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Mario's Time Machine
Teleporting items
A neat but unimportant sorta glitch....If you
pick up an item and place it in another spot, then use another item to
surf to another time, when you come back, the items will be in their original
places.
Mega Man X
Nothing but pit!
This is possibly one of my weirdest glitches. In Flame Mammoth's stage, go
into one of the first two grey tubes that the robot parts fall out of. To do
that, Dash Jump on a Sea Serpent's partly made head when it is right near
the tube. Now keep going, jumping over the other tubes. Now, you should see
a scrambled Sub-Tank, but If you can keep going on, (Sometimes the game will
stop you there) there will be nothing but a pit!!
Vanishing Legs
First, use this password: 5317 4358 2746
Better Vanishing Legs password
Here's a hacked password that gives you all items EXCEPT the leg upgrade
(with all stages cleared of course). This will make it easier to perform
the Vanishing Legs glitch.
8 4 4 1
Mega Man X2
Blue energy capsules
This one's simple. Just destroy Neo Sigma while there are enemies on screen
and any energy capsules they leave behind when they explode will be blue
instead of orange.
Glitched enemy
This can be performed at the beginning of the first X-Hunter stage. It
is very difficult to perfect, however. I'll try to illustrate what to do.
First, lure the first bat you see (A) to the left until it's above the
platform where you start, underneath and slightly left of the edge of the
ceiling above (1). Freeze the enemy with Crystal Hunter, then kill the
second bat (B) if it also came over. If necessary, move left enough so
that the second bat will regenerate, then return and freeze this bat
while in mid-air, right when it's underneath the ceiling edge (2).
Before the crystal (or yourself) drops, quickly grab onto the edge of it
and jump up and grab the edge of the ceiling.
Once you've done this, simply climb up offscreen and walk across to the
right until you can go no farther. You should be able to advance just
far enough to see a glitched-up enemy from a later part of the stage. It
will almost immediately move offscreen, so if you didn't get a good view
of it, head back left, then return until you're satisfied with the weird
thing.
(Note: It's been some time since I've done this glitch, and I may not
remember exactly how the beginning of the stage looks, so there's a good
change the diagram may not reflect how the place actually looks. I only
intend it to help explaining the procedure, since words alone may be
confusing.) Shouryuken glitch
I found a pretty cool bug in Mega Man X2 regarding the Shouryuken. To do it,
you must have all Zero parts (as well as the Shoryuken itself, although that
goes without saying). Here's how to do it:
In the last stage (Magna Centipede's, up until the midboss), play until you
get to the place where you meet Sigma and would fight Zero if you didn't
have all his parts.
Now, step in the gate opening, dash in, and perform the Shouryuken so that
you land in the middle of the screen. When you land (notice that the game
doesn't take over and move you to the left edge of the screen like it
normally does), a dialogue will take place, fake Zero gets destroyed and
yadda yadda.
Now, if you are standing in the right place, Zero punches a hole in the
ground and you'll fall through it automatically, before Zero even begins his
dialogue. Notice that the dialogue box is still onscreen when you're
falling. Don't press anything.
When you land in the empty room where Sigma teleports, press a button so
that Zero's dialogue box disappears. Before Sigma begins his speech, hold
the controller in any direction or press any button a second after Zero's
dialogue box disappears and you'll notice that you can move around freely
while Sigma is giving you his lecture. You can even walk through him and not
take any damage. For fun, charge up Crystal Hunter and shoot, Sigma's
dialogue box disappears and he keeps talking in
slow motion. But the bug doesn't end there yet, oh no.
When Sigma is through talking, move close to him. Now, wait until he reveals
his claws and fills up his energy meter. Just before his energy meter is
full, perform a Shouryuken close to him. If you do it correctly, the
Shouryuken is cut short and you'll fall back on the ground.
By itself, this isn't all that impressive(although normally nothing stops
the Shouryuken after it's started), but try standing still, letting Sigma
hit you. His attacks go right through you, enabling you to beat him in
pretty much any way you desire, since none of his attacks can hurt you.
Also, try charging up the X-Buster and shooting.
You'll notice that all your charged up shots are discolored, although the
green, least charged shot looks cool, since it's golden in color. If you
want to turn things back to normal, just perform a Shouryuken or get hit
(only after you kill Sigma's first form).
You can also try dashing as far as possible and then performing a Shoryuken
when you first arrive to the room where Sigma first resides: doing this
makes it so that the real Zero will hit YOU while Sigma avoids his attack.
Notice that once Zero hits you, you can move around, which is an another way
of activating the abovementioned glitch (although you can't do the second
part of it since you obviously no longer have full energy which you need to
perform the Shoryuken). It's even funnier if you get there with low energy:
Zero can actually kill you with his attack that he meant to use on Sigma. An early sub tank
Normally, the Sub Tank in Bubble Crab's stage can only be collected after
earning Bubble Splash and the X-Buster Upgrade. However, a strange quirk
in the system lets you get the Sub Tank without these items.
Enter the stage and proceed through it until you reach the place where
you see an energy pellet in a window beneath the ground. (This is where
you'd normally jump with a charged Bubble Splash to get the Sub Tank.)
Notice that the ground you're on is flat until you reach the left side,
where it starts to slope downhill. What you need to do is walk left and
jump right when you're on top of the joint between the flat ground and
the sloped hill.
If you jump at the right spot, X will look at though he jumped off a wall
instead of from the ground. Evidently, a wall jump gives you a slightly
higher altitude than a normal jump does. The slightly higher jump lets
you grab on the bottom of a wall near the surface of the water. Climb to
the surface, then hop across the water to the right until you get out
from under the ledge containing the Sub Tank. Jump on the ledge and
claim your prize. Special X-Hunter passwords
After you beat the eight Maverick levels, you naturally are permitted to
access the X-Hunters' hideout at the North Pole. After each X-Hunter
stage, you receive a password, but as you know, this password does not
record your progress through the hideout. Wouldn't it be nice if you
could have a password that DOES remember how far you are?
Well, there's no way to get the passwords in the game, but the passwords
do exist! The list below gives you access to each X-Hunter stage,
including the final showdown with Sigma. The passwords also give you all
items and upgrades (except the special Dr. Light upgrade in the third
X-Hunter stage, which you always have to get yourself). The first
password is what you'd normally get; the others are hacked.
Mega Man X3
More glitched enemies
The effects of this glitch are similar to that of the one I provided for
Mega Man X2. Unlike that one, however, this glitch is really simple to
perform and allows you to actually fight the glitched enemies! You must
have the Leg upgrade that allows you to dash while in mid-air.
(Double-dash is not necessary.)
Go to the Neon Tiger stage. Work your way to the right, then up the
right ladder, then left, then up the ladder over there. (You don't have
to follow these instructions exactly, as long as you end up at this same
ladder.) Climb all the way to the top, then climb down just enough so
that you can let go of the ladder and grab onto the right wall. Slide
down the wall, then when you reach the end, perform an Air Dash to the
right. As the screen moved downward to get that portion of the stage
into view, the enemies will suddenly transform into some really
weird-looking ones! They behave the same way they normally do--just the
sprites used to draw them change. The effects last until you go back up
the ladder. Returning to the beginning of the stage does not fix the
graphics. Hit detection glitch
When you're fighting Neon Tiger, stand as close to him as possible when he's
busy shooting you, and his shots won't harm you at all, since they
practically materialize behind your back. Not as much of a glitch as an
oversight, but I think it'll qualify as one.
Revive Zero
If you should ever lose Zero, fear not. Play until you get a password,
then hit Reset. Go to the password screen, then change the last digit of
the password. Keep adding 1 and pressing Start, and eventually you'll
find a password that works. Voila -- Zero's back! (This does NOT work
if X has Zero's beam sabre.)
Go standing through a door
Probably the most annoying glitch in this game. In a miniboss chamber of
any Maverick stage, if you are standing next to the right-hand door when
the miniboss explodes, X will automatically go through the door and
remain in his standing position--even if he's facing the other way! This
makes it impossible to grab any powerup the enemy may have left behind.
(Once I had to forfeit an extra man because of this.) The best place to
see the glitch for yourself is in Blast Hornet's stage, since you are
allowed to move as that miniboss explodes--simply head in front of the
door and stand there.
Sound screwup
If you charge and use Triad Thunder in certain areas of the game, some
sound effects, even part of the background music, may stop playing for a
while. Do this during a boss fight and the boss battle music will really
screw up!
Weird Dr. Light Meetings
* Too Close for Comfort: Go to any Dr. Light capsule, but before you
reach it, switch to Zero. As Zero, jump on the side of the capsule.
While he's messing around there, switch back to X. If all goes well X
will stand on the edge of the capsule bottom as Dr. Light appears, much
closer than he normally would be.
* Back-to-Back: Go to either Blizzard Buffalo, Neon Tiger, or possible
Volt Catfish and reach the Dr. Light capsule in the respective stage.
Again, switch to Zero immediately before reaching it. Have Zero climb
over the top and fall on the far side (there should be enough room for
that). Once he's on the other side, switch back to X. Dr. Light will
appear, and the two of them will stand back-to-back throughout the
conversation! Monopoly
Easy deals
With this strange oddity, you can collect properties
for practically nothing, or even less! Make sure you are playing a game with
one or more computer opponents. When one of them has a property you like, try
to make a deal. This works best if they have more money than you, and if you
aren't trying to get a monopoly. Ask for all their money and one property and
offer nothing in return. Then allow the computer to make adjustments. Quite
often, you can get the property for less than it is worth! If you're really
lucky, they might end up paying you to take it! LOL!
Easy monopolies
Any time you land on the last unowned property of a
group, don't buy it right away! Instead, try to make deals with any computers
that may have the other properties of the group. Use the previous trick if you
like, but just make sure you get the other properties for a reasonable price.
As long as you have not yet bought the property you landed on, the computers
will make fair deals, just as if you had no intentions of buying it! Once you
have secured the other properties, buy the one you landed on. The reason for
doing this is that the computers always raise the prices of their properties
once they catch on to anyone attempting to get a monopoly. This will trick them
into thinking otherwise. :-)
Freeze the game
Set up a custom game with 7 computer opponents and set
everyone's cash to be very low (i.e. under $50) with no properties. If you are
lucky enough to draw the card to pay everyone $50, the game may freeze, not
knowing how to handle the situation.
Mortal Kombat
Various glitches
The first one is during the endurance fights.
If you manage to get your first opponent to danger, when you kill him the
opponent jumping into the screen will die from the first hit.
Secondly, if you finish the opponent before Goro
(third endurance fight) with Raiden's Fatality, Goro's palette will be
distorted for the first round of fighting him.
When using Sub-Zero against Goro, and you manage
to freeze him, do a leg sweep or two before hitting him normally, since
a leg sweep won't cause him to unfreeze.
The following glitches, which are really variations
of the same one, you need to be playing as Sonya Blade. The first glitch
is in any endurance fight. Get your opponent to danger level (easiest by
using repeated leg scissor throws) and kill your opponent using the leg
scissor throw. He will stand in midair, doing a few kicks, and then start
spinning like a ball. You won't have to fight the next opponent. The next
round you cannot fall. Attacks will still do damage, sometimes multiple
damage due to the fact that they connect repeatedly (jump kicks are good
for this). When like this, a throw is immediately fatal. If you use this
same glitch during the last round on the third endurance fight (right before
Goro), You won't be able to fall while fighting Goro, and he won't fall
either. Beware of his projectiles (which are fatal) and using backwards
jump kicks to kill him... but wait! Once his energy reaches zero, he's
freeze. And so will the timer... at this stage, you will no longer be able
to duck, but all other attacks work perfectly on him.
Finally, if you get Shang Tsung to danger level
and use the leg scissor throw on him, the background and foreground will
start flashing like they do when you beat the game, and you will be fighting
the remaining round(s) of the match like this. Play as the CPU and even Goro!
This glitch is done with two controllers. First
thing you do is you go to the character select screen as if your going
to start a one player game. Here's the trickey part, what you do is pick
your character (any character will do), with player 1. As soon as you choose
your character ,get ready to press start on the second controller, but
you have to press start before the screen changes. What this should have
done is the second players cursor should have shown up, but before the
screen changed to the next screen, and the name for the second players
character should have not been said. Both players will be playing, but
2nd player will be the cpu. To get to play as goro, 1st player should always
win. The thing that sucks about this glitch is that you do get to control
goro, but you can only move him back, if you move him forward the game
freezes up. I'm sure about everything, except for the part about who has
to win.
Subzero's Glitch Fatality
In the Super Nes version of Mortal Kombat, Subzero has a glitch fatality. Select Subzero, and fight
against anyone. This works for two player, and I recommend doing this in two player mode. Get the
opponent's life bar to where it looks completely empty, but he is still standing. You can do this by continually
performing one move such as an uppercut or leg sweep. Next, do Subzero's freeze move. Your opponent
should freeze and Finish Him should appear on the screen. Very quickly do Subzero's freeze and shatter
fatality. If it is done right, Subzero should freeze the opponent, walk up to him, and shatter the opponent as
he would normally do, but the opponent will still be standing.
Mortal Kombat 2
Play as other characters in 1P mode
See photos of this glitch.
In a one player game, when picking
the 1 player, pick your player 1 and then when the screen begins to fade out, hit start on the second
controller (Timing has to be perfect), and the player 2 cursor will come up, but not announce a fighter for
player 2 before the screen fades out. Now who ever the first players computer opponent is, that is who the
second player is playing as (secret characters or bosses). After a few times of doing this trick, you can take
the Secret characters, off their normal stage (Goro's lair) and play them in any stage (Check the screen
shots). Also, when you play as the Secret characters, the normal characters you fight in the game (CPU)
becomes very tough to beat, even with the Secret characters.
Endurance Match Glitch
To get to the 4 on 4 endurance match, hold L and R at
the Start/Options screen, and press start. Now, play
the matches until you get to the Portal. Do nothing
but uppercut. If the "Toasty" guy (Dan Forden) comes
out, hold down and press start, like you were going to
fight Smoke. Now, you will go to Goro's Lair, but all
four of the original fighters will be fighting you!
Even weirder, the first one is the only one that does
anything!! The rest of the fighters just stand there.
Mortal Kombat 3
Zombie Mode
Turn on max fatality time and one hit fatalties. If you trying to do anything
when "Finsih him/her!" appears you can go into zombie mode. If you do this
after a "Mercy", you can fight forever. You must turn timer time off for the
"Mercy" code.
Air Babalities!
You must have the Quick Uppercut Recovery and Quick
Finish cheats on. Get the opponent down to where the
screen says "Finish Him!" if you hit the opponent with
the uppercut. Now, uppercut them and press R as soon
as you uppercut. You will do the babality, but the
baby will be floating in the air!
Pac Attack
Glitched levels
A rather odd glitch, taking you to thousands of glitched levels. To
access them, you need to know the level skip trick. That is, on the game
over screen, hit L or R to move around the levels. Go up to level 100,
and skip one more level. It'll go back to 1. But wait! It is a little
farter off to the left then it should be! Go ahead! Continue! You'll end
up in "Deep Space" or just a bunch of black stuff. If Pac Man goes off
the end of the screen, he'll never stop eating and'll eat nothing. The
only way out is to Commit Suicide by pressing SELECT and START at the
same time. It is VERY hard to win. All passwords you see in these messed
up worlds are invalid, because they contain vowels usually. Even the
ones that won't still won't. If you keep on going on by level skipping,
you'll end up in another messed up world! Be careful though, because in
some places it'll freeze.
Secret of Evermore
Get stuck
In Secret of Evermore once you acquire the plane
(or whatever its called) travel to the bottom left of the screen as far
as you can go. Try to land in different places and eventually you
will land then reappear in tinkers tower minus your ship. NOTE: there
is no way to get your plane back so be sure and save your game before doing
this.
Freeze game during the ending
Be careful when you go back to Ebon Keep to save
Amelia during the ending. If you close the text boxes
too quickly, the game WILL freeze. Be cautious of this
if you're using a turbo or auto-fire controller.
Dangerous Glitch
When you have to get the Diamond Eyes for Tinker, you
have to go to the Pyramid. Now, to open the main gate in
the bottom of the Pyramid, you have to have you, the
dog, and a rock on three separate switches, this will
open the gate. Now, if you leave after opening the
gate, it will stay closed PERMANENTLY! So you will
forever be unable to get the Diamond Eyes.
Get Another Gauge
Once you get the Gauge from the Volcano, leave the
area. Now return to the Volcano,and much to your (and
mine, at first) amazement, there will be another
Gauge! This can act as the Diamond Eyes! How amusing, a
glitch to fix a glitch, lol.
Skip a mini-boss fight!
When the Evil Horace sends the two monsters after
you, you can cut some of the bushes away. One of the
sets of bushes will allow you to PASS over the
barricade! A very stupid oversight on Square of
America's part.
Get another Ticket to Exhibition
After you are able to leave Ivor Tower Castle, return
to where you bought the ticket to see the freak
show. Now press B where the ticket vender was
before. Very surprisingly,an invisible man will be
talking to you! With this glich you can complete your
special items list!
Skip the Verminator!
When you reach Gothica, eventually you'll be given the
task of going to Ebon Keep, but a giant rat boss
called the Verminator will block your entrance unless
you defeat him. With this glitch, you can skip this
boss, entirely! Once you reach the town outside the
Ebon Keep Castle (the town where you can find Cecil),
do NOT enter the castle. Instead, turn around and go
back out the way you came. You'll have to go all the
way back through the sewers and the dark forest until
you come out on top of the checkerboard, again. (An
easy way to get through the Dark Forest is to look in
the trees for a creature that looks like an Owl. If
you see the Owl, then you took the right path.) When
you reach the Checkerboard, you'll notice that the
bridge to Ivor Tower, where you originally came from,
no longer exists. However, the bridge to Ebon Keep is
down! Cross the bridge and you'll enter Ebon Keep
without encountering the Verminator! But be careful
when leaving the castle. If you try to leave through
the main gate, you'll become trapped in a stack of
boxes, and you'll be unable to get out. This is where
the Verminator would have been if you had entered from
the front of the castle, like you were supposed to. In
order to avoid this predicament, simply leave Ebon
Keep through the side entrance that you came in from
off the bridge. You'll end up back at the checkerboard
again!
99 Spice and Rice
This is not a glitch, but it's a rather interesting
trick that few seem to know about. When you reach the
Nobilia Marketplace take the exit out into the desert
and walk directly to the left, staying along the rock
barrier at the top of the screen. There should be a
place right around there where your characters will
begin spinning in a circle in an invisible whirlwind.
Once you start spinning, don't push any buttons and
just let them spin for awhile. The boy will start
muttering phrases like, "Gonna...hurl..." and "Around
and around..." Eventually, after a minute or so, the
boy will drop down BELOW the surface of the desert.
You won't be able to see him, but walk around a bit
and search, and eventually you'll find 99 Rice and 99
Spice! Then, the boy will be shot back up out of the
desert sand. It will sure come in handy for getting
those expensive items in the marketplace! :)
Infinite Running Capability
Don't you hate it how you can only run for so long in
Secret of Evermore, and then you have to wait for your
meter to fill up before you can start running, again?
Well, here's a way to get around that! Equip a weapon
that can be charged up to at least the first power.
Charge up the weapon and start running at the same
time. Continue to hold both buttons down, and you can
run forever!
Secret of Mana / Seiken Densetsu
2
More glitches
Walk on Water.
Get back into Potos Village! (or anywhere else
in the game. :P) --
The Anti-Spell
It can really be annoying sometimes when all a
boss does is cast spells to quickly whittle your life away. The MUTE spell
may not exist in this RPG, but you can still cancel the effects of a spell.
Wait until it gives the name of the spell a boss is casting, then have
the Sprite cast a spell that does damage to that boss. The boss will be
damaged, and it's named spell will not happen.
Climb to places not normally reachable
In Secret of Mana, there are some places (like
waterfalls in the area surrounding one of the later temples [yes that's
a crappy description, the name isn't coming to me right now...] or barricades
in the fire temple/palace.) where, if you equip your character with the
glove, and just hammer away, eventually, you'll work your way upwards,
into places you shouldn't be able to go! I think that it works for spots
that you characters can fall down, but not naturally climb back up again.
I did this for an hour in the fire temple/palace, thinking it was part
of how you solve it... Heh.
Ultimate attack early in the game
In Secret of Mana, you can do an ultimate attack early in the game. What
you do is play until you get the girl or sprite. Have a second player control
it. When in battle, equip YOUR character with a weapon you have a skill level
of 2 or higher. Equip the SECOND player with a weapon that YOU have a skill
level less than the one you just equipped yourself. Now, charge your weapon
to the maximum skill power. Have the second player equip the weapon that you
have charged. You'll see them being tossed to each other, and when his weapon
gets to you, your power gauge will freak out and you will hear a chk-chk-chk
sound. It fills up faster than normal and you can execute an ultimate skill
attack even though it's at skill level 2 or something. You can use this over
and over, naturally.
This trick does not work with the javelin, boomerang, or the bow. Another Way To Get back into Potos Village
Go to Potos Village with all 3 characters. Now turn around and make it so
that the last character is behind the man that blocks you. Now press select
so you can switch to that character. Now all of your guys should be able to
go right through the man!!!!!
Infinite Mana Sword
Note: I recommend backing up your game before you do this trick.
First of all, there is a save glitch in Secret of Mana. Very close to
the Ice Island (whatever its name may be), there is a very small island
which looks like it is impossible to land on, but it is. Ride on Flammie,
and land on the little island. You should be on a screen with a small
alcove and Neko. Talk to Neko and save. Reset the game. If you were to
start the game you just saved, there would be nothing but a blank screen.
This is half of the Mana sword glitch. Now, start a new game. Work your
way to the place where you are about to fall into the hole. Fall into the
hole, let the fat kid say his first line, and press R, L, Select, and Start
to reset the game. Open the blank game you saved at Neko's. You should be
in the cave with your whole party and all your stuff intact. Kill the
Mantis Ant, which should be a breeze by now, and collect the sword orb.
After the sequence in which you are kicked out of Potara Village, call
Flammie and have your sword upgraded. If you don't have the Dragon Buster
before you upgrade, just repeat the sequence until you have the Mana Sword
which is one upgrade above the Dragon Buster. Just don't use the Mana Sword
magic that you acquire in the fight with the last boss, or the Mana Sword
will automatically be deequiped when the magic wears off. Lizard glitch
When you get to the Biting Lizard/Biting Dragon (The little dinosaur-thing
that eats your characters), let it/one of them eat your character. After it
eats you, don't press anything to get out. After about 15-20 seconds, it will
spit out your person on its own without you having to have mashed buttons. At
this point, the game goes nuts and the biting lizard, since it wasn't hurt by
all this (but you were) is fine and tries to eat that same person again.
Since they can't be, it still goes through the animation with your person
lying down instead of surprised. When they get to it, it goes through its
animation for swallowing somebody, but your person just sort of sits there
next to it while it gets all fat and stuff. Now, one of two things will
happen -- The person will get up and hit it (if they're using a pointy
weapon), or they will get up and not harm it. If anyone hits the enemy, it
will react as if you had hit it at any point when it was digesting one of
your characters, and they will react to it too -- they will fly backward and
take damage. It's weird.
Make everyone invisible
I found a glitch with Secret of Mana to make all the characters invisible. This
requires the "Flammie Drum" in order to work. Use the drum to call Flammie and
fly to a small island near Ice Country (or whatever its called). Talk to Neko
to save your game. Reset the game and start a new game. When the Hero and 2
other people are on the bridge, hold L,R,Select and Start for 5 seconds. Load the
data at Ice Country. The game will appear as if it froze. You should appear at
Potos unable to walk anywhere(because the screen cannot scroll) and your
characters are now invisible. Just use the Flammie Drum to be able to scroll again.
The downside of this is, you cannot enter buildings, But it is still cool.
Super Caslevania IV
Various glitches
1. I found an odd little glitch in the game Super
Castlevania IV for the Super Nintendo... In the first level, if you swing
on the bat ring back and forth at the end of the area with 2 bat rings
and a porkchop, you can get the Dragon Heads to go away!!!!! It also works
if you walk away and go back in some other levels. It will do the opposite
on some levels, like on level 3, on the platform with the electro-sponge
thingy, I accidentally made 2, and I died...... I managed to
get 2 (once I got 4) candles in the 1st level right when you get outside,
and right after the monster falls on you....
2. The bat rings can let you go through walls,
also!!!! I tried it once with the area with the dissapearing DragonHeads,
and it reappeared as I landed.....
3. Not really a glitch, but once I crouched
under right next to the block to the left when fighting Puwexil, He couldn't
touch me, and he flew up above me, and every time I hit him, I could hit
the debris falling also. Super Empire Strikes Back
Float in midair
If you are killed and get blown onto a falling
girder in the Hoth side-scrolling stages, the girder will disapear without
falling, and you will float in air!
Jump in water
If you are frozen and hit by a wampa into the
water in the wampa caves, you can jump in the water!
Super Mario
All-Stars
Title screen glitch
At the title Screen, when everything is black, wait until the "lights"
come on and quickly press start. If you have good timing, the title
music will start when the screen is fading out to the game select
screen.
Permanently save a Ghost Driver
If you like the Time Trial Mode, you'll love this
cool code. After doing really well on any course in the time trials (i.e.
without making too many mistakes and without pausing), hold down the L,
R, and Y buttons, and press the X button. If this is done properly, the
scores will briefly disappear and then you'll hear a bell. Your ghost driver
is now SAVED onto the game cartridge. Now go ahead and turn the game off
and back on.
To load up the ghost driver after the game is
turned on, go back to the time trial mode and you will see that the course
you saved it on is highlighted in Steal Battle Mode Options
First, select Battle Mode and have the first player
knock out two balloons off of the other player. Now here's the tricky part:
Try to knock out the last balloon and pause (on Controller 1) at the exact
moment that you burst the last balloon (i.e. with a Shell or Star, etc.).
If you time it right, the second player's screen will become dark, but
the game will still be paused. Now select "Yes" to give up. The result
is that the second player's screen will say "Win", but the counter will
actually give credit to player 1. It's weird, but really cool! So what's
the use for this crazy trick? The advantage to using this trick is that
after you defeat your opponent, YOU will get to choose the options
rather than your opponent! This works for the other player as well.
Timer glitch
Check out this weird photo by clicking here.
Note that Bowser's score is messed up. Has anyone else ever encountered
this glitch?
Shrink the karts in the ending!
First, select the GP mode in either 100cc or 150cc,
and use the shrink code, i.e. press Y and A together on the character selection
screen. Now select the Special Cup and try to beat the game. Once the credits
roll, you will see that the ending has been slightly affected! If player
1 used the shrink code, Mario will appear small in the end, and if player
2 used the shrink code, Toad will appear small. Shrinking both players
will of course shrink both Mario and Toad! If you are lucky (this is rare),
you may get to see one of the small players wipe out! Good luck!
Sound Glitch 1
Select a two player Grand Prix race and use the
shrink code (hold Y and A together on the character selection screen) for
both players. Start the race and sometimes either player may start
out with an engine that sounds like a regular kart engine.
Sound Glitch 2
While racing as any character in any class in any cup on any track except for the Final, try to lap the
Princess or Toad, and get one of them to toss a Poison Mushroom. Shrink yourself. If you are able to reach
the finish line in the top four while small, you'll start the next race with the engine sounding like that of a
Mini-Racer. This wears off a few seconds into the race. Wierd.
Drive in reverse!!
This trick is very difficult to pull off at will
and is primarily useful for surprising an adversary in Battle Mode. Any
driver can perform this glitch, but I find it easier to do with Bowser or
DK Jr. First, get a Star and drive toward a wall at full speed. At the very
instant that you collide with the wall and start to bounce back the other
way, immediately activate the Star. With perfect timing, you'll be
driving in reverse!
Invincible Mario on title screen
On the title screen, wait until you see Mario activate
his invincibility. Just press B to pop up a menu and then press X to cancel it.
The next time the demo plays, Mario will start out with invinicibility right
away.
Drive in Battle Mode with no ballons
In Battle Mode, if your opponent finishes off your
last balloon, continue to hold down the B button. Sometimes you'll still be
able to drive around even though it says you lost. If you used the L or R
buttons just as you were finished, you'll have a better chance of this working,
but not always. If you need to slow down, just use the brake, but still hold
the gas. Once you let go of the gas, and press it again, you'll have one more
chance to drive around, but you menu options will obstruct your view. Pressing
B once more will obviously leave this special mode. Get revenge on your
opponent by placing a bunch of bananas around their kart! Enjoy it while it
lasts! :-)
Alter the victory music in Battle!
Do the trick above to drive around in Battle Mode with
no balloons. Just pick up a Star and activate it. The invincibility music will
play as usual, but when it finishes, it will return to normal Battle music
rather than the other player's victory music. That will teach them! :-)
Jumping for joy! (or out of frustration)
Timing is very difficult for this, but it's fun to do.
Select Battle Course 2 or select a track in Match Race that has a jumpbar.
When one player wins, have either player sitting on a jumpbar. If your timing
is perfect and the race or battle finishes at the exact moment that a player
is on a jumpbar, that player will continuously jump up and down! Sometimes you
can also get this to work by just pressing L or R at the end, but the jumping
will be lower and more frequent.
Coins bounce on air
If you shoot a human player in super mario kart with a red shell, 4 coins
bounce out. If you knock someone off the edge in any ghost valley or rainbow
road with a red shell, the coins that come out bounce on air. It looks weird.
Special Demo Mode
This glitch allows you to see the Time Trial Demo with D.K.,Jr. racing with
the ghost driver of another character on Donut Plains 1. Here's what you do.
Enter the 1-player Time Trial. At the player select screen press start on
Controller 2. A flashing COM (in green) will appear in one of the boxes
above the drivers. Use Controller 2 to choose the computer's player.
For the COM, choose anyone except D.K., Jr. Then, with Controller One choose
D.K., Jr. as your player. Race the time trial in Donut Plains 1. Play the
whole board and do all the laps. When it's over, choose END. Now, wait on
the title screen to see the Donut Plains 1 Demo level and see your selected
COM player racing D.K, Jr.
Disappearing ghost
Set up a 1P Time Trial game with a CPU controlled ghost. Start on either
Vanilla Lake 1 or Vanilla Lake 2. I prefer 1 though. Let the CPU go
foward while you follow and get the CPU to smash up the ice blocks. Go
through where and Ice Block normally was. Then let the CPU get rid of
the rest of the Ice blocks in the way for safety and beat the race and
get a ghost. Save it, and quit Time Trials. Feel free to come back
whenever you please and race your Ghost. Let it go forward, or just do
not touch the ice block that the CPU Ghost you raced with to get your
ghost cleared and you went through at that time. When your Ghost hits
the block, it vanishes into thin air! Guess it got embarressed because
it wasn't suppoused to crash so it pulled off a disappearing act similar
to Koopa The Quick in Mario 64 does when you do the 0 second trick.
Time trial oddities
How this glitch works is that it will cause the disappearance of your
player's ghost driver, and will allow the computer and you to control
the driver during the replay. But, it won't cause any memory
corruption.
At the player select screen choose any character as your driver with
Controller 1. With controller 2, choose any character as your
Computer driver. At the player select screen, choose Vanilla Lake
2. The Computer driver will appear as a ghost. Play against the
Computer. Note that the computer will break away some ice blocks at
the area where there are three ice patches. Try to drive yourself
through the area where the computer hit the ice barriers without
hitting them and then finish the race. Pay attention to what lap, in
you went through the ice patch area. Make sure you don't any barriers
or sink into the water. When you're done, save a ghost driver using
the code. Retry the Vanilla Lake 2 course. You'll race against your
saved ghost. At some point of time, your saved ghost will crash into
the ice patch and disappear for the remainder of the race.
From this point on, obscure things will occur.
Finish the race anyway and you'll be given a set of options.
If you do a Retry, your selected CPU driver will appear instead of
your saved ghost.
If you do a Replay, the same thing happens. But, something strange
will happen during the Replay Everything appears normal at first.
But, during one of the laps your kart will be taken control by the
computer, suddenly. After a while, the kart will stop and you will
able to control the driver during the Replay!
If you choose End, go back to the Time Trials and race against your
saved ghost (using the code) on Vanilla Lake 2. Don't choose a CPU
driver this time. Race against the saved ghost and completed the
whole course, even though the ghost disappears. When you choose Retry
or Reply, the ghost won't appear.
Here's another thing while racing against the saved ghost, if you Give
Up before the saved ghost hit the ice patch, then the ghost will
appear when you do the Retry. But, if you Give Up after the ghost
hits it, then the ghost will not appear or D.K., Jr. will show up
instead when you do the retry.
Note that your saved ghost is still accessible. The glitch occur as a
result of the saved ghost running into the ice barrier. [Ed. note: My first encounter of this glitch was
in Koopa Beach 1. My driver hit a Cheep-Cheep in the replay, but did not
in the original race. I was able to take control during the replay, but
feared what might happen to my data, since you could theoretically set a
lap record during replay. Since I had world records in the game, I didn't
investigate the glitch too far. It turns out that many tracks have this
glitch if you're creative....]
Easy way to get KeroKero Colas!
This isn't really a glitch, but most people may
not know this:
To get some KeroKero Colas, load up on a bunch
of Yoshi Cookies, and equip your characters with as much speed as possible
and save your game. Now go into the Pipe Vault and fight the Piranha Plants
until you see a Weird-looking white Shy Ranger. If you want to prevent
the Shy Ranger from running away, cast a sleep spell on him. Now use your
Yoshi Cookies so that Yoshi will attempt to eat him. About 95% of the time
he won't succeed in eating him, but if you're lucky, you'll get a KeroKero
Cola! Make sure to save your game if you get these KeroKero Colas, since
they're extremely handy to have, not to mention that they are expensive.
Save game while working for the inn keeper!
Once you get to Marrymore, get 200 coins and stay
in the inn. When you wake up, turn off the lights again so you stay in
the inn for 2 nights. Go downstairs and the inn keeper will tell you to
work for him. When you go to the save point the inn keeper will tell you
to consentrate on working or something like that, (I haven't played it
for a while) but if you jump on the toad with the yellow head, you can
jump straight onto the save point!!!
Wallet glitch
After beating Croco the first time go to the store and make sure your
inventory is full save the guy who owns the wallet give it to him he will
try to get you a idem but your items are maxed out you sud still have the
wallet then throw it away but he thinks he got it.
Get paid to stay at hotel
This is not so much a glitch as a trick, but it can still come in handy. It will allow you to stay
in the Marrymore Hotel Suite for free! Here's how it's done:
1. Enter the hotel with 950 or more coins.
So that's it. It's not much, but it can be nice if you want the free gifts for staying at the suite. (Especially
since it's possible to get paid for it!) Guards Can Walk Through Walls
Go to Nimbus Castle and find a guard who walks around in a square (there's
one in the right-hand room before entering the throne room passageway). As
he attempts to walk forward, stand in front of him. After a few moments,
he'll turn to the side and continue walking the other way. By doing this,
you can manipulate where he will walk, even through walls and doors.
Fight the red Johnathan Jones with team code
Just engage in ordinary battle with Jones and when you have
the feeling that Johnathan will change to color red start leaving Mario out
of the picture, involving revitalizing and defending Mario. Mario will soon
faint, leaving a corps and 2 other charecters. I suggest using Peach and
Geno. Once again, defeat the enemies next to Jones. Keep Mario out once Jones
transforms or the game completes with only Mario fighting.
Super Mario World
Duplicate Items
Many people may already know of one method to
duplicate items, but I'll show you that there are two ways to duplicate
any item!
1. The first method is well-known. Carry an item
down a pipe and come back to the place where you originally found the item.
It will be there once again.
2. This method is just a little trickier and isn't
widely known at all. First, you'll need to pick up two items simultaneously.
This may be tricky to do at first but it becomes easier with practice.
You can use any two items you want, except for the Springboards. Now throw
both items up at a block that contains any item or power-up, and you'll
get two for the price of one! Double Yoshis!
With this trick, you can double your pleasure
with the ability to have two Yoshis at the same time. First, go into a
level (without riding a Yoshi) that has a Yoshi in a block and two items
that Mario can carry. Choco Island 5 is an excellent level for experimentation,
so I'll describe the process there:
Fly up in the sky near the beginning of the course
to get a Gray P-Switch and carry it down to the Blue P-Switch. Now pick
up both P-Switches at the same time. Throw both P-Switches up at the block
that contains the Yoshi. Now you will see Yoshi sprout out faster than
usual. Get on one Yoshi and move him out on top of the blocks just above
the pit and dismount. Jump back on the block where the Yoshi came from,
and you'll hear the saddle up sound. You are now riding an invisible
Yoshi! If you have the visible Yoshi in the right place, you can hit a
P-Switch to make him fall into a pit. Once the visible Yoshi dies, the
invisible Yoshi will appear right where Mario is!
This glitch leads to other great tricks, like
the ability to hold two items while riding Yoshi and the ability to fall
through floors! Many other strange things can occur as a result, so enjoy! Silence glitch
Go the first fortress (I have yet to see if it
works on others), and get to the koopa kid boss. Bash him off the island,
and wait until just before you hear
the "wheeeeeew" sound that signals the end of the level, and jump off.
It should do the "wheeeeeew" sound in midair, and then, Mario will fall
in the lava and die. When you get back on the map screen, there won't be
any music.
Reuse P-Switches
Just in case you didn't know, there is a handy
way to reuse any P-Switch with the aid of your dino pal. While riding Yoshi,
jump on top of a P-Switch. Now quickly eat up the remains of the P-Switch
before it disappears. If you are fast enough, the P-Switch will be back
in its original form! This trick is especially handy in bonus areas like
the Switch Palaces, where you can collect far more coins than you'd normally
get.
New ending
[Ed. note: This is not a glitch]
Misplaced Keyhole
In Donut Plains 1, get to the end with Yoshi.
Get to the end, and stand on the last pipe in the stage. (The tall, green
one) Now Yoshi jump off and try to aim it so that you get onto the ledge
with the key & keyhole. Run and hold Y. You will grab the key off the
screen. And for some odd reason, the keyhole will expand in the CENTER of
the screen. Weird, huh?
Various glitches
*With Yoshi, get to the end of Chocolate Island 3. Stand on the block that
hides the vine inside, jump, then hold right on the controller and jump off
Yoshi to get on top of the cliff with the exit gate without scrolling the
screen upward. Now go through the gate. When the spotlight comes down to
shine on Mario, the screen flashes different colors and when you go back to
the world map, the graphics are screwed up big time.
*Get on Yoshi and go to Funky, in the Special Zone. Stand next to the first
green berry for a while. When the timer drops below 100 and the music speeds
up, eat the green berry to bring the timer back above 100. Go to the next
green berry and wait for the timer to drop back below 100. When it does, the
music will get even faster! Repeat this process until you get to the end of
the stage. The music will start sounding ridiculous.
*Go to Donut Secret 1. (It is underwater) Enter the room with the magic
balloon in it. Notice that the pipes are orange. Now take the balloon and
float to the top of the passageway. When you get back down, look at what
color the pipes are.
*Enter Chocolate Island 5. (The level that has all those Spinies trapped
inside blocks.) A cape helps. Get Yoshi out of the way. Now grab the switch
block and try to hit your head on the block that had Yoshi in it, and hit the
block by throwing the switch block upwards... at the exact same time. If
timed right, a yellow block might appear out of nowhere. You might also make
a flower grow in a place where it would usually not grow. See how many blocks
you can create before the timer runs out. My record is 12.
*You can make an exit tape DISAPPEAR! Enter Donut Secret 2 (the bonus ice
level on a cliff in the Valley of Bowser) on Yoshi's back with a cape. At the
end you will notice that there is a yellow Koopa Troopa followed by a group
of Spiked Tops. Get a running start, have Yoshi eat the yellow Koopa, and fly
above the upside-down pipe at the end. When the exit tape is in sight, spit
the shell-- it has turned into a wacky mixture of game elements, and the exit
tape is GONE!!! You can pass through the gate but will not finish the stage!!
To make the tape reappear, go back to the left to where the vertical wall of
red Koopa Paratroopas are. The Forever Cloud
You may know that if you knock a Lakitu off his cloud,
you can ride it for a little while, until it disintegrates. Well, you can ride
it as long as you want to with this trick. You must be Fire Mario to do this.
Simply, get high enough to where you can hit Lakitu with your fire, and hit
him. Then, you MUST grab the coin that comes out (that's important). If
everything is OK then you will be able to ride the cloud as much as you want,
until the end of the level! This trick is definitely useful at times.
Motionless Mario
Get a cape, go to any level that has one of those
purple ramp things that let you run up the wall. A good place is in Donut
Plains 1. Start running up the wall (it has to be a pretty tall wall) and
start hitting Y repeatedly while Mario's running up the wall. Mario will keep
running up the wall but his feet won't be moving.
Misplaced fireballs
At the beginning of Morton's Castle, enter the level
as Fire Mario, then climb the stairs. Shoot fireballs at the left corner of the
spinning thing at the top of the steps, and if your aim is perfect, the
fireballs will come from the top of the screen!
No Music
Another way to have no music on the map screen is to beat the Sunken Ghost
Ship a second time.
Incorrect Sprites
After you beat the Special World and screw up the colors, you'll also
change some enemies. Go to Vanilla Dome 4 and play for a while until you
get to the part where you have Bullet Bills shooting at you from all
directions. Because you beat the Special World, they should all be Pidget
Bills. But only the vertical ones are. The vertical Bills are plain
bullets! Not that big of a glitch, but it's still interesting...
Moving Background
Go to the Forest Secret Area (that's the name of the level). As you start,
jump onto one of the floating platforms, and quickly back off and onto
solid ground. You're still, but the background's moving... This isn't any
huge glitch either, but it's still... weird.
Carry items up vines
In Super Mario World, you can carry shells, keys, goombas, baby yoshis,
springboards, and other stuff you can carry by bringing the item to the
vine, throwing it up and then climb the vine. The item will be carried
along with you! Definetly useful in Vanilla Secret 1.
Re-enter Already Beaten Castles
On the map, go to any castle you have already beaten (excluding bowser's)
and press L&R simultaneously. It may seem like it does not work, but that
is because you must time it EXACTLY. It's not hard on a 1 player game,
because you can press one button before the other. In a 2 player game, it
can be EXTREMELY annoying because if you don't time the 2 buttons EXACTLY,
the menu to switch lives between player 1 and player 2 comes up. If you
cant get it to work on a 2 player game, just KEEP TRYING.
2 coins for one berry
Get on Yoshi and run towards a berry holding the Y button. If you stick
your tongue out just before you eat it, you will get 2 coins for one berry!
A great level to practice in is Level 2 of Yoshi's Island, the first level
you get Yoshi. You won't get it every time, unless you practice.
Anti-gravity room
Enter Vanilla Dome 2 and make sure you're Fiery Mario with a spare feather.
Now reach the area with the first P-switch and bring it over to the group of
blocks on the left. Hit the P-switch to turn the blocks into coins then run
at them but duck so that you only collect the coins on the bottom row. Just
sit there and wait until the remaining coins turn back into blocks, then
spin rapidly while still ducking. If you're lucky, you'll fall through the
floor and you'll be INSIDE the wall. The odd thing about this room is that
there's no gravity. Any object that's not touching Mario (including
fireballs) will simply float from side to side. With careful planning, you
can also bring Yoshi and the second P-switch with you.
The only way to get out of this room is to fly out of the top.
Freeze the game
This really is simple. First, you have to have a cape and a spare flower (or
vice-versa) and go to an area with berries; Yoshi's Island 2 is a good
example. Now stand beside the berry and press select to bring down your
spare item. Then all you have to do is eat the berry at the same time as you
grab the item. If you timed it right, the game will freeze.
Deadly Blocks
In Vanilla Dome 2, after the Midway Gate let the Chargin'
Chuck break the blocks and go through and you'll get on a downhill slope with
coins. Don't collect them all, leave some. Hit the P-switch at the bottom,
and go left up the slope and run into one of the blocks you made (this is why
I said to leave some coins) and you will get wedged and die.
Through the floor
In ANY place in the game where there's a low-clearance
area that a large Mario must duck and slide to get into, wedge yourself in
there and as you're ducking, do Spin Jumps and you'll either fall through the
floor (getting you trapped in walls in some areas) or get smashed and killed.
Another way to duplicate items
Pick up an item (other than a spring board) and throw it upwards at a block
as you jump at the block to hit it. If your head hits the block at the same
time as the item you threw, you get two items.
Funny Sound
After you play a post-level Bonus Game as any form except
Fiery Mario, do a spin jump after you get the last 1-up (or after you hear
the buzz if you lost the game) but before the ending music plays, and you'll
hear a different noise than you would normally hear when you do a spin jump,
and it will be a bit funny.
Glitch Symbols
This trick will work for Chocolate Island 2 (easy) or
Forest of Illusion 2 (tough). First of all, you should know that if you go
through an Exit Gate when enemies are around, they turn to coins, and that if
there are enough you will get extra lives as well. There are two levels where
you can get TONS of enemies with you at the end. I will explain the process
for each one.
For Forest of Illusion 2: At the end, MANY Rip Van Fish attack you. Get all
the RVF's in the area to follow you. Dodging them can be hard and you're sure
to be hit by them at least once so please be powered-up AND have an item in
your Reserve Box. If a RVF goes back to sleep, go back and get him to follow
again. If you get the whole school after you, let them chase you to the Exit
Gate but DON'T touch the tape. That way you'll get another coin. You'll get
about 8 coins in all. Normally if you get a lot of coins this way you get
1-up, and you get 3-up if you get another. But if you get one more than that,
you will see a glitched mess where you'd normally have the score or the
number of extra lives that the coin is worth.
For Chocolate Island 2: In this level, the places the pipes lead to are
random, and I do not know exactly what is needed to go to certain places. But
if you get to the area where there is a Jumping Board and then about seven
Rexes, don't kill any and go to the Exit Gate, scrolling the Rexes off the
left of the screen. Use the L shoulder button to scroll them back on the
screen, only this time they'll all be walking right. When they get far enough
right, miss the tape on purpose. You'll get 8 coins from everything, and one
of them will be worth a glitched value just like in the above trick. Very fast way to get 9,999,990 points
Go to Forest of Illusion after having beaten it and go through the Midway
Gate. Now pause and hit Select to get out of the level and immediately
reenter it-- this replenishes the timer. Get a Feather from the Roulette
Block if you do not have a Cape already. Now find the elevated platform above
the secret exit where there are three Wigglers. Jump on them and float from
the first to the second to the third and then go back and forth hitting any
Wigglers that are "happy" (if you scroll a mad Wiggler off the screen and
come back it should be hapy againt) without landing on the ground and you
will get many points followed by 1-up, 3-up... and then a bunch of glitched
symbols. Keep bopping the guys without touching the ground. You'll get
hundreds of thousands of points per bop and lots of different glitch values
like in my goal trick above.
Forest Ghost House shortcut
You have to be Caped Mario for this. Once you get out of the narrow
passageway at the start, and into the open area, you'll see a platorm
way up above you. Fly straight up and land on this platform. From there, if
you can take off and fly again, fly over the wall and go left. You've skipped
a HUGE part of the level this way.
Funny Sound, Part 2
You'll need Yoshi and a level that has a key and keyhole. Have Yoshi eat the
key and approach the keyhole as usual. When you touch the keyhole, it unlocks
automatically. After the keyhole expands, you can press Y again to spit the
key out, after you've used it for its purpose. It will float it front of
Yoshi's frozen mouth and may make a slower version of the "spitting" sound
effect. It's cool.
Yoshi's Incomplete Protection
The instruction manual says Mario is immune to harm while riding Yoshi, but
I've found that certain things can still hurt Mario even when he's riding
Yoshi. The fire from a Mini-Rhino (those are the green dinosaurs native to
Chocolate Island) is one example. Another is Wiggler, the yellow caterpillar
(only some of the time, though). Still another is Muncher, the black plant
that cannot be killed and appears in only a few places.
Faster way to get Forest of Illusion 1's Secret Exit
You'll need Yoshi and probably a Cape too. Instead of approaching the key and
keyhole from the right using the Power Balloon, do a jump from the left
instead. This saves time. If you're good, you won't need Yoshi... you can
just fly there with the cape if you time it just right.
Double Level
You may not realize it, but Chocolate Island 1 really consists of two almost
identical areas. I'll call them A and B. You start in A, and when you go down
the pipe that blasts you out the "pipe cannon" across the first big gap, you
go to the same place in B. But if you can fly, and cross this gap without
blasting out of the pipe, you can remain in A. A has no Midway Gate where B
has. Also, where B has a Yellow ! Block in one area, A has a Green one.
Mario commits suicide at the goal!
Go to Chocolate Island 3 with Yoshi. Play through this level without losing
him. Right where you make the vine come from the block, there's a blue Koopa.
Eat him to fly. Go under the Exit Gate and try to make it so that your head
goes high enough to trigger the gate and the End Course sequence, but not
high enough to go up through the platform the gate is on. You'll go back down
to the lower platform and start walking... off the edge! You'll die while
it's in the middle of giving you your points for time left, etc. and will
have to repeat the level as if you died any other way.
Did you know...?
If you're Fiery Mario and blast a Chargin' Chuck with 5 fireballs, you'll
kill him and get 1,000 points as opposed to 800 for stomping him three times
or 100 for killing him with the cape.
Fence Tricks
If you stand below a fence and then duck and jump, then quickly press Up when
you grab the fence, you'll climb the fence like normal. When you jump off,
you'll still be ducking!
You can carry an item while using a fence just like you can with a vine.
Throw the item up, and quickly jump on the fence while holding Y and get
under the item. Try it in Iggy's Castle.
Invisible Blocks
In Funky, you'll see a Sumo Brother standing on a row of five Note Blocks.
Get under them and take out the Sumo Bro, then get on top of the Note Blocks.
Bounce on the left two blocks, and you'll get coins. You can stand on
invisible blocks directly above the two Note Blocks.
Koopa Troopa Transformer
Take a Blue Koopa Shell and find a Koopa Troopa of a different color, put
down the blue shell, and knock the Koopa Troopa out of his shell, and then
discard that shell. Now let the Koopa climb into the Blue Shell you put down.
Knock it out if the shell. You've transformed it from small to big!
Crush Yourself
First you'll have two pick up two items at the same time. Make sure each item
is a P-Switch, Springboard, or Key. Then go up to a wall, pipe, or any other
object of that nature, and put your items down as you're standing against it.
You'll get crushed and die.
Carry an item while flying
You Can Carry an Item When Flying Beleive it or not! How? GO to a world
with an Item in the Sky, like Chocolate Island 5. Make sure you open
your cape at the EXACT moment you grab the item. If it works, your cape
will look normal as if you were falling, but you can still Fly!
Knock item into wall
In Vanilla Dome 2, get the Second P switch. Kill the Buzzy Beetle and
Chargin' Chuck so that they won't interfere. Now go on the slope while
Pressing LEFT and Release Y to Kick the P switch...RIGHT INTO THE WALL!
Get inside walls
If you want to get into walls or Skip Rows of blocks, go to where a
rotating Block is. Vanilla Secret 2 is a good place to try getting into
a wall. Start to Spin jump near the place where the Rotating Blocks are
(and also where you could kick a P switch into a wall) and try to go
into the direction of the wall once you get enough room. If this works,
Mario may be pushed through the wall and end up in it! Or get Wedged and
die. Another excellent place for this is Star Road 1. Bascally, you will
Zip through the blocks if done right. Once, I did this too far to the
right when trying to go right and I ended up going off the screen and
dying.
Anti-gravity room
There is another Anti-Gravity Room in Vanilla Dome 1, though you can't
reach it. To prove it is there, get Yoshi and get the key. Spit it into
the left wall up there, and the key will move back and forth.
Tricky 1-ups
In the Place where the glitch "Incorret Sprites" Occurs in Vannila Dome
4, where the Bullet Bills shoot from at you from all sides, not only are
the Vertical ones Bullet bills when they should be Pidget bills like the
Horalzontal ones, but you can get some challenging 1-Ups with A cape or
Two. Bounce off a Bill and Float down to hit another. Repeat. If you can
master this, you can do this, not the easy but boring ways.
Mess up the graphics
Go to Chocolate Island 3 with Yoshi. Get to the end, and when you see the goal
posts at the end, stand on the block that the vine comes out of and jump, then jump off
Yoshi while you're in the air, and try to land on the platform the goal is on. THE SCREEN MUST NOT
SCROLL UP TO THE GOAL AS WELL (that's important). If you did this right then all you'll be
able to see is Mario's feet. When you go through the goal, the game starts going berserk and
usually freezes up. If your lucky, you'll go back to the map. Everything will be messed up.
Go into a level and there are weird black lines in the background. Reset your SNES to get
graphics back to normal.
Red Rhino Rumps
There is a boss or mini-boss
level where you are on a rocking platform in the lava, and this koopa doopa
is bouncing circus balls at you. You're supposed to jump on his head a few
times and be done with it, but as usual I fiddled around.
When the platform rocks side to side a certain amount, I found that Mario
can slide on his butt when he crouches (he is on a slope after all.) So
when the ball comes by, instead of juping on it or the doopa floopa, I
slide into the ball, "knocking" it offscreen. Most sprites turn upsidedown
and fall away when you do that too them, this one, for some reason, turns
into the hind-quarters of a rhinoscerous character from the Choco levels,
with a red palate (and upsidedown) and flies offscreen. Clown Copter Glitch
In the second phase while battling Bowser, wait for him to take out 2
Mechakoopas. Once he drops a Big Steely (the bowling ball), try to
throw the Mechakoopa at Bowser. If you time it right, the Mechakoopa
will go through the Clown Copter. This only works when the Clown
Copter is upside down.
Ride a Charging Chuck?
Okay, go into Cheese Bridge Area with a Yoshi. Go down that blue pipe.
When you get out, go left until you come to this screen.
From there, run left and kick away Yoshi (UP+Y) and if you want, press A
while in mid-air while in the middle of the bridge on the left and the
rail to the right. Occasionally, you will grab an invisible rail and
move right. You will fall off. Finish the level and this is what you
will see when you come out of the level.
Just enter any level now and you'll be riding on a weird thing like
this. Ludwig's ceiling trick
Go in his castle after you have beat it with the L&R Button.and go
past the Buzzy Mummy (the white spiked enemy.),then go past the Balls
n' Chains (the maces.) Do not go in the door to the next part of the
castle.jump until you go straight through the ceiling,there you will
find the 1-up game.
Hit 'em one more time dead Mario!
Go into a level with Wiggler like Forest of Illusion1.
Get weakened or something after you make a Wiggler
turn red. Die above (but not of!) a Red Wiggler and
Mario will bounce off the Wiggler once and then
continue the defeated Mario sequence. He'll even make
the "boink" sound!
The Last Item
In a level with a Dragon Coin near the Goal scroll the
screen so you can see it and walk through the Gate.
The face on the Dragon Coin will fade, but the rest of
it will not! In Forest Of Illusion 3 do this with the
last Berry and a square-shaped space will protect it
and the area around it from fading out! You can even
make the Keyhole in Valley Of Bowser 4 and the Message
Block at the end of Yoshi's Island 3 turn into Coins
by scrolling to see them!
The Warp Drag Through
If you go through a Pipe while something is still on
Yoshi's tongue(not in his mouth yet) it will follow
you like it was going down a Pipe too! It will not
really go with you, but it sure is a neat site! A
small demo of this is in Yoshi's Island 4, just go
down the Pipe that leads to the Pokeys and don't harm
the one close to the Pipe on the right yet. Let it
follow you close to the Pipe and as soon as it's in
range lick at one of its segments and go down the Pipe
as soon as Yoshi's tongue has one of the segments. If
done right there should now be several head segments
on the screen!
Got Ya Last
Have Small Mario on Yoshi and charge at a Wiggler.
Just as you are about to run into it Lick while still
running (hold Y and press X). If you did this right
you should be able to use Up and Down to make Yoshi
"dance" while you die and the Wiggler should disappear
briefly after you fall off the screen! This is because
Yoshi has locked onto its head with his tongue even
though it does not show it right away.
Super Mario World 2: Yoshi's Island
Invincible
I have found a glitch to be invincible for SML2: YI.
1. Start up the game and wait until the title appears.
21 red coins!
On the third secret level (More Monkey Madness) you'll find a place where
there's a small 4-rotating-platforms thingy at the end of a small pole and a
TapTap (living spike ball). First, get rid of the Tap Tap with an egg or
your tongue. Then try to bash the pole by pressing Down in midair (I forgot
the official term). Yoshi will hit most of the time one of the four
platforms, along with a few cool multi-bash effects, but if you manage to
hit the pole itself, you'll get a red coin.
So what? Well... if you collect all the other coins in that level, you'll
have a total of 21 of them! Also, this is a good way to save the day if you
missed one of the red coins held by the flying shyguys.
Get a flower through a wall!
A little ways into the 3rd extra stage (More Monkey Madness), there is a
spinning wheel platform thing, a gray wall, and a flower behind the wall. Stand on the spinning thing,
and when it looks like you're going to hit the wall, press left a few times. You should go right
through the wall and get the flower right behind it!
Invisible Yoshi
When fighting Salvo the Slime in World 1-8, hit him 5 times, so that he's just
a little bit bigger than you are. Now jump and hover over the lava pit, and hit him once
while you're over the lava, so that he's defeated. You will fall into the lava (duh) but you
won't die. The "defeated boss" scenario will play through, the key will float down under the lava, the
keyhole will appear, and you'll be invisible when you go through it. (Actually, you won't be
invisible, but you won't see anything go through the keyhole.)
Strange balloons
Go through World 1-6 (Shy Guys on Stilts) until you reach a dark cave with
mushrooms you can stand on, a pipe with lantern ghosts coming out, and
a balloon carrying a spring ball. Go down until the balloon carrying the
ball is off screen, then go back up. The balloon will have changed color!
It usually goes from red to yellow to green.
Shell Glitch
In World 4-5 (Chomp Rock Zone) go through the level until
you get to the part with that big gelatinous blob thing and two Koopa
Troopas walking around on a platform overhead. Get up to where the
Koopas are. Stomp on top of one of them, then IMMEDIATELY flutter
jump until the stomped Koopa and its shell are off-screen. Go back
and if you're lucky, you'll see the empty shell lying on the ground, BUT
its owner will be walking around WITH ANOTHER SHELL ON! Keep doing this over
and over and see how many shells you can create with this bug! I've gotten
up to ten on screen at once. (if you get a lot of shells on screen at once
it slows the game down...)
Super Metroid
Samus's echo glitch
A glitch that is possibly useless: make sure you have the Grappling Beam and the Speed Booster. Go
to the room in Norfair where Crocomire's bones are. Make sure the Speed Booster is activated and
Select the Grappling Beam. Start at the far left end of the platform that Crocomire's bones are on and
dash to the right until Samus turns blue. Jump (it doesn't really matter when you jump, but the earlier the
better) and latch on to one of the blocks overhead using the Grappling Beam. Keep going to the right,
using the Grappling Beam, and you'll notice that Samus' echoes are trying to catch up to Samus, but they
only appear when she is not actually latched on to one of the blocks and they can't catch up to her!
They won't catch up to Samus until you either reach the platform where the Energy Tank is\ was or
change direction and head left instead of right.
Samus stands in midair
Take the elevator down to lower Norfair. You may or may not need the Speed
Booster, but I found this glitch while I had the Speed Booster activated, so it's probably a good idea to
have the Speed Booster activated. Dash to the left until you run into a block. Dash to the right and just
as you reach the end of the platform, press left on the control pad. If you timed everything well enough,
Samus will get stuck in the last one or two blocks of the platform. Depending on how deep into the
block(s) she is, it may look like Samus is standing on thin air! This glitch is, in my opinion, the hardest
one to do of the ones I've reported. It may take several tries before you get it to work. Fortunately, it's
easy to get unstuck.
Strange transformation
To get this glitch, bomb jump up to some grapple blocks and grab onto them
with ur grapple beam, your body should be touching a bomb. when it explodes
samus will turn into a somewhat large box o' garbage that looks like its
spinning (somewhat).
Screw up the graphics
You need Speed Booster to do this, and you must have mastered the
horizontal Super Jump with it. Go to the area in Crateria with Samus'
ship. Head left to the blue door that leads underground, open it, but
don't go in just yet. Head riight so that you can get some running room,
then dash to the left so that Samus is echoing as you go through the door.
Once on the other side, quickly hit Down to charge the Super Jump. Now,
you must act fast, as the charge only lasts a short time. Do a Spin Jump
onto the hill that goes over the passage leading to where you got the
Bombs a long time ago. Stand on the left side of the hill and do a
horizontal Super Jump. You must be at the right spot (which isn't easy
to find), and you must have some luck.
If all goes well, Samus will go right through the destructable wall and
hit the blue door to its left, and if you're lucky, the blue door will
still be off the screen upon impact. If you can see part of the door,
you'll most likely have to redo the trick until you can get the whole
thing off the screen when Samus hits it. Open the door immediately and
go in. When you come out the other side, the graphics will be offset and
it will look like you came out of a double-door! As you move, you'll
notice some weird oddities with the look of each room, even see parts of
the room appear at the wrong places.
NOTE: This is just a visual effect. The rooms still behave like normal
and gameplay is not affected in any way. But the effect is permanent, at
least until you quit or die or something. The appearance of the rooms
will vary depending on whether you're moving to the left or to the right,
so feel free to screw around and see what results you get! Speed Ball
[Note: I personally didn't discover this glitch.]
Although the Speed Booster isn't necessary for this glitch, the effects
are obvious if you have that item equipped. This glitch lets you Dash
while in ball form, which isn't usually possible.
Aerial Method:
Hold down DASH and run left or right, then press and hold JUMP. (If you
don't want to jump full height, release the button but press it down
again before attempting the next step.) Now, while holding DASH and
JUMP, press Down twice to turn into a ball. Immediately after pressing
Down the second time, press and hold Forward on the control pad. If done
fast enough, you will continue to move at high speed while in the form of
a ball. (Spring Jump is highly recommended for this; without it, the
glitch only lasts until you hit the ground.)
Ground Method:
Do the same as above, but turn into a ball right before Samus hits the
ground. By the time the morph is complete, she should be on the ground
and will start rolling at high speed across the floor. This is much more
difficult (even more difficult than Wall Jumps), but once you master the
technique you can use it to your advantage.
One use of this glitch is to get the Super Missiles without ever beating
Spore Spawn. After you go down into Brinstar (left elevator), open the
first door on the right, then run into it and jump just before you enter
the next room. When you enter that room, perform the ground version of
Speed Ball and you can roll under each of the gates that close to block
your path. You can get the Reserve and Missile Tanks in the next room,
but to get out you have to go through the ceiling, which will require
Wall Jumps (since you don't have the Hi Jump Boots). On the way back,
you'll pick up a Super Missile Tank. Use it to kill Spore Spawn very
quickly, or skip that boss altogether! Gravity Jump
I may not have been the first to discover this glitch, but I did find
this one before I heard about it online. In most cases, you need the
Gravity Suit to perform this glitch, but in a couple of places in the
game, the Gravity Suit idn't needed.
While underwater or in magma (with the Gravity Suit on), press Start, but
jump just before the screen fades out completely. Press R to access the
equipment screen, then turn off the Gravity Suit. Unpause, then hold
down Jump as the pause screen fades out. When play resumes, Samus will
jump incredibly high!
To perform the glitch without the Gravity Suit, head to the area where
Brinstar and Maridia overlap and a glass tube is found underwater that
can be destroyed with a Power Bomb. If you have not yet destroyed the
tube, plant a Power Bomb, then stand and don't move. Once the bomb has
gone off, wait a couple of seconds, then press and hold Jump. The tube
should destroy, and a second or two later Samus will bump her head on the
ceiling.
If the tube's already gone, you're not out of luck. Simply go into
either of the rooms on the sides of the tube, then enter the tube and
jump just before the screen fades. Also, any door that's underwater on
one side and out of water on the other side is an opportunity to use this
technique (although finding such a door is very difficult).
Finally, using the Grappling Beam underwater is another way to get this
glitch to happen. Simply use it without the Gravity Suit equipped and
let go as Samus is moving upwards. This isn't as dramatic as using the
other methods, but you can reach higher ground with it, and since you
move slower with the suit off, it's easier to grapple another block
without falling. Water jumping glitch
The Space Jump and Screw Attack are illegal underwater if you have the
Gravity Suit switched off. This leads to a couple of visual quirks. If
you start a Spin Jump underwater, then either make it to the surface or
go through a door where it's dry on the other side, then Samus will
continue her normal Spin Jump animation but will start flashing (if she
has the Screw Attack equipped) and will be able to Space Jump (though not
terribly well). Changing direction in the air fixes the visual glitch.
Similarly, if Samus goes underwater during a spin jump, the Space Jump
animation continues, even though she can't use it. Sometimes she'll even
continue flashing to indicate Screw Attack, but that always stops once
you turn around. Double doors
Most doors in Super Metroid can only be opened on the side which is on
the screen. However, with the Wave Beam, there are a few places where
you can open the door on the opposite side. Here are the places I am
aware of where this can be done.
1. In Brinstar, in the leftmost vertical shaft (with an elevator at the
top), use a Power Bomb to open the way to the lower portion of the room.
You should see a metal door on your right that serves as an exit only.
Shoot at the diir, and you'll hear the door on the other side open.
Also, when you're on the other side of this door (in the room with those
little guys that show you the Wall Jump), you can fire left after opening
the door and hear your ammo hit the metal door on the other side.
2. In Maridia, at the bottom of the loooong vertical tube, go to the
right until you reach a room with a single grappling bracket in the
ceiling which destroys shortly after you grapple it. (You normally go up
through the resulting hole and Wall Jump/Space Jump up and over to the
right on your way to the Spring Ball.) Go to the door on the right side
and fire straight up. The door should open. Now fore to the right and
you'll hear the other door open. You can tell quite easily here why the
game has both doors loeaded--after opening the other door, simply go up
the shaft in this room and across and down the other side to see the
other side of the door still open. (Note: The reason why I said to fire
straight up when opening the door is to keep both doors from opening
simultaneously, making the double-door effect hard to notice.) You can
also open both sides of this door if you approach from the right side
(obviously).
3. Also in Maridia, go to the large room at the top of the long vertical
tube. Head to the door that is metal until you beat Draygon (the Plasma
Beam's behind it). If the door's still metal, you can just fire right to
hear the opposite door open. Otherwise, you'll want to fire straight up
again to open the door you see before firing right to open the other
one. (Note: When you're on the other side of this door, you CANNOT open
the left side of the door.)
4. Exit the Wrecked Ship at the upper-left corner of its map. Head west
and down through the passage that leads to a door. (This is the first
of a series of doors you go through on your way back in the Wrecked Ship
towards getting the Gravity Suit.) Shoot straight up to open the door,
then fire right to hear the other side open. (Again, you CANNOT open
both sides of this door if you're on the right side.)
5. This one's rather weird. Again, exit the Wrecked Ship from the same
location, but this time, fall into the gap between the ship and the rock
to its left. There's a bridge down there where you can see blue doors on
both sides. Position Samus above the left door and fire straight down
(by jumping and pressing Down before firing) to open it. Now, move a
couple of steps to the right, fact left, hold L, and fire diagonally down
to the left to open the other side of the door. What's bizarre about
this one is that you MUST be on top of this bridge in order to open both
sides. If you're in the bridge itself, or if you're on the other side of
the door, you can only open one side. (This, along with the enemies you
see on the bridge while you're in it, prove that the bridge area is
loaded independently of the rest of this part of Crateria when you're in
it.)
There may be other such doors in the game, but as far as I know, these
are the only places where you can shoot both sides of the door without
seeing the opposite side. Crocomire room quirk
With the Wave Beam equipped, enter the room in Norfair where you beat
Crocomire. From the ceiling door, move to the right and fire at the
ceiling at a 45-degree angle (hold R). At numerous spots in the ceiling,
you can hear the beam collide with some destructable blocks (or
something) off the screen. This only happens if you fire at an angle
(firing vertically doesn't get this effect). Near as I can tell, this is
the only room in the game with this strange behavior. It only seems to
happen to the right of the ceiling door (the left side seems to be clear).
The ultimate blue suit glitch
(Special thanks to michealangelo at the GameFAQs message boards for
providing the glitch, as well as everyone else who contributed to the
glitch discussion.)
BRIEF SUMMARY
This glitch causes the game to think Samus is running with the Speed
Booster even when she's not. Thus, her suit changes color to blue and
leaves echoes behind. Also, she receives all of the benefits of the
Speed Booster, including destroying enemies and some blocks by merely
walking up to them. She can also charge for a Super Jump virtually
anywhere in the game. The only downside is that the suit only lasts
until you press the Run button, do a Super Jump, or sink in quicksand.
PERFORMING THE GLITCH
In order to perform this glitch, you must have a saved game in which
Draygon (the boss of Maridia) is still alive. (If he is dead, however,
you can revive him with a certain other glitch listed below.) You must
also have the Speed Booster, as well as access to Draygon's lair (of
course). You may want to save your game at the save point just before
Draygon's lair prior to performing the glitch, but this is not required.
Enter Draygon's lair and destroy the guns on the walls, so that they
don't interfere. When Draygon comes, start fighting him as normal until
he is almost dead. (If you rely on the Grappling Beam method of beating
Draygon, you can still use it; just release the Grappling Beam just
before he reaches the point of death. Through experimentation, I found
that you should wait until Samus makes her "Ouch" sound 4 times, then
release the button about a half second after the fourth "Ouch" sound.
This assumes, of course, that Draygon hadn't been hurt beforehand and
that Samus wasn't hurt by Draygon immediately before using the Grappling
Beam.)
Once you reach this point in the battle, wait until Draygon starts firing
the gunk that he uses to slow down Samus. Allow one of the pieces of
gunk to hit Samus while she's near the side of the room. Quickly hold
down the Run button and dash over to the other side of the room. The
gunk slows you down, but as long as you don't let too much gunk get
caught on Samus too quickly, you should have no trouble outrunning
Draygon. When you reach the far side, Samus should have charged up
enough for the Speed Booster to take effect (even though she normally
would run out of room before this happens). At this point, the gunk will
be destroyed and Draygon will stop chasing you. Quickly press Down
before you run out of room so that you are charged for a Super Jump.
Once a Super Jump is charged, head over to the left side of the room.
(It doesn't matter which way Draygon was moving while firing the gunk; he
always returns to the left side of the room.) Wait until Draygon
reappears above you, then Super Jump through him. You should plow
through him and inflict damage, even though it may not look like he
suffered any. Repeat this process until Draygon dies (it may take
anywhere from one Super Jump to several, depending on how strong Draygon
is and how much contact you make with him during each Super Jump).
The instant Draygon is killed, Samus will stop Super Jumping and will
fall to the ground. (She will sometimes take damage from Draygon
immediately before falling, but it doesn't matter.) However, since the
Super Jump wasn't completed, the game still has the Speed Booster effects
enabled. This causes Samus to turn blue and leave echoes.
Congratulations--you have just performed the Blue Suit glitch!
(The reason why Samus stops Super Jumping when Draygon dies is because of
a technical quirk in the lair. When Draygon dies, Samus is temporarily
stopped and set back to her normal position. This is done in
anticipation of the Grappling Beam kill, since the beam needs to be reset
to "off" and Samus needs to be reset to "not grabbed." This quirk also
causes Samus to stop in the middle of a Spin Jump and will cause her
cannon to be aimed straight forward, even if you are holding Up, L, or R
to aim it a different direction.)
THE EFFECTS OF THE GLITCH
Caution: There are at least four ways to lose this newly acquired blue
suit:
(There may be other ways to lose the suit as well, but near as we can
tell, this is it.)
Also, be advised that at certain times during play (such as going up or
down an elevator), the blue suit may appear to go away but will return
once you start playing again. Below is a summary of just some of the
effects of this glitch:
1. At any time, pressing Down while standing on the ground will charge
Samus for a Super Jump. The blue suit will seem to disappear, but in
fact it remains active and will return once the Super Jump charge wears
off. If you perform a Super Jump, the blue suit will be gone, and the
game will return to normal. However, you can do some strange things by
Super Jumping in areas where it is not normally possible.
2. Samus can walk over quicksand safely, just like she normally can run
over the quicksand with the Speed Booster. However, if you stand on the
quicksand, you will sink and lose the abilities of the blue suit.
However, the blue color will remain, making it look as though you still
have the effects of the suit. (You can tell, however, that the suit is
no longer active by the fact that Samus no longer leaves any echoes
behind.) Once you collide with an enemy, go through a door, or do
certain other things, the blue color will disappear, and everything will
be back to normal.
3. You can walk, jump, or fall through any blocks that can be destroyed
with the Speed Booster. These blocks include Speed blocks (of course)
and blocks that can be destroyed with Bombs or with the Screw Attack.
(Note that you cannot pass through blocks that destroy when shot with the
normal bean. Naturally, Missile, Super Missile, and Power Bomb blocks
are also off limits for destruction.)
4. Most enemies can be destroyed simply by bumping into them. However,
strangely enough, you cannot kill Rippers this way; you merely pass right
through them. A few other enemies are also immune to the blue suit.
Even the Screw Attack cannot destroy these enemies as long as you have
the blue suit (in fact, the Screw Attack is overridden by the blue suit
and is therefore completely useless).
5. While you are standing still, the blue suit's abilities go away
temporarily (although the color still remains). Thus, you are no longer
immune to enemy attack and will take damage. When you do take damage,
the enemy attacking will often be destroyed as a result, since Samus
bounces back from the blow (and is thus moving, resulting in the
reactivation of the suit's effects). Beware, however, that once Samus
takes damage, she will NOT have any invincibility time to recover. Thus,
floor spikes can prove to be quite a challenge for Samus.
6. If you perform a Super Jump right into the Mother Brain, Samus will
instantly die. (Oops.) This is true for both the glass-case form and
the full-body form. However, if you Super Jump into the Mother Brain's
first form AFTER the glass casing is gone, you will get stuck halfway and
slowly lose energy from the Super Jump until you hit 29, at which point
the Super Jump stops and Samus gets hit by the Mother Brain, forcing her
to use her reserve energy (assuming your reserves are set to Auto and you
actually have some energy in reserve).
7. Collecting an item, using an energy/missile recharge unit, and certain
other actions will cause the Speed Booster sound effect to play. In most
cases, the sound lasts for a quick second before stopping, but
occasionally you may hear the sound effect for an extended period of
time. (I'm not sure how to get this to happen on a regular basis.)
8. In some rooms in Norfair, Samus will flicker between her blue suit
color and the flashing color associated with Super Jumps. This is just a
visual effect and doesn't affect Samus' abilities in any way.
9. The Mother Brain can still hurt Samus with her hyper attack. Try
letting her hit Samus during a Super Jump for some really weird results.
10. Lower Norfair is a breeze with this glitch, although Ridley may or
may not be all that much easier. Whether he is or not depends on your
fighting style (for me, Ridley's still tough, but for others, he's a
snap.) Remotely recharge and download map data!
Here's an odd glitch that you can try in any room
that contains recharge units for energy or missiles or in a room where you
can download map data. Walk up to the unit, but press Start about half a
second before you actually touch it. Now unpause the game and you can walk
away while part of Samus's arm is still attached to the unit! Just be
careful not to exit the room before the recharge or download is complete;
otherwise you'll have to redo it. This glitch is slightly useful because
it allows you to exit the room a couple seconds faster than normal. Just
be sure to stand at the end of the room until it says you are recharged
or your download is complete and you are on your way!
Beat more than 100% of the game!
WARNING! This trick can
alter your save state quite a bit. I've even lost all my data over 5 years
ago, although I'm uncertain if this glitch caused it. With that said and out of
the way....
In order to beat more than 100% of the game, you'll
first need to be far enough into the game where you have the Plasma beam, which
would complete your set of beams. The trick originates from an old glitch I
found which allows you to combine both the Spazer and Plasma beams. If you want
to get an idea of how this works, go into the pause screen menu and press R to
get to the screen where you can toggle various weapons and abilities. If you
rapidly mash the A button and move the control cross around randomly, you may
notice some graphical glitches that look like items are partially equipped, and
you may see some extra words appear in certain spots on the screen. Everything
you see so far is merely visual. The real fun begins when you can equip the
Spazer and Plasma beams together at will. Here's how....
First, equip the Ice beam and Spazer beam, but unequip the Charge, Wave, and
Plasma beams. Now highlight any of the Boots (High Jump is easiest and quickest
to get to) and press the A button and Left on the control cross at the same
time. This is critical and may take time to master the timing. You'll know
you did it right when you have both Plasma and Spazer activated. Note that if
you fire this glitched ISP Beam (Ice-Spazer-Plasma Beam), the game will either
slow down to a crawl or freeze completely, depending on where you fire it. In
my experience, I have found that the game freezes if you fire it in any area
that scrolls horizontally, but you have a better chance of keeping the game
active if you fire it in an area that only scrolls vertically. Also note that
if you pause the game, most of the blue areas on your map will disappear!
It's as if you never collected the map! In essence, firing the ISP beam reverts
portions of the game back to an earlier state!
So now you must be wondering, how can this be exploited? First, you'll want
to get to a vertical scrolling section of the game that contains doors. I'll
use the first vertical shaft to the left of Samus's ship in Crateria for a
demonstration, since it's quick and easy to access if you have saved your game
there. Go down this shaft until you see the first door on your left, which
leads to a save point. Open the door, but don't enter. Now go into your pause
screen menu, and activate the ISP beam, as described in the previous paragraph.
Fire one shot to the left. If the game doesn't slow down at this point, you're
too close to the door. Now while the game is in slow motion (and severely
glitched), try to jump into the door. Keep holding left as much as you can.
If all goes well, the game will darken and the game will scroll to the left,
but not into the room you expect! You'll end up in the long diagonally-scrolling
room instead! Remember to undo the ISP beam after this point to avoid glitching
the game further. If you walk all the way to the end of this room, you'll notice
that the energy tank is back, even if you already collected it before! If you
back out of this section, you'll notice that the vertical shaft in Crateria is
dark and without any enemies, just as it is at the beginning of the game!
Congratulations, you just reverted portions of the game to earlier states!
With this glitch, you can now re-collect almost any item that you had already
collected before! Try this in other sections of the game for similar results.
Because of this glitch, you can store more than 230 missiles, 50 super missiles,
50 power bombs, 14 energy tanks, and 4 reserve tanks in your inventory. Each
additional missile, super missile, power bomb, energy tank, and reserve tank
you collect will add an additional 1% to your total at the end of the game.
Note that as you collect extra items that weren't intended, there will be
obvious graphical glitches in your startup menu and during your game. And just
when you thought things couldn't get weirder....
Watch what happens when you attempt to save your game. Be sure you are using
a backup of your save state before doing so! After saving and resetting the
SNES, go back into your save state. You'll be greeted with "The last Metroid is
in captivity..." just as if you started up a brand new game! Even the black &
white demos will feel the effects of the glitch. If you had already activated
the Screw Attack, you'll notice that the black and white Samus will change
to color while she fights the Mother Brain! Now when you enter Ceres space
station, the fun really begins....
Now, inside Ceres Space Station, you have access to all the weapons and
abilities you had activated prior to saving your game! The game only temporarily
disables your standard missiles, since it needed to use them in the demo. This
is no big deal, since you have access to Plasma, Super Missiles, Power Bombs,
and other great things at this early point. Try detonating a Power Bomb in any
room and you'll see that it destroys the doors! Also, feel free to investigate
with your X-Ray scope. Use this in the room with the baby Metroid to spot out
Ridley before he attacks! Stand on top of the door and let Ridley try to shoot
you with his fireballs. With the Gravity Suit activated, you won't take any
damage! Just fire away with Plasma (preferably with Charge, Ice, and Wave also)
and you can get Ridley to retreat before you realize it! Feel free to experiment
with Super Missiles and Power Bombs too. After Ridley leaves with the Metroid,
play around with your X-ray scope. You'll see that the clock will still move!
Play with it in the room with the elevator, and you'll see that the scope isn't
even in the same place as Samus! Enjoy your stay at Ceres while it lasts!
Once you leave the Ceres Space Station, the game will save as usual, and
you'll be back to Crateria just as if you were in a new game, but you won't see
the rainstorms, and all the enemies will be back. You'll also get your missiles
back that were temporarily removed while you were at Ceres. Most of the items
you collected before will be ready to collect again, so you can add to your
percentage. You can repeat the glitch over and over as much as you like, and
re-collect items indefinitely. The limit of item collection is not yet known,
so just be cautious as always. Enjoy! Super Punchout
Freeze up game on Aron Ryan
First lose all but a little bit of your health,
now hit him until you get your power punch meter full, now time a power
punch exactly the same time that he throws a punch and make sure that you
hit each other at exactly the same time, now you will fall down and Aron
Ryan will try to grab you while you are down cause you hit him with a power
punch, but he cant so he moves back to his corner till you get up and as
soon as he moves back to his corner you will hear a glitchy noise and now
there is no sound in the match and if you press start the game will freeze
and you won't be able to unpause it.
Ultimate Mortal Kombat 3
Fan glitch
(This trick is easier with an auto-pad)
What you do is enable the cheat menu that lets you enable pause then get
Either Shangs Tsung and Morph into Kintana or just pick Kitana. Then you
throw a fan then hit slow motion and throw another fan then turn off slow
motion. Ta-Dah! Kitana or Shangs Tsung is a floating fan! This is a cool
glitch because the enemy can't sweep you and if they get to close you will
hit them and spin straight up in the air while they fly back and take the
blow. BONUS: If you use Shang Tsung you can morph into other characters
and do their moves too!
Uniracers
Name trick
In the name entry screen, where you change a unicycle's
name, try entering the names Screamer or Screama -- The results are...odd...
More on name trick
The thing for "Screamer" is not unusual... Sonic,
Sega, and curse words all yield the same results. I've even typed in ordinary
names, and it wouldn't let me.
Ditching parts of track
Some pieces of track force your Uni to advance in a certain way (such as
force-arrows and those weird things that wrap you around the track and
send you underneath). There is a way to Wipe Out on some of these
obstacles and end up overjumping them, which can lead to some really odd
results. If you're traveling to the left and encounter arrows that push
you back to the right or one of those track-wrapping things (whatever
they're called), jump right before hitting the piece of track, then press
A to twist while holding L until you're upside-down, with the wheel of
the Uni slightly to the left of the seat. You will Wipe Out and roll
clockwise while still moving left until the wheel is back on the ground.
If you roll counterclockwise, you rolled too far in midair. By doing
this, it is possible to go beyond the far edge of some of these pieces of
track. (For the wrapping pieces of track, you can always get far enough
to overjump them except when a piece of track is placed right above you
and acts as a ceiling. For force arrows, it depends on how long the
designers made the arrows.)
If you are moving to the right when encountering these obstacles, jump
right before the start of the obstacle, then press A to twist and roll
(press R) just far enough so that the seat of the Uni is slightly below
the wheel (you will be sideways). This will allow you to go the most
distance Wiping Out before the wheel hits the track. (I tend to find it
a bit easier to perform the trick going to the right than when going to
the left.)
In most cases, you'll end up on "lost track" (red and yellow) that guides
you back to the normal track. Other times the track will loop upward,
preventing you from proceeding farther. Still other times, you'll fall
to a set of force arrows underneath that force you in the right
direction. But on some occasions you can actually go where the designers
didn't realize you could, even fall all the way to the bottom of the
track! (If you fall all the way down, the Uni does some really weird
things.) Below I will provide a list of spots I remember where you can
do this. Ditch vertical jumps
This is very tough and can only be done at a vertical jump that does NOT
have any force-arrows pushing you up. You must take the jump slightly so
that you barely clear the top of the jump but are still underneath the
track overhead. Perform a twist (A) and continue pushing right/left on
the d-pad, but don't roll or flip or anything. Sometimes (you probably
have to do it several times before it happens), the Uni will fall and
somehow go THROUGH the jump! However, the designers must have known of
this problem as well, for there is always track underneath to guide you
back up.
Loop ditching
Those 360-degree loops can sometimes be skipped altogether, allowing you
to achieve a better time. In exactly three places, the track is
specially designed to permit this--the third loop on LOOPER, the only
loop on FLAT FUN, and the only loop on GRILLER. On each of these tracks,
force arrows guide you into the looop, but a small piece of normal track
occurs right before you enter the loop. The trick on these loops is to
hold the opposite direction on the d-pad, thus slowing you down and
making the Uni fall beneath the loop to where it ends up. On LOOPER,
this extra bit of track is colored blue and yellow, the same colors used
to indicate a Short Cut, thus proving that this was meant to be done.
Also, on the two loops of the track TWO LOOPS, you can simply just before
these force arrows, and proper timing will allow you to fall through the
loop without even slowing down. On the first loop, you will need to jump
fairly soon so that you don't land on the loop itself. On the second
jump, you will need some speed and will have to jump at the last possible
split-second before the arrows. This trick may also be done on the
second loop of PINGPONG.
For other loops, by using the first trick provided above you can ditch
the arrows that lead into the loop. This can be done on most, but not
all, loops (the first of PINGPONG is obviously one that cannot be skipped
because the arrows leading into it are very long). Major loop ditching
On four loops, it's possible to ditch not only the loop, but also fall
underneath the track beneath it! This can be done on the three loops
that are designed for shortcutting, and it can be done on the first loop
of TWO LOOPS (but the latter is really tough). Jump before the arrows
and hope that the Uni lands on the piece of track that comes between the
arrows and the loop. (On the one in TWO LOOPS, there is a verry small
piece that you can land on, but you have to hit it just right so that the
Uni virtually stops.) You must very slowly move off this piece of track
so that the Uni isn't fast enough to reah the loop, nor the track beneath
it!
On LOOPER, you fall onto a later portion of the track, and you can use
this as a shortcut. Same goes for GRILLER. On FLAT FUN, you land on a
MUCH later portion but cannot legally finish the race because you didn't
go through the midway checkpoint (green). You will simply pass through
the game and eventually hit some force arrows beyond the finish line. On
TWO LOOPS, there is no track underneath, so the Uni will jolt around and
do some really cracy stuff until you quit the race. Track specific ditches
WARIO PAINT -- On this track, if you jump the twisting/wrapping thing
that you find around halfway through the track, you will land on arrows
that attempt to put you back on track but are unfortunately placed too
low. You land on a slightly later part of track, but you did not pass
through the green checkpoint, so you cannot finish. Beyond the finish
gate, the track suddenly ends after a while, allowing you to fall to the
bottom.
MEGAJUMP -- To the right of the start, after a while, is another of those
wrapping things. Jump it to reach some lost track. Now jump over the
arrows that would otherwise force you into the 180-loop that sends you to
the track above. You'll find that you can actually FALL THROUGH the
arrows a short distance away frrom the 180-loop and fall to the bottom of
the map.
LAST ONE -- There is only one of those wrapping things that you encounter
while moving to the right. Ditch this piece of track, then ditch the
force arrows underneath to reach the bottom of the map.
FLASH -- At the left side of the trafck is a vertical jump that's pretty
eash to ditch. Jump the arrows of the lost track below to fall a LOOONG
way before hitting the bottom.
1-2-3 JUMP -- This is REALLY, REALLY, REALLY HARD and requires a LOT of
speed, the yellow force arrows to the left of the start/finish line can
be jumped, but it is EXTREMELY difficult to do (I only succeeded once).
Beyond it lie pieces of random track that are green in color. Very, very
odd, yet nearly impossible to reach.
HAMSTER -- About midway through the course is a hill-jump that's yellow
and blue in color. If you haven't figured it out, this means there's a
shortcut if you take the hill lightly. However, for this trick you want
to go on the slightly longer route, so take the jump fully and you should
land on arrows leading to the left. (If you're forced to the right, on
the shorter path, you can jump the arrows to get on the longer path.)
There is one wrapping thing over there. Ditch it to land on a set of
force arrows that are placed too low to be successful at pushing you back
on track. Thus, you fall a loong way until you finally hit the track
again, at the bottom of the hill that precedes the finish! Head left to
set a record time for the race!
There are many other places where the tricks can be performed, but these
are the only major ones that come immediately to mind. Feel free to
explore around! Oh, and you probably don't want to look at the Uni's
statistics after you've done these tricks often enough. Wanderers From Ys
The Debug Code "Sliding" Glitch
Wanderers From Ys has a built-in Debug Code that opens
up the door for some interesting glitches. Here's how
to enter the code - turn the game on, and waith until
the Sammy logo fades COMPLETELY in. Quickly, on
Controller 2, press Up, Down, Up, Down, Select, Start.
Now choose to Continue, and pick any game file. Press
Select on Controller 1 to bring up your subscreen,
then go to Status. Then press Select on Controller 2.
If you entered the code correctly, the word "DEBUG"
will appear on your Status screen. This will make Adol
completely invincible to all attacks - even if his
life meter goes down to zero, it will automatically
refill. This will also unlock all areas on the map,
even ones you have not been to, yet.
And now for the side effects of this code: Try moving
the D-Pad on Controller 2! Adol will slide back and
forth on the screen without any animation at all! And
that's not all...Adol will slide right through some
walls!!! While you are sliding, NO enemies will
appear. But when you stop, any preset enemies for the
area you stop in will appear out of nowhere. If an
enemy appears on the screen, and you start to slide
Adol again, the enemy stops moving and slides in the
direction Adol is going. When you let go of the D-Pad,
the enemy disappears!! But, as before, if there's any
preset enemies in the area you stop in, those enemies
will appear!
If you walk up a set of stairs and stop before you
reach the next screen, then use Controller 2 to start
Adol sliding, he will slide across the screen in
MID-AIR! Sometimes, when you reach the end of a
screen, Adol slides through the wall. Other times he
just stops moving, and you have to use Controller 1 to
get him moving again, and if you do that while Adol is
stuck in mid-air, he'll behave like he's on stairs. If
he is supposed to go up a screen, he'll walk upwards,
right through the roof into the next room. If he's
supposed to go down, then he'll walk downward, as
though he's on invisible stairs! Sometimes, Adol may
become completely stuck, and you'll have to reset to
get out.
Finally, there's one other glitch I encountered while
using this...There's a slight chance that using the
sliding glitch may cause the final boss, Galbalan, to
be INSTANTLY DEFEATED! If you have a save file ready
to beat Galbalan, take the teleporter up to him and
begin the battle. Wait until Gabalan slides down onto
the screen, then start pushing Left and Right on
Controller 2! This will cause Galbalan to freeze and
unfreeze, and there is a slight chance that you'll
hear an explosion, and he'll go down in defeat, EVEN
THOUGH YOU HAVEN'T EVEN TOUCHED HIM! Now you can just
sit back and watch the ending! :) Unfortunately, I had
difficulty reproducing this glitch, so I cannot
guarantee you'll be able to get it to work very
easily, but I wonder if it might work on other bosses,
too?
There are many more to come so stay
tuned!
sent in by BDixon
sent in by Rick (Lickichu)
sent in by glitcher
With this you will have beaten all the levels but have gained no armour, not
even the mandatory dash boots! If by some miracle you still manage to
complete the game (I strongly suggest you use a charged-up Shotgun Ice to
reach the body upgrade) you will see X run across the highway in the end
credits without the dash boots. At the end when he's supposed to dash, his
legs will vanish.
password CRACKED by dvdmth
2 3 3 6
2 4 2 1
sent in by glitcher
sent in by dvdmth
******************
* XXXXXXXX*
* A B *
* 2 *
* *
* *
* 1 *
*XXXXXX *
******************
(above not necessarily to scale but is hopefully close enough)
X - floor/ceiling
A,B - bats (or whatever they're called--not familiar with enmy names)
1,2 - critical points (see below)
sent in by Another Gamer
sent in by dvdmth
passwords CRACKED by dvdmth
Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
(VIOLEN) (SERGES) (AGILE) (Bosses) (SIGMA)
========+=========+=========+=========+========
1 4 6 2 | 1 4 6 2 | 1 4 6 2 | 1 4 6 2 | 1 4 6 2
3 3 2 7 | 3 3 7 7 | 3 3 2 7 | 3 3 7 7 | 3 5 2 7
6 4 8 8 | 6 4 8 8 | 6 4 8 8 | 6 4 8 8 | 6 4 8 8
3 2 4 6 | 3 2 4 3 | 3 2 4 2 | 3 2 4 1 | 3 2 4 3
========+=========+=========+=========+========
By the way, on any of the above passwords, you can change the twelfth
digit (last one of third row) to 2 (if I remember right) and achieve the
exact same result. The game changes that digit when you receive the Dr.
Light upgrade from the third X-hunter stage, but in truth the change has
no effect.
sent in by dvdmth
sent in by Another Gamer
password CRACKED by dvdmth
sent in by dvdmth
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sent in by dvdmth
by David Wonn
by David Wonn
by David Wonn
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Goto the Frosty Village/Todo Village, And goto
the bridge. Press "Up" and you can walk on the alcove of water.
First, you must at least have Randi and Purim
or Popoie (Boy, Girl, Sprite. :P), but all 3 are recommened. Walk up to
the guy in Potos, and hit select rep. while holding up on the control pad.
Your characters should slowly, One by one, pass through the guy blocking
you from getting in. The only way to get back out, is, not the way you
came back in. (I think Flammie is unaccessable, he might be or might not
be.), but instead, you have to go through the wooden log fence, the same
way you came in. (Select / Up trick.)
sent in by Cl0vis15
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2. Talk to the innkeeper.
3. Pay for the suite. (Note: Do not give tips or you'll spend too much)
4. Ring the bell while in suite.
5. Ask for Kero Kero Cola.
6. Repeat steps 4 and 5 until you have 4 or 5 colas.
7. Talk to innkeepeer and sell him all the Kero Kero Colas you bought.
8. If you bought 4, you should have all your money back! If you bought 5, you should now have 999 coins!
(The latter is nice if you came in with less than 999 coins.)
sent in by Avolin
sent in by anonomos
by David Wonn
by David Wonn
sent in by McNeill
by David Wonn
sent in by "me"
After going into the "Strange New World", finish
the game and it will show you all the enemy's names!!! You can get to the
"Strange new World" by finishing all the special levels. For you guyz that
are still playing SMW (doubt it if there is any) stop reading now coz it
will spoil the rest of your quest of finding what's in the New World -
Well, there's not much difference to the map -it's just in different colours
and for some enemies, e.g. piranha plants have changed into pumpkin plants!!!
sent in by Rick (Lickichu)
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[Ed. note: An easier method is to simply set
up a flight path with very little forward momentum. Just hover over an
item while still holding the B button, and you can still fly with it. You
can rock back and forth on the control cross to fly just as if your cape
was open.]
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sent in (with screenshots) by Curtis Armstrong
found by Max@Otherplaces
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sent in by Sephiroth
2. Carefully wiggle the cartridge until the screen turns black and white.
3. Start A NEW GAME.
4. The screen will be jambeled. Just enter the first level.
5. Pause the game and un-pause.
6. Now Yoshi can't lose Mario!
sent in by John Vertical
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1. Pressing the Run button (running is disallowed)
2. Performing a Super Jump (see below)
3. Sinking in quicksand (see below)
4. Turning off the Speed Booster on the Equipment screen (for obvious
reasons)
by David Wonn
by David Wonn
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Photo 1
Photo 2
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