at
the save portal in area 9. I was almost out of health when I arrived at
the save portal and was hit a few times by the Endtrail guarding the portal.
I was standing right in front of the save portal when he hit me for a final
time and I died. I fell backwards into the save portal and the game let
me save. When I came back out I had 0 health - but I could still play.
I was invincible! Nothing would cause damage to me. The drawbacks - the
start button wouldn't work (couldn't change any options) and I had to be
careful not to pick up any health. After awhile I found one of the red
health icons and decided what the heck, I'll just start gaining health
again. After that the start button worked fine and everything was normal
again. But it did help me defeat the second soul gate with the greatest
of ease! Probably tough to duplicate - but could help out in a pinch.
Freeze the game
I have found a simple glitch in Turok 2 that freezes
the game up... just get on the dinosaur in the second level and when it
gets to a point where you have to shoot the things to make the bridge fall
in to place, just walk off the cliff. The game will freeze and will stay
frozen until you turn off the N64!
Messing with a dead guy
On the first level, when you get out of the first
warp portal, this is where it takes place. If you go around to where the
switch is to open the door, you see a dead guard (up against the wall).
just in front of him is a little puddle of blood. If you shoot that blood
it will splatter everywhere, as if it were still a guy! Shoot arrows into
it, and they will stick right in, above the ground!
V8: Second Offense
Nothing?!
On Metor Crater use Garbage Man, Bob O., or Houston. Grab some body with
your special after you unlock the Ants egg and opened it. With Garbage Man
the car must be big and he must try to smash it on the ground. Let the Ant
shoot you like this. Your special will disappear but you can still use it,
the car you used it on will be whamied, destroyed, and totaled, and the ant
will die. If you just sit in the pit and get hit by another egg and crack it
coming down no ant will be inside an the game will freeze.
Get the ant without blowing up the observatory.
Unlock every code except invincibilty and get hit with a crater maker. The
ant will appear on the ground. Get near it and chunks of egg will go flying.
Kill the ant and an egg will land.
WCW Revenge
Escape a pin
When you get pinned, hold Up on the Control Stick, and
you will always kick out or escape the submission. This may
work on WCW/nWo World Tour, and it WILL NOT work on WWF WrestleMania 2000.
The World is Not Enough
Scientists go through walls!
In the Masquerade level, go down to the area where you
see scientists roaming around. Open one of the big metal doors and wait for a
scientist to head toward the door. As soon as this happens, close the door.
Instead of seeing the scientist change his path, he will walk right through the
closed door!!
Christmas Jones is trapped
In the Masquerade level, show your papers to Christmas
Jones, then head toward the elevator. She will follow you there, so try to get
her to walk toward a set of barrels close to the elevator. On a few occasions,
I've seen her stay right next to the barrels and she would not move, no matter
where you go. So far, this only happens on occasion, and I'm working on finding
a way to do this at will.
James Bond is trapped
In the Midnight Departure level, find a large building
that looks like a barn and has several explosive barrels inside. Find a set of
3 barrels near the corner, and jump on top of them. Slowly walk on top of them
and try to get to the very middle of them and jump. If you're in the right spot,
you will fall down and become trapped inside of the barrels! The only way out
is to shoot them, which is obviously suicidal. I was unfortunate enough to find
this when I was trying to use those barrels to jump up to higher ground.
Blow up ammo in multiplayer!
This isn't so much a glitch, but a handy tactic to use
in a multiplayer game. If an enemy is approaching and there is an ammo box
nearby, shoot it when your opponent is close enough to it. Instead of moving
ammo around like in GoldenEye and Perfect Dark, the ammo will make an explosion
as deadly as a grenade! Cheap but very effective. :-)
Skip objectives!!
If you're looking for ways to bypass objectives in
order to get a faster time and earn cheats, now you can! In the first stage on
any difficulty, stun any guard or set off the alarm, but don't knock anyone
out! You will be informed that your mission has been compromised, but don't
pay any attention. Go into the privacy room and open up the case. This will
complete objective 2. Since the alarm has been activated, no more objectives
will show up at this point. Now all you need to do is walk back to the
revolving doors, and your mission will be complete! Twelve seconds is all it
takes!
In the second stage, there are some guards who inform you about new
objectives. All you have to do is get out your watch stunner and stun them.
You can now walk past them, pick up their ammo, and avoid certain objectives!
Most notably, you can avoid the ground floor lockdown (but not the third floor
lockdown) and you can avoid the doctor altogether! This will save precious
time, but evidently there's an even better way.... For some reason, my controller pak says that I have
beaten the second stage on agent in 28 seconds!! I am still puzzled by
how this happened, but as soon as I find out how to re-create it and find what
glitch triggered this, I'll let you guys know....
WWF Attitude
Kane won't speak
Start the game and go to the "Create your own pay per view" mode. Now have a
lumberjack match with the Undertaker Vs. Kane (May work with other 1st.
players and modes) and choose any lumberjacks. Now, start the match and wait
for it to get to Kane. He won't say anything!! If you have the match on
Watch mode, then you just froze the game! If now, just press start.
Odd entrances
Just start a triple threat match and wait for player 3 to come out. It looks
all screwed up!
Weapon glitch
When you are ready to play have No time, and
have Hardcore, and you also have to be playing with 1 other player. Next when you are in the match have
player 2 do nothing, now pickup something (a small weapon) next to the player while he is down, and soon as
player 1 (you) bends down repeatedly press A or B and you should not hit the player with the weapon but
with your hand!
WWF No Mercy
Walk Through Anything
Start a Guest Referee match as whomever you want.
(This seems to be a little easier if you are Chris
Jericho.) Now, hold the analog stick and the left C
button together, you'll see that your wrestler will be
looking like they're having a seizure (Well, clode to
one.) With this glitch, you can go anywhere you
want, just be careful not to go TOO far out, if you do
the game will freeze.
Data Deletion
This is a random glitch in some of the copies of this
game. There's nothing that you can do to avoid the
glitch, it happens randomly once a championship is
won. When this happens, either all of your data gets
erased, or you lose all of your Championship Mode
data. If you are unfortunate enough to have one of
these copies, get it returned to THQ right away!
Glitch up moves demos in Smackdown Mall
This is a tricky glitch to do, I will try to explain it
the best I can. First, look at a move that you can buy
from the Smackdown Mall, now hold Up or Down on the
D-Pad, making sure that the move is still being
demonstrated. Now, QUICKLY press Left on the D-Pad to go
to the Attire section of the Smackdown Mall, you must
hold Down on the D-Pad as soon as you get in this
section. If you performed the glitch right, the moves
will look all goofy! It's pretty funny to lopok at for
a little bit...
Float in air
This is actually a much easier way to do the Walk Through
Anything glitch. First, do taunt 196 on top of the annoucer's table
and when you are half way through it, quickly tap the punch button and
just like magic you will be floating in thin air.
WWF Warzone
Move character after match
First, win the Royal Rumble. After you've thrown
out the last opponent, hold the control pad in a direction until the camera
changes and your theme music comes on. Wait until the black box with the
results pops up. Now you can move your wrestler using the control pad or
the control stick. For some reason he doesn't go in the direction you push,
so just hold the controller sideways to fix that.
Minor glitch for Warzone: When the screen says
please insert rumble pack now, if you look on the Titan tron, it also has
please insert controller pack now. Blank out move list
In WWF Warzone, Select any match and choose any
wrestler. Now do that wrestler's finisher in the match. (i.e. Rock Bottom,
Stone Cold Stunner, Tombstone, etc.) After you do the finisher, quit out
immediately and go into the training mode. Pick the same wrestler you used
last time. Now look at the move list. IT WILL BE BLANK!!!!! If you try
to do the single move this way, you won't be able to do anything. If you
press left a few times it will go back to normal.
Teleport
Pummel your opponent until his energy meter is dark red, then throw him into
the corner of the ring so his back is facing you. Pull off a throw and watch
him float, dive out of the ring, then teleport back in again!
Yoshi's Story
A few glitches
If you pound the ground in a spot that is directly above or below a place
where something is buried in the ground, it comes out even though you did not
pound the ground in the spot where it was buried. Try this in Treasure Hunt
(where I can get 5,848 points in Trial Mode) for easy results.
Have Yoshi get hit while he pulls a fruit into his mouth with his tongue. If
you time it just right, the item you were 'trying to eat' falls off Yoshi's
tongue... and off the bottom of the screen! This happened to me in Magma
Castle with a melon. Was I ever frustrated?
Go to the Tall Tower and collect the first Special Heart. Stand as far to the
right as you can at the place where the heart was, then hold the R button to
make Yoshi sniff. He will be pulled through a wall. You might be able to do
this in other levels as well. Spinning Yoshi
Get an egg, then put the egg throwing target above Yoshi and to the right of
him. Move the target really fast to the left of Yoshi and back to the right
of him before he has time to turn around. If you did it right Yoshi is
spinning around.
Shrinking/Growing Platforms
Did you know that the more Smile Meter petals you have, the longer the moving
platforms are? This also applies to platforms pounded out of the ground.
Anyway, to notice this effect, get hit while on or near such a platform, and
you'll see it shrink. To make it "regrow" to its original length, eat
something (a melon, if you're in your right mind!)
Control the Shy Guys
At the beginning of Lift Castle (6-2), you can make the Shy Guys turn around
and move in the opposite direction by pausing the game and unpausing it. This
seems to be the only place in the game where that can be done.
Many more tricks to come so stay
tuned!
In an effort to preserve some of the greatest sites
that have been on the web in the past, I have managed to find pieces of
the great N64HQ.com by searching my old cache files. What follows here
are copies of stuff that was once on their site, and they are reproduced
with permission (thank you, Cap. Scott). After going to any of these
links below, you'll need to press the Back button to return here. Note:
the links that appear below should work, but the links within those links
may not necessarily work, so please
do not send any e-mails to the people
that once ran the N64HQ. This is intentionally done this way to preserve
their site and for us to remember their great site the way it once was.
Links to preserved copies
of the N64HQ:
N64HQ's
Main Page
sent in by YOSHIFUFU8@aol.com
sent in by Avolin
sent in by griffonxknight@aol.com
sent in by Hyper11117@aol.com
sent in by Hyper11117@aol.com
sent in by dvdmth
sent in by Edjr1221@aol.com
by David Wonn
by David Wonn
by David Wonn
sent in by mikey d
[Ed. Note: This also works with the Shotgun]
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
sent in by Rick (Lickichu)
by David Wonn
by David Wonn
by David Wonn
sent in by Alex Bradley
sent in by Aaron McMurter
sent in by glitcher
sent in by glitcher
sent in by Alex Bradley
sent in by Alex Bradley
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
sent in by Sterling Neblett
sent in by Daniel Taber
sent in by Alex Bradley
sent in by Alex Bradley
Go to the guy in the room with the stairs up to the pres' level and throw
some remote mines on the butt of the guard. 3-5 is enough. Then he'll pull a
cyclone and try to shoot you. DETONATE!!! Watch the man Fly!!! You can
either...
A) Find his dead charred body on the floor of the hallway hear the
President's room or...
B) no where. He flew the coop and left the plane!
sent in by Alex Bradley
sent in by Rick Lickichu
sent in by Anthony Panico
Difficulty: Agent
sent in by Rick (Lickichu)
sent in by Rick (Lickichu)
by David Wonn
by David Wonn
by David Wonn
by David Wonn
sent in by Rick (Lickichu)
sent in by Mikey d
sent in by Mikey d
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
sent in by Eric Pillwein
sent in by Proace
sent in by Klaus Brezina
by David Wonn
sent in by Donevik and ACE
2. To be able to have the CI background that is usually behind the main menu screen behind
the combat simulator menu: Go to the combat simulator menu then hit B,down,then A,
quickly. After this is completed, you should be in the combat simulator menu w/ the CI (main
menu) background. [ you'll also be able to go w/ the screen as far as the "start game?"
menu (in challenge menu)]
sent in by justcool007b@yahoo.com
sent in by Die0urumov@aol.com
sent in by Avolin
sent in by Avolin
sent in by Avolin
sent in by Die0urumov@aol.com
sent in by Uoyza@aol.com
sent in by Kirby676@aol.com
sent in by Kirby676@aol.com
sent in by Jon White
sent in by Gene Dreyband
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sent in by Gene Dreyband
sent in by Ace
sent in by MVH ThunderDragon
sent in by Ace
sent in by Nicholas Harvey
sent in by Nicholas Harvey
sent in by Avolin
sent in by Nicholas Harvey
sent in by Stephen Shaw
sent in by Victreebel64
sent in by Victreebel64
sent in by Curtis Armstrong
sent in by Curtis Armstrong
sent in by Curtis Armstrong
sent in by Curtis Armstrong
sent in by Curtis Armstrong
sent in by anonomos
sent in by NintendoBradley@aol.com
sent in by Curtis Armstrong
sent in by MKDemon
sent in by Cl0vis15
sent in by Elekid23@aol.com
sent in by Roger Peters
sent in by Roger Peters
sent in by Roger Peters
sent in by Roger Peters
sent in by Devin Monnens
sent in by Rick (Lickichu)
sent in by Rick (Lickichu)
by David Wonn
sent in by Cl0vis15
sent in by Cl0vis15
sent in by Cl0vis15
sent in by Imhsoj87@aol.com
sent in by M A L O N
sent in by Nicholas Harvey
sent in by Curtis Armstrong
sent in by Curtis Armstrong
sent in by Rubee64
sent in by Rubee64
sent in by Rubee64
sent in by Rubee64
sent in by Curtis Armstrong
sent in by Mike Klass
[This works best with no previously saved files
and it rarely happens if you have one saved file]
sent in by Bill
sent in by Farmboy
sent in by Devin Monnens
by David Wonn (January 1997)
discovered by Steven Zwartjes and David Wonn, independently (circa December 1998)
explained by David Wonn
technique by David Wonn
There is now a clip on the hidden page for it as well!
sent in by Jason Whalls
sent in by Wario the Third
sent in by Iacopo Sorce
sent in by Iacopo Sorce
sent in by Iacopo Sorce
sent in by Iacopo Sorce
sent in by Cl0vis15
sent in by Curtis Stephens
sent in by Rick (Lickichu) and Pat
[Ed. note: You can also do this with the Rabbit
glitch if you carry the rabbit to the entrance of the second encounter
with Bowser.]
sent in by Audie Aderholt
by David Wonn
sent in by Victreebel64
sent in by Victreebel64
sent in by Victreebel64
sent in by Victreebel64
sent in by Victreebel64
sent in by Alex Evans
sent in by Alex Evans
sent in by glitcher
sent in by glitcher
While running around, SLOWLY lift up the left side of the cartridge until
the music becomes scrambled. When it does, Mario should fall flat on his
back and lose his legs. Now you can put the cartridge back in to place
unscramble the sound, but Mario will still glide around on his back until
you jump. Freaky!
sent in by Myo P
sent in by Nicholas Harvey
from the former sites, N64HQ and n64.com
N64.com's Super Mario 64 Cheats
sent in by Nicholas Harvey
sent in by Jason Whalls
sent in by Wendy Rayfield
[Ed. note: Most people already know this, but you can
also use the Z button to break your fall.]
sent in by Rick (Lickichu)
by David Wonn
sent in by Andrew Kent
sent in by Mickey Mortimer
sent in by Andrew Kent
sent in by Andrew Kent
sent in by Andrew Kent
sent in by William Knipper
by David Wonn
sent in by Alex Penev
sent in by Glitch Master Busta
sent in by Onevidkid
CAP IN HAND #1
Level: SHIFTING SAND LAND (Course 8)
Requirements: STAR #1
__
I I
/ \
When you are on the tower kick Klepto. Your cap will fall on the
ground or on top of the tower. Do not pick up the cap!! Now jump down and go
under the palm tree so that you warp. Each time you warp another cap will
appear on top of the normal one. Now once you've warped the first time, jump
up so you warp again. Now when you appear back at the palm, walk up to your
caps and tiptoe up to them so you pick up one of the 3 caps. Now pick the
other one up and then the other. Mario should have his cap in his hand making
him be able to kill enemies with his cap.
Level: SNOWMAN'S LAND (Course 10)
Requirements: NONE
Level: TALL, TALL MOUNTAIN (Course 12)
Requirements: NONE
I
>
I
Those brown cracks you see above are attached to each other. Now, stand
behind the > part of the crack. Then, when Fwoosh is away, and he blows air
at you, now you should be blown off the mountain with this happening: Mario
should touch the wall behind him and then Mario's cap will fly off his head
and then Mario will land where Ukkiki the monkey is. Ukkiki looks like this.
Now look down the mountain with C UP and see if
your cap is down at the beginning of the level next to a small hill. With
luck your cap should be there resting safe and sound!! If your cap got blown
off the mountain or landed on the small hill at the beginning, you have to
repeat this all over again!! Just to tell you, if your cap lands on the small
hill at the beginning of the level, you will see it slide down the hill and
off the mountain!! Then you will have to go get it from the Ukkiki the
monkey. So try hard to get it on the bottom next to the small hill. Now, if
you succeeded, read on. Also like always, don't pick up the cap!! Now go to
the patch of mushrooms with some red coins on them. Jump onto the shortest
mushroom with no red coins on it. You should now warp. After you warp and are
in a different area, jump up again to warp back to the mushroom. Now jump hop
to other mushrooms and then hop to the ground. If you fall off the mountain
you will have to warp all over again!! If you landed safely, go back to the
caps!! Now like always tiptoe up to the caps and grab the first one and then
the second. Mario should have the cap in his hand without picking up the
third one strange huh? But, if Mario puts all the hats on his head, you have
to do this all over again!!
First do the Cap In Hand Trick in the level Shifting Sand Land or Tall, Tall
Mountain.
sent in by Fortynachos
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sent in by Curtis Armstrong
sent in by Curtis Armstrong
sent in by Curtis Armstrong
sent in by alanberck
sent in by humantree
discovered by Josiah
sent in by RetroSpekt
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sent in by Vienna Wood
sent in by Tim C.
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sent in by Tim C.
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sent in by Rubee64
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by David Wonn
sent in by Klawkat42@aol.com
sent in by Curtis Stephens
sent in by Jake McNeill
sent in by Justin
sent in by Jake McNeill
sent in by Rod Miller
sent in by Mickey Mortimer
sent in by Mickey Mortimer
by David Wonn
sent in by Chris Treanor
sent in by Onevidkid
With the 4th and 5th one above you'll find out after you throw the bomb at
them it will land on the ground and be REUSABLE!!!!! The invisible bomb acts
like an exploding fire flower!!!!! Also if you hold it for long it won't blow
up in your hands!!!! You can do this in VS battle but it is harder to pull
off because of the CPs. If you throw the bomb far it will explode and not be
reusable. You can try this on your friends and they won't even know what hit
them!!!! This can be done in any level, but mushroom kingdom is the easiest
place to do it. You can also throw the bomb with A instead of R if you prefer
to.
sent in by Pamela Hara
[Ed. Note: I have often found this to be useful for Luigi, as well
as Mario. In effect, if you use this any time after jumping from the ground, but before doing
the coin jump punch, you can do 4 jumps in the air! It's a great way to throw off an
unsuspecting opponent who thinks they've knocked you off the board.]
sent in by Nicholas Harvey
found on GameFAQs message boards
sent in by smashbro
sent in by smashbro
sent in by smashbro
sent in by smashbro
sent in by JRG715@cs.com
Chicago: Grind the rail over the halfpipe. Jump and do simple tricks, then
land back on the rail in a different grind.
sent in by Nick G.
sent in by Adam Kedmy
sent in by ss23
sent in by ss23
sent in by ss23
sent in by Akumajr
sent in by Akumajr
sent in by Akumajr
In the second level, its
possible not to get hurt by the blood throwing guys. All you have to do
is goto options and turn the blood off. Now you cant get hurt by them at
all.
By: DeAdWaStE
By: DeAdWaStE
By: Taaz007@aol.com
By: Joel-Bussey@mail.am.com
sent in by Nick
sent in byDrEvilo0o@aol.com
sent in by Kyle Guthrie
sent in by Shylo Elliott
by David Wonn
by David Wonn
by David Wonn
by David Wonn
by David Wonn
sent in by Rick (Lickichu)
sent in by Rick (Lickichu)
sent in by Matthew Squire
sent in by Cactuar
sent in by Cactuar
sent in by Cactuar
sent in by Nick van der Pol
sent in by Wario the Third
sent in by Rick (Lickichu)
sent in by glitcher
sent in by Nicholas Harvey
sent in by Victreebel64
sent in by Nicholas Harvey
sent in by Nicholas Harvey
N64HQ's
Super Mario 64 Cheats
N64HQ's
Wave Race 64 Cheats
N64HQ's
Mario Kart 64 Cheats
N64HQ's
Star Fox 64 Cheats
N64HQ's
GoldenEye 007 Cheats
N64HQ's
Diddy Kong Racing Cheats
N64HQ's
Zany List
N64HQ's
Links to Other Sites
N64HQ's
Links to Other Sites (an older copy)
Final
Farewell from N64HQ's Staff